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Team: Strawberry Pancakes
Main: Biggee
Level: 2163
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Joined: Sun Mar 26, 2006 8:29 am
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Post Re: March 9th 2009 - Dev Update 6
I'd take my old bank with better regen anyday.

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Wed Mar 11, 2009 5:47 pm
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Team: Eminence Front
Main: GeneralMayhem
Level: 1879
Class: Speed Demon

Joined: Wed Jun 25, 2008 3:48 am
Location: Australia
Post Re: March 9th 2009 - Dev Update 6
What about the large numbers of ai over all? Some galaxies have 6-12, some have over 30. I don't have thousands of dollars lying around to upgrade my computer.

To be frank, I never have white outs on any other game. A white out must come from some place in the games code, it is only on the "galaxy view". Inventory is readable. Galaxy map is visable. Some times getting blue frames too. Sometimes yellow when a select forgone races far away.

Vultures seem to have more range than most radar can detect.

With so many ai in a galaxy, select takes over a minute, vultures cross galaxy under 30 secodns.

Vultures can outrun a vmag projectile.

When there are over 12 ai shooting, my frame rate drops. Since most ai i can "hunt" in wild are found in galaxies where there are 6-12 big greens, 1-4 vulutres and 2-3 forgones (or ice picks). I am lossing 2-3 gear glue a day. Since crazy glue rarely works, this makes then for boring tasks of doing trades and capping. Not fun at all trying to avoid 6-12 big greens when the pick or forgone you want to kill keep racing behind them.

The 5 second scoop is useless if while you avoiding 6-12 enemy some zebu can come alone because it takes mroe than 5 secodns to get rid of the 6-12 big greens.

SD needs a capital ship now? Will a cloak enable anyone to hide from big greens to scoop?

Where can i get all the augs I need free to reaug?


Wed Mar 11, 2009 8:07 pm
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Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
Class: Shield Monkey

Joined: Wed Jul 12, 2006 10:01 pm
Location: Alabama
Post Re: March 9th 2009 - Dev Update 6
Once apon a time Trevor50 laid 2 ambro bases in a gal, Mr Termites said hey these bases suck lets kill them, So hopping along mr Termites brought some friends to help him, there shouting O YES 1 base now both are gone job done, Then Trevor50 thought o lets lay a mastery achillies base, So some termites thought maybe we can kill them 2!, And so mr termite killed 1 out of 2, with an mastery achillies base, mr trevor thought o my my what have i ever done, Bases, trevor's favorite part of the game are so useless now, Mr Trevor said, o well guess there's no point in using base gear anymore......Once apon a time.

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Wed Mar 11, 2009 10:18 pm
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Team: The Forgotten Colonies
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Class: Speed Demon

Joined: Wed Aug 09, 2006 8:38 am
Post Re: March 9th 2009 - Dev Update 6
I think it's been mentioned before but just to re-iterate you must eliminate repeated galaxy names or change they way the center map and search functions work cause they fail miserably taking you to the other galaxy if your in or looking for the wrong galaxy in a pair of exactly names galaxies. Something as simple as adding a number after the galaxy name if it is a repeat would be a simple fix.


Wed Mar 11, 2009 11:39 pm
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Team: pantalones
Main: Limpa
Level: 3143
Class: Shield Monkey

Joined: Mon Jan 16, 2006 11:09 am
Post Re: March 9th 2009 - Dev Update 6
Nuromishi wrote:
Current stats are +60% damage, -10% rof, -20% range. This actually results in less DPS than the last buff, and less DPS than even the original stats since it'd be 1.6*.9 in this case.


phail.... its not 1.6*.9
the overloader stats are added like stats from augmenter... but without AT...

so a DS wont be doing 1.6 times more damage per shot than vulture with same augs and without overloader

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Wed Mar 11, 2009 11:53 pm
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Team: Eminence Front
Main: GeneralMayhem
Level: 1879
Class: Speed Demon

Joined: Wed Jun 25, 2008 3:48 am
Location: Australia
Post Re: March 9th 2009 - Dev Update 6
walkerboh wrote:
I think it's been mentioned before but just to re-iterate you must eliminate repeated galaxy names or change they way the center map and search functions work cause they fail miserably taking you to the other galaxy if your in or looking for the wrong galaxy in a pair of exactly names galaxies. Something as simple as adding a number after the galaxy name if it is a repeat would be a simple fix.


Admins told me they simplely had run out of names. What happened to letters and numbers at end? so crux mole crux become crux 1, mole, crux 2


Wed Mar 11, 2009 11:56 pm
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Post Re: March 9th 2009 - Dev Update 6
I have an alt, lvl 130, he has weaponry 15, shielding 18, energy 12, and I have crammed the best gear i can find into him giving him a 10k shield bank and 10k energy with great regen on both.. i cannot kill 2 lvl 250 ai... this may just be me but i'd say there is something wrong when you have to be a droner or have slaves to level.


Thu Mar 12, 2009 1:30 am
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Team: Pax Romana
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Post Re: March 9th 2009 - Dev Update 6
Intelligent Design wrote:
I have an alt, lvl 130, he has weaponry 15, shielding 18, energy 12, and I have crammed the best gear i can find into him giving him a 10k shield bank and 10k energy with great regen on both.. i cannot kill 2 lvl 250 ai... this may just be me but i'd say there is something wrong when you have to be a droner or have slaves to level.


Wrong! My sniper alt here stomps Seraphs and I dont even have the best gear in it yet.

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Thu Mar 12, 2009 2:30 am
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Post Re: March 9th 2009 - Dev Update 6
Quote:
What about the large numbers of ai over all? Some galaxies have 6-12, some have over 30.


Im pretty sure it says something about that in the dev notes. It's a bug that has been fixed for next uni.

Quote:
Vultures seem to have more range than most radar can detect.


They have around 2k range which is needed for them to hit with their weapons.

Quote:
Vultures can outrun a vmag projectile.


Yes of course. They will however also come running straight towards you and wont even try to dodge your projectiles.

Quote:
Where can i get all the augs I need free to reaug?


I have no idea what you mean by this. The bonus aug reset missions are in Shadow.

Quote:
Admins told me they simplely had run out of names. What happened to letters and numbers at end? so crux mole crux become crux 1, mole, crux 2


The plan is to make it so it automaticly places numbers at the end of the galaxy name if it uses the same name more then once.

Trevor, Im guessing you are trying to say that termites are too strong. Or is it just that there are too many? Kind of helps if you actually explain the problem.

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Thu Mar 12, 2009 2:40 am
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Team: Eminence Front
Main: yugioh
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Class: Fleet Commander

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Post Re: March 9th 2009 - Dev Update 6
Quote:
Trevor, Im guessing you are trying to say that termites are too strong. Or is it just that there are too many? Kind of helps if you actually explain the problem.


I don't think he is trying to say that so much as he is saying base gear is total shit atm, lol.

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Thu Mar 12, 2009 5:31 am
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Team: Eminence Front
Main: Myrtok
Level: 1620
Class: Speed Demon

Joined: Sun Jan 13, 2008 3:43 am
Post Re: March 9th 2009 - Dev Update 6
Intelligent Design wrote:
I have an alt, lvl 130, he has weaponry 15, shielding 18, energy 12, and I have crammed the best gear i can find into him giving him a 10k shield bank and 10k energy with great regen on both.. i cannot kill 2 lvl 250 ai... this may just be me but i'd say there is something wrong when you have to be a droner or have slaves to level.


There was a mistake in AI balancing, so you and everybody else has trouble killing them right now. The Devs are reworking the power of AIs, and hopefully they will be all fixed up for the reset on Saturday.

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Thu Mar 12, 2009 6:04 am
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Post Re: March 9th 2009 - Dev Update 6
The Voomy One wrote:
I do what the players ask for, then they ask for something else....

If I remove the -RoF and put the range back to -35% will you be happy then?


Right now, the vulture is better than the DS. While that's the case, I won't be happy, nor should you be.


Thu Mar 12, 2009 9:16 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: March 9th 2009 - Dev Update 6
the only "good" thing in DS is that it has more hull.

Another problem.
I set up helga slaves yesterday.
They probly been killed because of the AI aggro problem or whatever.
I have stasis generators. But they turned into spaceship in a couple hours and disappear...
Am i suppose to check if my slaves are down each two hours ?


Thu Mar 12, 2009 9:31 am
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Post Re: March 9th 2009 - Dev Update 6
The only thing better on a Vulture is 20 more speed, everything else is better on the DS.

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Thu Mar 12, 2009 9:36 am
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Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
Class: Shield Monkey

Joined: Wed Jul 12, 2006 10:01 pm
Location: Alabama
Post Re: March 9th 2009 - Dev Update 6
yugioh124 wrote:
Quote:
Trevor, Im guessing you are trying to say that termites are too strong. Or is it just that there are too many? Kind of helps if you actually explain the problem.


I don't think he is trying to say that so much as he is saying base gear is total shit atm, lol.



Im continuously pushing the point of ALL base gear not just shields. Because there is several problems

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Thu Mar 12, 2009 9:57 am
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