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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: March 9th 2009 - Dev Update 6
trevor54 wrote:
yugioh124 wrote:
Quote:
Trevor, Im guessing you are trying to say that termites are too strong. Or is it just that there are too many? Kind of helps if you actually explain the problem.


I don't think he is trying to say that so much as he is saying base gear is total shit atm, lol.



Im continuously pushing the point of ALL base gear not just shields. Because there is several problems

Roger that.


Thu Mar 12, 2009 10:00 am
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Team: Strawberry Pancakes
Main: NukeACow
Level: 1760
Class: Speed Demon

Joined: Mon Mar 21, 2005 5:17 pm
Location: Chillin with Rick
Post Re: March 9th 2009 - Dev Update 6
I don't know if this is true, but I've been told that the Silent Death is getting put back to it's previous -range stat from what it is now. Is it because panthers are complaining that DS's are better than Panthers? They were given same hull stats, they have built in damage, and can use other overloaders that don't reduce range. Plus their generator.

As is, DS's have gimped range out off all 'three' of the T20 light fighters. Isn't it supposed to go 'Good, Better, Best' for Vulture, Death Striker, and Panther?

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Thu Mar 12, 2009 10:09 am
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: March 9th 2009 - Dev Update 6
Nukeacow wrote:
I don't know if this is true, but I've been told that the Silent Death is getting put back to it's previous -range stat from what it is now. Is it because panthers are complaining that DS's are better than Panthers? They were given same hull stats, they have built in damage, and can use other overloaders that don't reduce range. Plus their generator.

As is, DS's have gimped range out off all 'three' of the T20 light fighters. Isn't it supposed to go 'Good, Better, Best' for Vulture, Death Striker, and Panther?


The Voomy One wrote:
The only thing better on a Vulture is 20 more speed, everything else is better on the DS.


Do you disagree with this?


Thu Mar 12, 2009 10:10 am
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Team: The Unforeseen Colonies
Main: your mother and i
Level: 2647
Class: Speed Demon

Joined: Sat May 14, 2005 12:27 pm
Location: upper marlboro maryland
Post Re: March 9th 2009 - Dev Update 6
+45% damage, +10% crit hit chance -25% range


Last edited by kunta on Thu Mar 12, 2009 2:01 pm, edited 1 time in total.

Thu Mar 12, 2009 11:18 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: March 9th 2009 - Dev Update 6
WTF is that idea to make mining slaves disappear when your character is logged off ?
Have you lost your mind ?


Thu Mar 12, 2009 12:59 pm
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: March 9th 2009 - Dev Update 6
Max235 wrote:
WTF is that idea to make mining slaves disappear when your character is logged off ?
Have you lost your mind ?


heh, i guess jey screwed up. He was trying to have trade slaves evaporate on logoff, only if they didn't have an order. I guess he forgot to take mining into account. The reason he did it though is cause some use trade slaves as mobile storage to go DGing, and so they need them to evaporate if they die.

I'll have him fix it. Sorry about the hassle.


Thu Mar 12, 2009 1:02 pm
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Team: Strawberry Pancakes
Main: Nuroshounin
Level: 833
Class: Engineer

Joined: Sat Aug 21, 2004 6:48 pm
Location: Hoboken, NJ
Post Re: March 9th 2009 - Dev Update 6
I have to say that if the Silent Death goes back to the old -range stat then the DS will be better than Vulture, and Panther will be better than DS without any other necessary changes (besides Panther being the same hull space as DS if that hasn't been put in-place).

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Thu Mar 12, 2009 1:06 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: March 9th 2009 - Dev Update 6
And thanks for answering so fast.
Not really a problem during this temp uni, and i thought it was intentionnal.


Thu Mar 12, 2009 1:08 pm
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: March 9th 2009 - Dev Update 6
Max235 wrote:
And thanks for answering so fast.
Not really a problem during this temp uni, and i thought it was intentionnal.


That would be pretty dumb :). We're not quite that stupid, I Hope.


Thu Mar 12, 2009 1:09 pm
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Post Re: March 9th 2009 - Dev Update 6
pip8786 wrote:

The Voomy One wrote:
The only thing better on a Vulture is 20 more speed, everything else is better on the DS.


Do you disagree with this?


Yeah, I do.

Maybe y'all should explain how you're coming up with these numbers. You have a built in, expensive to obtain, overloader with a major penalty built into it. Compared to an easy to obtain AI station Overloader that can be changed on the fly to suit needs and the situation, and that's only draw back is that it may blow up every now and then.


Thu Mar 12, 2009 2:27 pm
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Team: Admins
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Level: 1337
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Joined: Thu Jun 29, 2006 12:06 am
Post Re: March 9th 2009 - Dev Update 6
Those numbers are a fact. Looking at the base stats for Vulture and DS there is only one thing that the Vulture is better at. It has 20 more speed and instead 90 less hull. Then you also have to keep in mind that the Vulture has 3 built in items, two of these items are size 10 so with that in mind the DS really has 110 more hull.

Sure the Vulture has the advantage that it can switch overloaders to for example get more range. The +70% damage on the silent death is pretty hard to compete with though.

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Thu Mar 12, 2009 2:49 pm
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Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
Location: Classified
Post Re: March 9th 2009 - Dev Update 6
Um, are parasites supposed to not stack? In my snowflake, when I hit someone in colo with sleet sludge, they always have one. No matter how many times I shoot them, every sleet but the first one disappears.

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Thu Mar 12, 2009 3:36 pm
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: March 9th 2009 - Dev Update 6
yugioh124 wrote:
Um, are parasites supposed to not stack? In my snowflake, when I hit someone in colo with sleet sludge, they always have one. No matter how many times I shoot them, every sleet but the first one disappears.


Why are you posting the same thing in two places? I answered your post in the other place.


Thu Mar 12, 2009 3:45 pm
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Level: 1619
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Joined: Thu Nov 01, 2007 1:41 pm
Location: Gilkerscleugh
Post Re: March 9th 2009 - Dev Update 6
pip8786 wrote:
The reason he did it though is cause some use trade slaves as mobile storage to go DGing, and so they need them to evaporate if they die.

I'll have him fix it. Sorry about the hassle.

Some people... you mean some Jey shaped people.

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Thu Mar 12, 2009 4:48 pm
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: March 9th 2009 - Dev Update 6
MagicSteve wrote:
pip8786 wrote:
The reason he did it though is cause some use trade slaves as mobile storage to go DGing, and so they need them to evaporate if they die.

I'll have him fix it. Sorry about the hassle.

Some people... you mean some Jey shaped people.


Indeed. but others could too.


Thu Mar 12, 2009 4:52 pm
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