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It is currently Fri May 10, 2024 11:55 pm
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tiemie
Team:
Main: t-master
Level: 2037 Class:
Shield Monkey
Joined: Sat May 17, 2008 2:12 pm
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Re: Collision Code Admin Poll Results
either boost apprentice's ward resists, or dont make shm be affected by collision code.
for FC's... every single ai in the uz 1 shots my fighters when theyre targeting my slaves... very annoying that i almost have to reload my fighters after 1 level of UZ.
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Sun Jul 26, 2009 2:40 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Collision Code Admin Poll Results
tiemie wrote: either boost apprentice's ward resists, or dont make shm be affected by collision code.
for FC's... every single ai in the uz 1 shots my fighters when theyre targeting my slaves... very annoying that i almost have to reload my fighters after 1 level of UZ. Funny, none of the ai there one shots my fighters....and i use bulkers
_________________ Axis Industries
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Sun Jul 26, 2009 8:58 pm |
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Nabaco
Team:
Main: Nabaco's Fort
Level: 20 Class:
None
Joined: Wed Aug 01, 2007 4:59 pm Location: ...[BOX OF NOTHING]
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Re: Collision Code Admin Poll Results
Bulkers have 5.511k shield bank...
_________________
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Sun Jul 26, 2009 9:15 pm |
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longname
Team:
Main: Ingendum
Level: 1364 Class:
Shield Monkey
Joined: Thu Jul 13, 2006 2:29 am
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Re: Collision Code Admin Poll Results
tiemie wrote: either boost apprentice's ward resists, or dont make shm be affected by collision code. App ward is fast enough to dodge most shots and with the right augs, you have enough range to completly stay out of the combat zone. Collision code actually makes being a ShM fun since you have to do more than just sitting somewhere and healing.
_________________ "You can sit and bitch, and moan, and cry and complain. You can sit and tell others how poorly you think things are run, but in the end, you are less useful than the problem itself."
The Voomy One wrote: Vista is evil. Upgrade to XP
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Sun Jul 26, 2009 9:21 pm |
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pip8786
Site Admin / Dev Team
Team:
Main: PhoenixSun2
Level: 1392 Class:
Shield Monkey
Joined: Mon Jan 03, 2005 12:07 am
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Re: Collision Code Admin Poll Results
longname wrote: tiemie wrote: either boost apprentice's ward resists, or dont make shm be affected by collision code. App ward is fast enough to dodge most shots and with the right augs, you have enough range to completly stay out of the combat zone. Collision code actually makes being a ShM fun since you have to do more than just sitting somewhere and healing. I agree very much. ShM now actually has to do something, at least in big battles, to stay alive and still heal.
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Sun Jul 26, 2009 11:14 pm |
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Blade NZ
Team:
Main: Blade NZ
Level: 2675 Class:
Berserker
Joined: Sat Dec 02, 2006 1:00 pm Location: Everywhere and Nowhere
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Re: Collision Code Admin Poll Results
Mail wrote: Blade NZ wrote: Fc is also affected by this but to a lesser extent, as slaves and especially fighters are vulnerable, with the number of targets on screen it can be hard to target and heal these. Do you expect gunners to heal their missiles?
I've seen some FC's fight, and their fighters have loads of shields, plus the fighters kite around the ai. Missiles on the other hand have very, very little shield and just drive head on to the target.
Give missiles the same shield as fighters.
Time WarpWhat i was trying to say is that fc is affected by this as fighters and slaves get hit when they aren't targeted, missiles as well.
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Mon Jul 27, 2009 4:37 am |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Collision Code Admin Poll Results
Blade NZ wrote: Mail wrote: Blade NZ wrote: Fc is also affected by this but to a lesser extent, as slaves and especially fighters are vulnerable, with the number of targets on screen it can be hard to target and heal these. Do you expect gunners to heal their missiles?
I've seen some FC's fight, and their fighters have loads of shields, plus the fighters kite around the ai. Missiles on the other hand have very, very little shield and just drive head on to the target.
Give missiles the same shield as fighters.
Time WarpWhat i was trying to say is that fc is affected by this as fighters and slaves get hit when they aren't targeted, missiles as well. I think collision code is a good idea, perhaps just boosts the shields to par with fighters shields. And some regen (not that they're around long enough but still).
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Mon Jul 27, 2009 4:44 am |
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Blade NZ
Team:
Main: Blade NZ
Level: 2675 Class:
Berserker
Joined: Sat Dec 02, 2006 1:00 pm Location: Everywhere and Nowhere
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Re: Collision Code Admin Poll Results
Collision code is a good addition, but my problem with it with fc, is that you don't have control over where the slaves and fighters fly.
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Mon Jul 27, 2009 4:55 am |
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Blade NZ
Team:
Main: Blade NZ
Level: 2675 Class:
Berserker
Joined: Sat Dec 02, 2006 1:00 pm Location: Everywhere and Nowhere
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Re: Collision Code Admin Poll Results
pip8786 wrote: longname wrote: tiemie wrote: either boost apprentice's ward resists, or dont make shm be affected by collision code. App ward is fast enough to dodge most shots and with the right augs, you have enough range to completly stay out of the combat zone. Collision code actually makes being a ShM fun since you have to do more than just sitting somewhere and healing. I agree very much. ShM now actually has to do something, at least in big battles, to stay alive and still heal. The app ward isn't really fast enough to dodge in effectively, and augging for such is a stupid idea as it takes away from your shield regen which was the problem in the first place. So not only do you still have a regen problem you now have a healing problem as well anymore. While range does work to a degree, to get that range you need zofr to quite high lvls, thus increasing the lvl cap to be effective making lower lvls suffer. Also it makes targeting an issue(as targets are off screen) since more then one player will be taking damage because of the collision code.
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Mon Jul 27, 2009 5:06 am |
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NattoKillas
Team:
Main: Nathaniel Lighting
Level: 2061 Class:
Shield Monkey
Joined: Tue Jan 22, 2008 12:39 pm Location: Planet Neptune, Colonized by Natha Empire
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Re: Collision Code Admin Poll Results
Was fighting Cathedral other day with drones the cathedral attacked back and my drones were on agro and both were fightingthen a planey came over and drones shot through the cathedral without affecting it.
Bug perhaps or was it meant to be like this?
_________________ Fuck Admins, Fuck Moderators, Coz your opinion is worth shit no matter the cost.
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Mon Jul 27, 2009 6:02 am |
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