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Team: HAL
Main: HAL 9000
Level: 1002
Class: Berserker

Joined: Mon Dec 13, 2004 11:00 pm
Post Boss Feedback
People may have noticed that some of the boss behavior changed in the new universe - namely Copper, Anaconda, Bana Queen and Guardian of the Lyceum. I'm looking for feedback on these encounters and ideas for fine tuning these along with other bosses to receive updated boss scripts in the future.

Disclaimer: some of the damage and shields might be out of whack because the new boss encounters were written before their gear was rebalanced.


Mon Mar 09, 2009 10:04 am
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Team: Death Mental
Main: ashta the 2nd
Level: 2942
Class: Berserker

Joined: Tue May 31, 2005 3:00 pm
Post Re: Boss Feedback
One thing me and willy noticed is that when fighting marco theres no way to protect ur drones as his lasers seemed to jump from willys rhino and some how hit his drones making them easy picking. Pretty sure this isnt meant to happen as he was using his non 4d lasers?

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Mon Mar 09, 2009 10:24 am
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Boss Feedback
ashta1989 wrote:
One thing me and willy noticed is that when fighting marco theres no way to protect ur drones as his lasers seemed to jump from willys rhino and some how hit his drones making them easy picking. Pretty sure this isnt meant to happen as he was using his non 4d lasers?


No, I think that was meant to be.

His weapons seem to be super versions of the Heavy Laser, which jumps like a chain trans too.

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Mon Mar 09, 2009 10:26 am
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Team: Strawberry Pancakes
Main: Nuroshounin
Level: 833
Class: Engineer

Joined: Sat Aug 21, 2004 6:48 pm
Location: Hoboken, NJ
Post Re: Boss Feedback
Marco's lasers have a jump effect, meaning don't let targets get in front of Marco while something is being attacked while fighting him or you'll all get hit

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Mon Mar 09, 2009 10:45 am
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Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
Class: Shield Monkey

Joined: Wed Jul 12, 2006 10:01 pm
Location: Alabama
Post Re: Boss Feedback
MS 1 shots BFD's, 6 shot my Rhino. End of Story

Bana Queen. Has way 2 many shields, and does wayyyy to much damage...

And to even go further Shm sucks so bad, It take 4 shm's to do anything.

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Mon Mar 09, 2009 3:12 pm
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Boss Feedback
Grim Reaver. Each can do 30k a shot and they can spawn within 2 galaxies away from each other. They also seem to escort the other AI.

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Tue Mar 10, 2009 3:04 am
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Team: Heaven
Main: Kangaroo_blob
Level: 3102
Class: Berserker

Joined: Wed Oct 18, 2006 9:37 pm
Location: Married to: CSE
Post Re: Boss Feedback
Battlecruiser23 wrote:
Grim Reaver. Each can do 30k a shot and they can spawn within 2 galaxies away from each other. They also seem to escort the other AI.


huge problem to anyone without shitloads of sheilds/resists or a monk... see'ing as he 2shots me using eth weps.

Kanga

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Tue Mar 10, 2009 1:23 pm
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Team: pantalones
Main: Limpa
Level: 3143
Class: Shield Monkey

Joined: Mon Jan 16, 2006 11:09 am
Post Re: Boss Feedback
blob is weird... it shrinks! :p

getting ft bile displacer bp, oracle and core power from it was a kinda surprise though

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Tue Mar 10, 2009 2:06 pm
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Team: Twilight
Main: Dusky
Level: 1636
Class: Berserker

Joined: Mon Sep 13, 2004 1:34 pm
Location: Manchester, UK
Post Re: Boss Feedback
urjuhh wrote:
getting ft bile displacer bp, oracle and core power from it was a kinda surprise though


She dropped a bronze bar for us a few weeks back. Thanks copper queen! :P

It'd be cool to see her always drop a few copper chunks.


Tue Mar 10, 2009 2:52 pm
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Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
Location: Classified
Post Re: Boss Feedback
Has anyone tried fighting Vigilante yet? I am guessing he will be like a nerfed DT, doing almost no damage but tough to get close to, since admins ruined all phys weapons, including vigilante catas. I assume this is what he uses, since they share his name, as well as being built with his commod and BP. He is probably severely underpowered atm, but really annoying, kind of like fighting a forgone augged for shield regen and tractor strength.

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Tue Mar 10, 2009 3:05 pm
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Team: Eminence Front
Main: Myrtok
Level: 1620
Class: Speed Demon

Joined: Sun Jan 13, 2008 3:43 am
Post Re: Boss Feedback
yugioh124 wrote:
Has anyone tried fighting Vigilante yet? I am guessing he will be like a nerfed DT, doing almost no damage but tough to get close to, since admins ruined all phys weapons, including vigilante catas. I assume this is what he uses, since they share his name, as well as being built with his commod and BP. He is probably severely underpowered atm, but really annoying, kind of like fighting a forgone augged for shield regen and tractor strength.


Ives and I killed him without too much trouble. We had no shield monk, but Ives had a charge drone along. My currently overpowered missiles may have had something to do with it.

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Tue Mar 10, 2009 3:56 pm
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Team: None
Main: Utumno
Level: 20
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Joined: Thu Nov 29, 2007 9:53 pm
Location: South-Western Germany
Post Re: Boss Feedback
not specifically named ubers - but as others spoke about them:

Vigilante:
Cause of the increased reaction time of most AIs I can hit him with my Seer (from his back) without getting hit myself - he just shoots his catas and knocks himself back without a chance hitting me at all and afterwards finds no time to hit me with his lasers.
I must shoot him from the side to make him use his lasers - in that case he one shots me. Ofc I can't dent him at all with my Seer.

Grim:
Does do ~15k dam with his ethereal lasers on me (must be ~ 35k - 40k dam per shot cause of my resists). His turn rate and reaction time is much lower this uni. Didn't try to get hit by his main lasers (I guess they'll blow me to bits).

Marco:
Slow. In every means. Ofc Can't break him - but he didn't shoot me at all - that was much different last uni.

Auras of Marco and Vigi:
They're really strong now - discharged 16k shield bank in less than 4 secs (3 shield ticks).
Even the Omega Battlestations didn't seem to have such a strong aura last uni (can't be too sure as tested with different setups last uni/this uni) that reminds me more of Rhino (last uni).


Wed Mar 11, 2009 2:07 pm
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Team: The Forgotten Colonies
Main: Llessur
Level: 2808
Class: Engineer

Joined: Sun Nov 20, 2005 4:26 pm
Location: Feilding, New Zealand
Post Re: Boss Feedback
Marco is not that clumsy he can turn adequately

However he is extremely difficult for SDs in Ds's as you have to get so close. That jumping laser of his is makes drones die like flies too

Since he is in my galaxy, I have seen several groups attempt him, none have suceeded. All of them would have last uni.

Way over-powered atm


Thu Mar 12, 2009 6:20 pm
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Team: Eminence Front
Main: Ingendum
Level: 1364
Class: Shield Monkey

Joined: Thu Jul 13, 2006 2:29 am
Post Re: Boss Feedback
Russell wrote:
However he is extremely difficult for SDs in Ds's as you have to get so close. That jumping laser of his is makes drones die like flies too

I have to disagree, I had no problem staying behind him in my DS, while hitting him with an excom, and I don't have my Z+ on yet

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Sat Mar 14, 2009 5:55 pm
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Team: Eminence Front
Main: Ivelios
Level: 2907
Class: Berserker

Joined: Wed Jun 13, 2007 10:17 pm
Post Re: Boss Feedback
Mad Scientist is extremely overpowere compared to what he was last uni. Our group of about 8 players couldn't dent him and one minute into the fight our shield monkey was at half bank already, so we had to retreat.

He has insane regeneration.

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Mon Mar 16, 2009 3:12 pm
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