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Team: Strawberry Pancakes
Main: Dark Phantom
Level: 2387
Class: Berserker

Joined: Sat Dec 29, 2007 8:24 pm
Location: In Phatnoms world
Post Re: Rebalance Feedback Welcome - Please Read
The V-mags are way to large taking into account the little amount of space people have free on their ships. also it feels like the tracking of the mags have gone to the shits. currently it seems that players have been nerfed yet the ai have been beefed aswell. :?: :?: :?:


Sun Mar 08, 2009 6:44 am
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Team: None
Main: Pure Evil
Level: 2837
Class: Shield Monkey

Joined: Fri Dec 31, 2004 7:20 am
Location: UK > Wales > Bin+ computer with boardband :p
Post Re: Rebalance Feedback Welcome - Please Read
Sry to ask but will their be any need for an aug reset for rl uni or that has been totaly replaced by the shadow missions?

+ keep it up and fix merc mags ;( lol (one day)

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Sun Mar 08, 2009 10:08 am
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Team: Eminence Front
Main: GeneralMayhem
Level: 1879
Class: Speed Demon

Joined: Wed Jun 25, 2008 3:48 am
Location: Australia
Post Re: Rebalance Feedback Welcome - Please Read
AI Vulture are overpowered when compared to other ai, in one volly they can deal over 3k damage in a couple of shots. They deal far more damage than most ai, thus having more than 1 in a galaxy is insane. A pack of vultures is not fun. Does not provide for an entertaining experience.

Plus way too many ai in one galaxy with so many galaxies empty. Plus ai are clumped and hang around wormholes and are staying in packs. A pack of vultures is not "balanced", 3 vultures will stay and move in a pack.

Protection Of Tobel is too low regen for it's size/bank. For what you need to do to get one, it's size should be smaller, bank bigger and regen much better.


Mon Mar 09, 2009 7:26 am
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Team: Admins
Main: The Voomy One
Level: 1337
Class: Sniper

Joined: Thu Jun 29, 2006 12:06 am
Post Re: Rebalance Feedback Welcome - Please Read
Yeah Vultures where never meant to come in packs. Someone decided to add a whole bunch of them in layer 4. That will need to be sorted imo.

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Mon Mar 09, 2009 7:36 am
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Team: HAL
Main: HAL 9000
Level: 1002
Class: Berserker

Joined: Mon Dec 13, 2004 11:00 pm
Post Re: Rebalance Feedback Welcome - Please Read
There was a bug with the AI generation, basically a ton of AI got shoved into small spaces. This will be fixed for the next universe.


Mon Mar 09, 2009 8:52 am
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Team: Eminence Front
Main: GeneralMayhem
Level: 1879
Class: Speed Demon

Joined: Wed Jun 25, 2008 3:48 am
Location: Australia
Post Re: Rebalance Feedback Welcome - Please Read
A graphics bug that is annoying is the white flashes in wormhole jumps. Plus sometimes get pushes like 5-10k from a forgone, the screen goes "yellow" and only way to get rid of it is rotate targets. Sometimes it happens too when packs of vultures attack.

The display isn't yellowed over, only the view area.

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Mon Mar 09, 2009 10:06 am
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Team: Infernal Empire
Main: Timberwolf
Level: 2254
Class: Berserker

Joined: Sat Oct 08, 2005 6:03 pm
Location: Washington DC
Post Re: Rebalance Feedback Welcome - Please Read
Mentioned many times and in different places, but the regen of all shields needs to be looked at, for me specifically augged for regen my giga misd sucks compared to what it was and now its twice as big as well, it is among the top few shields in game and should be better than it is.

Also zebra spitter does 2 more damage than excom without mining control... with the control excom does a reasonable bit more than ZS which doesnt seem right since zs is tech 20, i dont see what the reason for nerfing it was.


Mon Mar 09, 2009 4:29 pm
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Team: Admins
Main: The Voomy One
Level: 1337
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Joined: Thu Jun 29, 2006 12:06 am
Post Re: Rebalance Feedback Welcome - Please Read
Locking this one. New post coming soon.

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Mon Mar 09, 2009 5:00 pm
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Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 98 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7


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