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JonC
Dev Team
Joined: Fri Nov 16, 2007 4:02 pm Location: San Francisco
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Change: Equipping items to bases (updated)
Next patch, the base owner's skill level is the determining factor for eqiupping items to a base (and not the equipping player's skill level as it was before). Of course, this only effects players that have permission to equip items to a given base.
Items that require these skills with still be checked against the equipping player (and not the base owner's skills):
Station Mastery Extraction Expert Colonial Administrator Merchant Fleet Master Mzungu Lore Bule Mythology Vazaha Culture Faranji Research
_________________ JonC :: Star Sonata Dev Star Sonata » YouTube Channel :: Twitter Feed :: Bug Database :: Wiki For support, please create a support ticket here.
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Thu Sep 25, 2008 4:08 pm |
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zimidy
Team:
Main: ReturnOfZimidy
Level: 2630 Class:
Shield Monkey
Joined: Sun Jan 29, 2006 1:16 pm
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Re: Change: Equipping items to bases
Nooooooooooooooooooooo!
_________________ Nothing in life is certain except Death and Taxes.
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Thu Sep 25, 2008 4:12 pm |
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Ivelios
Team:
Main: Ivelios
Level: 2907 Class:
Berserker
Joined: Wed Jun 13, 2007 10:17 pm
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Re: Change: Equipping items to bases
Lame. No more TRLs on bases, or other fun stuff. Poor f2ps.
_________________
Quote: When the pimp's in the crib mah
Drop it like it's hot
Drop it like it's hot
Drop it like it's hot
English Romantic poet John Keats.
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Thu Sep 25, 2008 4:37 pm |
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Death-Warrant
Joined: Fri Feb 29, 2008 9:05 pm Location: in meh local
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Re: Change: Equipping items to bases
Fuck that shit........
_________________
The Smiley One wrote: Yes, we are going to nerf everything so you cannot kill anything!
Thats because we want everyone to quit, so we have no customers and will starve!
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Thu Sep 25, 2008 4:44 pm |
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b1gshooter
Joined: Tue Jan 01, 2008 6:26 am
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Re: Change: Equipping items to bases
This is a bad idea.. What about retardis extensions? Can't use em on non mastery bases now :\
Does this apply to everything, or just core gear? Can I have a trl bp installed without having the base owned by a Seer?
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Thu Sep 25, 2008 4:50 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Change: Equipping items to bases
Epic, epic fail. How are people supposed to build things like TRLs and Massif IIIs on the team's main construction base now?
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Thu Sep 25, 2008 4:51 pm |
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saran
Team:
Main: goldstar-stations
Level: 2020 Class:
Engineer
Joined: Sun Nov 13, 2005 12:54 pm
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Re: Change: Equipping items to bases
large extensions ALL require STM....what the fuck about EE bases? where you need TONS of space?
i suggest you make extensions of all types (except those mzu skill ones) able to be used by anyone instead of require stm.
_________________
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Thu Sep 25, 2008 5:03 pm |
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Ivelios
Team:
Main: Ivelios
Level: 2907 Class:
Berserker
Joined: Wed Jun 13, 2007 10:17 pm
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Re: Change: Equipping items to bases
If I understand everything correctly the only benefit such a change might have is that it would allow people who do not have the right skills to equip base gear on bases. So if your annihilator base ran out of rations, someone without StM 20 would be able to equip anni gear back.
But this would come at the cost of losing the ability of using class restrictive items on bases (which is a great tactical disadvantage).
In addition to all the problems mentioned above, could you make it so that Kikale Mzungu Extractors are not affected by this change? Otherwise my extraction expert alt would suddenly have to get Mzungu Lore (thank god I haven't selected a ruin skill yet).
_________________
Quote: When the pimp's in the crib mah
Drop it like it's hot
Drop it like it's hot
Drop it like it's hot
English Romantic poet John Keats.
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Thu Sep 25, 2008 5:16 pm |
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saran
Team:
Main: goldstar-stations
Level: 2020 Class:
Engineer
Joined: Sun Nov 13, 2005 12:54 pm
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Re: Change: Equipping items to bases
JonC wrote: Next patch, the base owner's skill level is the determining factor for eqiupping items to a base (and not the equipping player's skill level as it was be]fore). Of course, this only effects players that have permission to equip items to a given base. you got it backwards Ivelios. if the person who put the kit down has the skills and lvl nessisary. he/she can equip. if the person does NOT. he/she is up shit creek and that paddle just kinda ran away. so if you have the skill to equip T20 shield you can. if you don't but can lay a T20 kit. you are stuck using Achilles gear.
_________________
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Thu Sep 25, 2008 5:27 pm |
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MagicSteve
Team:
Main: Stooch
Level: 1619 Class:
Gunner
Joined: Thu Nov 01, 2007 1:41 pm Location: Gilkerscleugh
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Re: Change: Equipping items to bases
This is bad mainly just for the main production base not being able to build everything.
But grats on screwing over the f2ps, 2 thumbs up on that count.
_________________ Meep
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Thu Sep 25, 2008 5:44 pm |
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Ivelios
Team:
Main: Ivelios
Level: 2907 Class:
Berserker
Joined: Wed Jun 13, 2007 10:17 pm
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Re: Change: Equipping items to bases
saran wrote: JonC wrote: Next patch, the base owner's skill level is the determining factor for eqiupping items to a base (and not the equipping player's skill level as it was be]fore). Of course, this only effects players that have permission to equip items to a given base. you got it backwards Ivelios. if the person who put the kit down has the skills and lvl nessisary. he/she can equip. if the person does NOT. he/she is up shit creek and that paddle just kinda ran away. so if you have the skill to equip T20 shield you can. if you don't but can lay a T20 kit. you are stuck using Achilles gear. No, I think I got it right. If the owner of the base has 20 in core skills and StM 20, then everyone on the team would be able to put up anni gear, since the owner's skills permit it.
_________________
Quote: When the pimp's in the crib mah
Drop it like it's hot
Drop it like it's hot
Drop it like it's hot
English Romantic poet John Keats.
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Thu Sep 25, 2008 5:49 pm |
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BlackDragon
Team:
Main: BlackDragon
Level: 1876 Class:
Speed Demon
Joined: Sat Jul 17, 2004 10:30 pm Location: USA
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Re: Change: Equipping items to bases
So ReTardis are restricted to just station master bases? Thats RETARDED
What about Ancient Transdims? Boned..
Make some exceptions.. please.
~BD
_________________ Life is like a shower, you never know when someone will flush the toilet.
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Thu Sep 25, 2008 5:54 pm |
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BAM5992
Team:
Main: Goz
Level: 1564 Class:
Berserker
Joined: Sat Dec 17, 2005 9:39 pm Location: Eredar US, Gozmatic (Horde)
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Re: Change: Equipping items to bases
how about for base sheilds, weapons, energies etc, make it apply to base gear only
and not bp's or extensions
fair?
_________________ 2nd place is just another way to say 1st loser.
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Thu Sep 25, 2008 6:29 pm |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Change: Equipping items to bases
C'mon, this is kind of lame. What about bp's and stuff? considering there is a literal monopoly in StM commods, not everyone can get stm17-20. Implement another way to get Stmanagement before putting this crap in.
_________________
Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Thu Sep 25, 2008 6:34 pm |
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JonC
Dev Team
Joined: Fri Nov 16, 2007 4:02 pm Location: San Francisco
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Re: Change: Equipping items to bases
OK, we listen to the concerns here and we talked it over.
Items that require these skills with still be checked with the equipping player:
Station Mastery Extraction Expert Colonial Administrator Merchant Fleet Master Mzungu Lore Bule Mythology Vazaha Culture Faranji Research
_________________ JonC :: Star Sonata Dev Star Sonata » YouTube Channel :: Twitter Feed :: Bug Database :: Wiki For support, please create a support ticket here.
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Thu Sep 25, 2008 6:45 pm |
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