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JonC
Dev Team
Joined: Fri Nov 16, 2007 4:02 pm Location: San Francisco
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Nuclear Missiles preview video
http://www.youtube.com/watch?v=QF81BRW53w4
A short video of nuclear missiles in action on my dev box. These missiles are causing area effect damage. Area effect damage only will damage enemies that are aggro to you or on your hate list.
_________________ JonC :: Star Sonata Dev Star Sonata » YouTube Channel :: Twitter Feed :: Bug Database :: Wiki For support, please create a support ticket here.
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Wed Mar 26, 2008 10:17 am |
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longname
Team:
Main: Ingendum
Level: 1364 Class:
Shield Monkey
Joined: Thu Jul 13, 2006 2:29 am
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Isn't killing zebus with missiles a bit overkill?
_________________ "You can sit and bitch, and moan, and cry and complain. You can sit and tell others how poorly you think things are run, but in the end, you are less useful than the problem itself."
The Voomy One wrote: Vista is evil. Upgrade to XP
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Wed Mar 26, 2008 10:26 am |
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JonC
Dev Team
Joined: Fri Nov 16, 2007 4:02 pm Location: San Francisco
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longname wrote: Isn't killing zebus with missiles a bit overkill?
Yes. It's just a demo of them in action. Innocent Zebus be damned.
_________________ JonC :: Star Sonata Dev Star Sonata » YouTube Channel :: Twitter Feed :: Bug Database :: Wiki For support, please create a support ticket here.
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Wed Mar 26, 2008 10:29 am |
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FracOMac
Team:
Main: FracOMac
Level: 3361 Class:
Engineer
Joined: Wed Mar 23, 2005 12:50 am Location: Boulder, CO
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Awesome, when are these going in?
_________________
Check out my Ship Builder! (DPS calc and more)
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Wed Mar 26, 2008 10:55 am |
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Alexander the Great
Team:
Main: Nargos
Level: 1288 Class:
Berserker
Joined: Tue Dec 13, 2005 10:21 pm
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JonC wrote: longname wrote: Isn't killing zebus with missiles a bit overkill? Yes. It's just a demo of them in action. Innocent Zebus be damned.
lol owned. Good job Jon...looks cool.
_________________ Team Traders: Rank; Officer
HAL in response to reaver laser nerf--"Translation: I am quitting the game because my enemy can sometimes fight back now."
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Wed Mar 26, 2008 10:57 am |
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Original Soulless
Joined: Sun Nov 26, 2006 1:38 am
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Sweet SHIT!!
But they look so ghey...
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Wed Mar 26, 2008 11:11 am |
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blahblah0924
Team:
Main: sfgc the borg
Level: 2107 Class:
Berserker
Joined: Thu Jul 28, 2005 3:34 pm
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they look kinda weak or is that not going to be their actual stats becuase it was taking 2 to kill a zebu...
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Wed Mar 26, 2008 11:44 am |
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FracOMac
Team:
Main: FracOMac
Level: 3361 Class:
Engineer
Joined: Wed Mar 23, 2005 12:50 am Location: Boulder, CO
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blahblah0924 wrote: they look kinda weak or is that not going to be their actual stats becuase it was taking 2 to kill a zebu...
I would think that there are going to be different levels of them, those were probably like t0 or something.
_________________
Check out my Ship Builder! (DPS calc and more)
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Wed Mar 26, 2008 12:00 pm |
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longname
Team:
Main: Ingendum
Level: 1364 Class:
Shield Monkey
Joined: Thu Jul 13, 2006 2:29 am
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Some Questions:
How much damage will missiles do?
How big is the area of effect?
Any side effects, like tweaks?
How big are missilies in your inventory?
_________________ "You can sit and bitch, and moan, and cry and complain. You can sit and tell others how poorly you think things are run, but in the end, you are less useful than the problem itself."
The Voomy One wrote: Vista is evil. Upgrade to XP
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Wed Mar 26, 2008 12:01 pm |
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JonC
Dev Team
Joined: Fri Nov 16, 2007 4:02 pm Location: San Francisco
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blahblah0924 wrote: they look kinda weak or is that not going to be their actual stats becuase it was taking 2 to kill a zebu...
These are just the stats for testing. The real ones are going to be much high in tech level, area effect and damage. I toned them down stats wise so people could see them in better action.
_________________ JonC :: Star Sonata Dev Star Sonata » YouTube Channel :: Twitter Feed :: Bug Database :: Wiki For support, please create a support ticket here.
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Wed Mar 26, 2008 12:24 pm |
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JonC
Dev Team
Joined: Fri Nov 16, 2007 4:02 pm Location: San Francisco
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longname wrote: Some Questions: How much damage will missiles do? How big is the area of effect? Any side effects, like tweaks? How big are missilies in your inventory?
All will be revealed in due time. (Meaning we still are balancing the numbers.) Once we get them in the game, we'll continue to add more options, damage types and tech levels.
_________________ JonC :: Star Sonata Dev Star Sonata » YouTube Channel :: Twitter Feed :: Bug Database :: Wiki For support, please create a support ticket here.
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Wed Mar 26, 2008 12:28 pm |
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voyager vs borg
Joined: Sat Jan 21, 2006 4:22 am Location: netherlands
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You actually leave the sound on?
Graphics look great, just won't be seeing their engines or the explosions.
Nice thing tho.
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Wed Mar 26, 2008 1:46 pm |
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BAM5992
Team:
Main: Goz
Level: 1564 Class:
Berserker
Joined: Sat Dec 17, 2005 9:39 pm Location: Eredar US, Gozmatic (Horde)
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erections in space!
_________________ 2nd place is just another way to say 1st loser.
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Wed Mar 26, 2008 1:50 pm |
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Nuromishi
Team:
Main: Nuroshounin
Level: 833 Class:
Engineer
Joined: Sat Aug 21, 2004 6:48 pm Location: Hoboken, NJ
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Looks nice, though i think the actual missiles should be quicker, have less turning, and force-thrust +1. Just looks odd seeing a missile jiggle around like that and fly so slowly like a normal ship.
_________________ Fucking loot... Awesome character art by my friend Jee.
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Wed Mar 26, 2008 2:42 pm |
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