It is currently Sun Jun 16, 2024 8:35 am



Post new topic Reply to topic  [ 58 posts ]  Go to page 1, 2, 3, 4  Next
Author Message
Dev Team
User avatar

Joined: Fri Nov 16, 2007 4:02 pm
Location: San Francisco
Post Change: Equipping items to bases (updated)
Next patch, the base owner's skill level is the determining factor for eqiupping items to a base (and not the equipping player's skill level as it was before). Of course, this only effects players that have permission to equip items to a given base.

Items that require these skills with still be checked against the equipping player (and not the base owner's skills):

Station Mastery
Extraction Expert
Colonial Administrator
Merchant Fleet Master
Mzungu Lore
Bule Mythology
Vazaha Culture
Faranji Research

_________________
JonC :: Star Sonata Dev
Star Sonata » YouTube Channel :: Twitter Feed :: Bug Database :: Wiki
For support, please create a support ticket here.


Thu Sep 25, 2008 4:08 pm
Profile WWW
User avatar
 

Team: Zephyr Plus
Main: ReturnOfZimidy
Level: 2630
Class: Shield Monkey

Joined: Sun Jan 29, 2006 1:16 pm
Post Re: Change: Equipping items to bases
Nooooooooooooooooooooo!

_________________
Nothing in life is certain except Death and Taxes.


Thu Sep 25, 2008 4:12 pm
Profile
User avatar
 

Team: Eminence Front
Main: Ivelios
Level: 2907
Class: Berserker

Joined: Wed Jun 13, 2007 10:17 pm
Post Re: Change: Equipping items to bases
Lame. No more TRLs on bases, or other fun stuff.

Poor f2ps. :?

_________________
Quote:
When the pimp's in the crib mah
Drop it like it's hot
Drop it like it's hot
Drop it like it's hot

English Romantic poet John Keats.


Thu Sep 25, 2008 4:37 pm
Profile
User avatar

Joined: Fri Feb 29, 2008 9:05 pm
Location: in meh local
Post Re: Change: Equipping items to bases
Fuck that shit........

_________________
The Smiley One wrote:
Yes, we are going to nerf everything so you cannot kill anything!

Thats because we want everyone to quit, so we have no customers and will starve!


Thu Sep 25, 2008 4:44 pm
Profile

Joined: Tue Jan 01, 2008 6:26 am
Post Re: Change: Equipping items to bases
This is a bad idea.. What about retardis extensions? Can't use em on non mastery bases now :\

Does this apply to everything, or just core gear? Can I have a trl bp installed without having the base owned by a Seer?


Thu Sep 25, 2008 4:50 pm
Profile
User avatar
 

Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
Location: Classified
Post Re: Change: Equipping items to bases
Epic, epic fail. How are people supposed to build things like TRLs and Massif IIIs on the team's main construction base now?

_________________
Dorin Nube wrote:
Nipples aren't the only danger here.


Thu Sep 25, 2008 4:51 pm
Profile
User avatar
 

Team: Aidelon
Main: goldstar-stations
Level: 2020
Class: Engineer

Joined: Sun Nov 13, 2005 12:54 pm
Post Re: Change: Equipping items to bases
large extensions ALL require STM....what the fuck about EE bases? where you need TONS of space?

i suggest you make extensions of all types (except those mzu skill ones) able to be used by anyone instead of require stm.

_________________
Image


Thu Sep 25, 2008 5:03 pm
Profile
User avatar
 

Team: Eminence Front
Main: Ivelios
Level: 2907
Class: Berserker

Joined: Wed Jun 13, 2007 10:17 pm
Post Re: Change: Equipping items to bases
If I understand everything correctly the only benefit such a change might have is that it would allow people who do not have the right skills to equip base gear on bases. So if your annihilator base ran out of rations, someone without StM 20 would be able to equip anni gear back.

But this would come at the cost of losing the ability of using class restrictive items on bases (which is a great tactical disadvantage).

In addition to all the problems mentioned above, could you make it so that Kikale Mzungu Extractors are not affected by this change? Otherwise my extraction expert alt would suddenly have to get Mzungu Lore (thank god I haven't selected a ruin skill yet).

_________________
Quote:
When the pimp's in the crib mah
Drop it like it's hot
Drop it like it's hot
Drop it like it's hot

English Romantic poet John Keats.


Thu Sep 25, 2008 5:16 pm
Profile
User avatar
 

Team: Aidelon
Main: goldstar-stations
Level: 2020
Class: Engineer

Joined: Sun Nov 13, 2005 12:54 pm
Post Re: Change: Equipping items to bases
JonC wrote:
Next patch, the base owner's skill level is the determining factor for eqiupping items to a base (and not the equipping player's skill level as it was be]fore). Of course, this only effects players that have permission to equip items to a given base.


you got it backwards Ivelios.

if the person who put the kit down has the skills and lvl nessisary. he/she can equip. if the person does NOT. he/she is up shit creek and that paddle just kinda ran away.

so if you have the skill to equip T20 shield you can. if you don't but can lay a T20 kit. you are stuck using Achilles gear.

_________________
Image


Thu Sep 25, 2008 5:27 pm
Profile
User avatar
 

Team: None
Main: Stooch
Level: 1619
Class: Gunner

Joined: Thu Nov 01, 2007 1:41 pm
Location: Gilkerscleugh
Post Re: Change: Equipping items to bases
This is bad mainly just for the main production base not being able to build everything.

But grats on screwing over the f2ps, 2 thumbs up on that count.

_________________
Meep


Thu Sep 25, 2008 5:44 pm
Profile E-mail
User avatar
 

Team: Eminence Front
Main: Ivelios
Level: 2907
Class: Berserker

Joined: Wed Jun 13, 2007 10:17 pm
Post Re: Change: Equipping items to bases
saran wrote:
JonC wrote:
Next patch, the base owner's skill level is the determining factor for eqiupping items to a base (and not the equipping player's skill level as it was be]fore). Of course, this only effects players that have permission to equip items to a given base.


you got it backwards Ivelios.

if the person who put the kit down has the skills and lvl nessisary. he/she can equip. if the person does NOT. he/she is up shit creek and that paddle just kinda ran away.

so if you have the skill to equip T20 shield you can. if you don't but can lay a T20 kit. you are stuck using Achilles gear.


No, I think I got it right. If the owner of the base has 20 in core skills and StM 20, then everyone on the team would be able to put up anni gear, since the owner's skills permit it.

_________________
Quote:
When the pimp's in the crib mah
Drop it like it's hot
Drop it like it's hot
Drop it like it's hot

English Romantic poet John Keats.


Thu Sep 25, 2008 5:49 pm
Profile
User avatar
 

Team: None
Main: BlackDragon
Level: 1876
Class: Speed Demon

Joined: Sat Jul 17, 2004 10:30 pm
Location: USA
Post Re: Change: Equipping items to bases
So ReTardis are restricted to just station master bases? Thats RETARDED

What about Ancient Transdims? Boned..

Make some exceptions.. please.

~BD

_________________
Life is like a shower, you never know when someone will flush the toilet.


Thu Sep 25, 2008 5:54 pm
Profile
User avatar
 

Team: None
Main: Goz
Level: 1564
Class: Berserker

Joined: Sat Dec 17, 2005 9:39 pm
Location: Eredar US, Gozmatic (Horde)
Post Re: Change: Equipping items to bases
how about for base sheilds, weapons, energies etc, make it apply to base gear only

and not bp's or extensions

fair?

_________________
2nd place is just another way to say 1st loser.


Thu Sep 25, 2008 6:29 pm
Profile WWW
User avatar
 

Team: Strawberry Pancakes
Main: Biggee
Level: 2163
Class: Engineer

Joined: Sun Mar 26, 2006 8:29 am
Location: Around
Post Re: Change: Equipping items to bases
C'mon, this is kind of lame. What about bp's and stuff? considering there is a literal monopoly in StM commods, not everyone can get stm17-20. Implement another way to get Stmanagement before putting this crap in.

_________________
Sodomy wrote:
I will kill what I created.

anilv wrote:
Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.

Bonecrusher wrote:
I'm a professional whiner.


Thu Sep 25, 2008 6:34 pm
Profile E-mail YIM
Dev Team
User avatar

Joined: Fri Nov 16, 2007 4:02 pm
Location: San Francisco
Post Re: Change: Equipping items to bases
OK, we listen to the concerns here and we talked it over.

Items that require these skills with still be checked with the equipping player:

Station Mastery
Extraction Expert
Colonial Administrator
Merchant Fleet Master
Mzungu Lore
Bule Mythology
Vazaha Culture
Faranji Research

_________________
JonC :: Star Sonata Dev
Star Sonata » YouTube Channel :: Twitter Feed :: Bug Database :: Wiki
For support, please create a support ticket here.


Thu Sep 25, 2008 6:45 pm
Profile WWW
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 58 posts ]  Go to page 1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.