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Site Admin / Dev Team
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Slave and other improvements on Test
Now on test are several slave improvements.

Wild slave bonuses from RadX kick in right away on newly capped slaves and you don't have to get them affected by an aura to get your bonuses.

You can give orders to combat slaves ("warp" and "dock and deactivate").

"Follow Orders" only appears in a slaves list of options if you've already set orders.

Slaves that use fueled energies will report their remaining fuel amount in their status report.

"Attack My Target" is no longer affected by attacks from your drones or bases.

Transferring stations will only work if the station is exactly at 100% shields so you can't transfer it during an attack.

Fueled energies will now give you 1/4 regen if you've run out of fuel and full constant tweaks. (Before, if you were out of fuel, you wouldn't get any energy tweaks, even if it was a constant bonus.)

And courtesy of HAL, you can now tell a mining slave exactly what base to drop his stuff in.

Please check this stuff out for us and let us know if there are any problems.

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Wed Nov 28, 2007 3:34 am
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Main: Goz
Level: 1564
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Joined: Sat Dec 17, 2005 9:39 pm
Location: Eredar US, Gozmatic (Horde)
Post 
I LOVE YOU GUYS!!!!!!!!!!11

excellent work

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Wed Nov 28, 2007 7:13 am
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Team: None
Main: PhysicalAbuse V
Level: 2007
Class: Speed Demon

Joined: Tue Mar 28, 2006 6:46 am
Post 
This is awesomely awesome guys. Absolutely perfect :D

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Wed Nov 28, 2007 7:36 am
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Joined: Sun Nov 26, 2006 1:38 am
Post 
Brilliant...


Wed Nov 28, 2007 8:03 am
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Team: Strawberry Pancakes
Main: Abbara
Level: 1394
Class: Seer

Joined: Mon Oct 18, 2004 11:13 am
Post 
Very goood additions. Look forward to trying them out :)


Wed Nov 28, 2007 8:06 am
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Joined: Mon Jun 11, 2007 4:39 pm
Post 
Awesome patch, keep it up guys.

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Wed Nov 28, 2007 9:25 am
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Team: Aidelon
Main: Teh Haxzorz
Level: 2429
Class: Berserker

Joined: Thu Apr 27, 2006 1:58 am
Location: England, United Kingdom
Post 
Those are some great additions! I think the mining base feature is the most useful to me. Thanks!


Wed Nov 28, 2007 10:58 am
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Joined: Thu Jul 07, 2005 2:47 pm
Location: With Stupid
Post 
You guys are the best. Three cheers and a new hamster for the admins!


Wed Nov 28, 2007 12:15 pm
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Site Admin / Dev Team
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post 
25866 wrote:
You guys are the best. Three cheers and a new hamster for the admins!


Poor Lemmiwinks...


Wed Nov 28, 2007 2:25 pm
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Team: Strawberry Pancakes
Main: _7_
Level: 2446
Class: Shield Monkey

Joined: Wed Jan 04, 2006 5:06 pm
Location: New Zealand
Post 
Yay @ mining slaves! I might actually have to do some mining :P


Wed Nov 28, 2007 2:30 pm
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Site Admin / Dev Team
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post 
Has anyone tested any of this out for us on the test server? If so, I can patch it in with the new Capital Ship BP's tonight.

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For support, please create a support ticket here and I will get back to you as soon as possible.


Wed Nov 28, 2007 6:16 pm
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Team: None
Main: Goz
Level: 1564
Class: Berserker

Joined: Sat Dec 17, 2005 9:39 pm
Location: Eredar US, Gozmatic (Horde)
Post 
the elec regen on fire otg is fine with no fuel

can get oin noiw, if ur on we can test like madmen!

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Wed Nov 28, 2007 6:32 pm
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Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
Location: Classified
Post 
JeffL wrote:
Has anyone tested any of this out for us on the test server? If so, I can patch it in with the new Capital Ship BP's tonight.
Sooooo, everyone that has been feverishly searching DGs and killing hordes of the green battleships, looking for those BPs, were just wasting their time? lmao, glad I wasn't good enough to take those guys on. Are the cap ships gonna be as impossible to build as the lasers, though, or will it be like any T20 ship?


Wed Nov 28, 2007 7:06 pm
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Team: Heaven
Main: DIE
Level: 3402
Class: Speed Demon

Joined: Mon Nov 01, 2004 9:20 pm
Location: The Hood
Post 
Nice jeff! really nice... ive tested some,but not all... seems to be working ok

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Wed Nov 28, 2007 7:17 pm
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Team: Aidelon
Main: goldstar-stations
Level: 2020
Class: Engineer

Joined: Sun Nov 13, 2005 12:54 pm
Post 
any chance we might get the new colony commod bps back in the game soon too? and lol @ Lemmiwinks :P

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Wed Nov 28, 2007 10:02 pm
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