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HAL
Dev Team
Team:
Main: HAL 9000
Level: 1002 Class:
Berserker
Joined: Mon Dec 13, 2004 11:00 pm
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Rare Ruins and Resources
Starting next universe, rare ruins and resources will be much more heavily weighted towards higher danger factor galaxies. This means that low DF galaxies might contain normal ruins and commodities, but if you want to find advanced ruins or high level commodities you will probably only find them in warp 2 and warp 3.
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Fri Sep 19, 2008 1:24 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Rare Ruins and Resources
There is a ton of resources out there like tons of Ada etc, So im assuming like All of w3 will contain rare commods, And some gals could of 1 of each.
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Fri Sep 19, 2008 1:31 pm |
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Ivelios
Team:
Main: Ivelios
Level: 2907 Class:
Berserker
Joined: Wed Jun 13, 2007 10:17 pm
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Re: Rare Ruins and Resources
This will be interesting... Pants, Zephyr, Death Mental, JAWSS, TFC all rush to w3 and make headquarters there. Pants, Zephyr, Death Mental, JAWSS, TFC lock each other out in w3. Unity takes over the entire w0-w1 territory and becomes #1.
_________________
Quote: When the pimp's in the crib mah
Drop it like it's hot
Drop it like it's hot
Drop it like it's hot
English Romantic poet John Keats.
Last edited by Ivelios on Fri Sep 19, 2008 1:45 pm, edited 1 time in total.
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Fri Sep 19, 2008 1:38 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Rare Ruins and Resources
Ivelios wrote: This will be interesting... Pants, Zephyr, Death Mental, JAWSS, TFC all rush to w3 and make headquarters there. Pants, Zephyr, Death Mental, JAWSS, TFC lock each other out in w3. Unity takes over the entire w0-w1 zone and becomes #1. i would only consider DM and Pants..
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Fri Sep 19, 2008 1:44 pm |
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BAM5992
Team:
Main: Goz
Level: 1564 Class:
Berserker
Joined: Sat Dec 17, 2005 9:39 pm Location: Eredar US, Gozmatic (Horde)
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Re: Rare Ruins and Resources
trevor54 wrote: Ivelios wrote: This will be interesting... Pants, Zephyr, Death Mental, JAWSS, TFC all rush to w3 and make headquarters there. Pants, Zephyr, Death Mental, JAWSS, TFC lock each other out in w3. Unity takes over the entire w0-w1 zone and becomes #1. i would only consider DM and Pants.. yeah... but whats more important, emp or ruins? if you make a HQ in w3 and DM says "no emp for you" chances are they can stop you form tractoring the crown ship some 30 odd jumps, right? cool
_________________ 2nd place is just another way to say 1st loser.
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Fri Sep 19, 2008 3:27 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Rare Ruins and Resources
You never know how the field will play it, us and DM might go opposite ways YOU never know..until it happens
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Fri Sep 19, 2008 3:38 pm |
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mr.bob
Member
Team:
Main: immr.bob
Level: 740 Class:
Berserker
Joined: Thu Nov 23, 2006 4:07 pm
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Re: Rare Ruins and Resources
trevor54 wrote: Ivelios wrote: This will be interesting... Pants, Zephyr, Death Mental, JAWSS, TFC all rush to w3 and make headquarters there. Pants, Zephyr, Death Mental, JAWSS, TFC lock each other out in w3. Unity takes over the entire w0-w1 zone and becomes #1. i would only consider DM and Pants.. trevor pants and DM arent only teams in SS and only reason pants is so good is cuz every 1 is afraid of them for some reason cept DM
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Fri Sep 19, 2008 6:16 pm |
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Domhawth
Team:
Main: Jumpen Jack
Level: 2585 Class:
Berserker
Joined: Mon Aug 01, 2005 2:54 am Location: Kansas City MO.
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Re: Rare Ruins and Resources
Very cool.
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Fri Sep 19, 2008 6:49 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Rare Ruins and Resources
trevor54 wrote: You never know how the field will play it, us and DM might go opposite ways YOU never know..until it happens mr.bob wrote: trevor54 wrote: Ivelios wrote: This will be interesting... Pants, Zephyr, Death Mental, JAWSS, TFC all rush to w3 and make headquarters there. Pants, Zephyr, Death Mental, JAWSS, TFC lock each other out in w3. Unity takes over the entire w0-w1 zone and becomes #1. i would only consider DM and Pants.. trevor pants and DM arent only teams in SS and only reason pants is so good is cuz every 1 is afraid of them for some reason cept DM
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Fri Sep 19, 2008 10:51 pm |
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Russell
Team:
Main: Llessur
Level: 2808 Class:
Engineer
Joined: Sun Nov 20, 2005 4:26 pm Location: Feilding, New Zealand
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Re: Rare Ruins and Resources
That sucks Hal Concentrating rare commods in W3 gals is just going to make them unavailable to the mass of players needing them
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Sat Sep 20, 2008 3:24 am |
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Outcast
Team:
Main: Outcast
Level: 2206 Class:
Berserker
Joined: Thu Feb 22, 2007 11:25 am Location: England, Leeds.
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Re: Rare Ruins and Resources
Yeah, i do hope you've thought this through, as there arn't that many buildable warp 3 galaxies, so does that mean all teh rare ruins and best commods will be in galaxys we can't build in?
_________________ Progressive House
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Sat Sep 20, 2008 4:29 am |
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Ceno
Team:
Main: Yurble
Level: 1967 Class:
Engineer
Joined: Sun Apr 10, 2005 11:06 am Location: Somewere deep in your mind.
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Re: Rare Ruins and Resources
Please base it on Danger Factor and not warp lvl.. Otherwise we couldnt access 90% of the goods.
_________________
~Lots of love and cookies and blue fur ~Yurbs
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Sat Sep 20, 2008 4:57 am |
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Yoko_Kurama
Team:
Main: DragonGod (Slaver)
Level: 1504 Class:
Fleet Commander
Joined: Thu Aug 23, 2007 10:12 pm Location: Houston, TX
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Re: Rare Ruins and Resources
Could we also increase buildable space by one or two DFs, or maybe add more gals or an extra arm or two as some (including myself) have suggested? We don't want all the awesome commods/ruins to be way out where we can't build. =P
_________________
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Sat Sep 20, 2008 5:03 am |
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longname
Team:
Main: Ingendum
Level: 1364 Class:
Shield Monkey
Joined: Thu Jul 13, 2006 2:29 am
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Re: Rare Ruins and Resources
Allowing players to build in DF up to 160 would be fine, imo, the roaming ubers just shouldn't enter those gals, as well as anything that is not supposed to be killed with bases (BGs, vultures)
_________________ "You can sit and bitch, and moan, and cry and complain. You can sit and tell others how poorly you think things are run, but in the end, you are less useful than the problem itself."
The Voomy One wrote: Vista is evil. Upgrade to XP
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Sat Sep 20, 2008 5:08 am |
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