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Team: Aidelon
Main: deadbeat
Level: 2944
Class: Fleet Commander

Joined: Sun Feb 10, 2008 8:22 am
Location: Germany
Post Re: July 14th 2009 - Dev Update 19
seriously fix the goddamn +10 tech rule for slaves ..... my tradeslaves are totally messed up cause of that


Wed Jul 15, 2009 9:51 am
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
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Joined: Mon Jan 03, 2005 12:07 am
Post Re: July 14th 2009 - Dev Update 19
Sitef wrote:
seriously fix the goddamn +10 tech rule for slaves ..... my tradeslaves are totally messed up cause of that


http://wiki.starsonata.com/index.php/Next_Patch


Wed Jul 15, 2009 10:18 am
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Team: Heaven
Main: Mofouler
Level: 901
Class: Engineer

Joined: Wed Jan 30, 2008 1:29 pm
Post Re: July 14th 2009 - Dev Update 19
Is there anymore information on the forcefeild drones...such as what kind? tech level? maybe even a picture of them ingame and how they work?

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Wed Jul 15, 2009 10:24 am
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Post Re: July 14th 2009 - Dev Update 19
when it says "hal has fixed" in the wiki patch notes link, (regarding the slave tl thing) does that mean hal has fixed it and it is no longer necessary to put into the patch, or that hal has come up with a fix that will be implemented in the next patch? because my slaves are still screwed up.


Thu Jul 16, 2009 1:00 am
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
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Joined: Mon Jan 03, 2005 12:07 am
Post Re: July 14th 2009 - Dev Update 19
lummisam wrote:
when it says "hal has fixed" in the wiki patch notes link, (regarding the slave tl thing) does that mean hal has fixed it and it is no longer necessary to put into the patch, or that hal has come up with a fix that will be implemented in the next patch? because my slaves are still screwed up.


Anything striken out means its ready to go into the patch. When everything is striken out, that's when we do the patch. You see that there is 2 sections, to be patched and patched in, to be patched means they haven't been patched yet, while patched in means they have (so you should see the difference at that point).


Thu Jul 16, 2009 8:54 am
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Team: None
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Post Re: July 14th 2009 - Dev Update 19
hows the 2nd ss2 video coming along :) ?

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Thu Jul 16, 2009 1:43 pm
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
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Joined: Mon Jan 03, 2005 12:07 am
Post Re: July 14th 2009 - Dev Update 19
Markoz wrote:
hows the 2nd ss2 video coming along :) ?


Jeff is still working on some features he wants to show of in the video. We have a little plan for the video which I think will make it very cool; hopefully it will happen soon.


Thu Jul 16, 2009 3:00 pm
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Team: I LOVE LEO
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Joined: Fri Aug 19, 2005 6:20 pm
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Post Re: July 14th 2009 - Dev Update 19
For people who camp it, with the 30 min spawn time, make it so that the uber and dg ai can't and wont be aggro to them, and they can't dent a 2nd spawn, like they have 100% resists to people ho killed them before.


Mon Jul 20, 2009 9:01 pm
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Team: UnderDawgs
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Level: 2061
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Joined: Tue Jan 22, 2008 12:39 pm
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Post Re: July 14th 2009 - Dev Update 19
Sonota One wrote:
For people who camp it, with the 30 min spawn time, make it so that the uber and dg ai can't and wont be aggro to them, and they can't dent a 2nd spawn, like they have 100% resists to people ho killed them before.


5min auto kickout works.

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Tue Jul 21, 2009 3:51 pm
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Team: None
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Joined: Thu Nov 01, 2007 1:41 pm
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Post Re: July 14th 2009 - Dev Update 19
Uber Spawns will be 30 minutes.

This might no require a patch.

There has been a patch since then and still shitty 16 hour respawn times. Can I say BUMP?

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Tue Jul 28, 2009 6:03 pm
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Team: Eminence Back
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Post Re: July 14th 2009 - Dev Update 19
can i say 'new dev meeting'?


Fri Aug 14, 2009 9:13 am
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Team: Eminence Front
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Post Re: July 14th 2009 - Dev Update 19
tiemie wrote:
can i say 'new dev meeting'?


Only you can answer that question, or someone near you when you try to say it.


Fri Aug 14, 2009 9:16 am
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Team: Aidelon
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Post Re: July 14th 2009 - Dev Update 19
:lol:

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Fri Aug 14, 2009 9:26 am
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