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It is currently Thu Oct 31, 2024 6:57 pm
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Caelestis
Site Admin / Dev Team
Joined: Wed Mar 01, 2006 12:26 am
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Content Update 4.29 / Feedback
I have been extremely busy in the real world up until recently, so I have not gotten much accomplished. But, now that all those issues are dealt with, I am going to be back, and working extremely hard to push out more of the class content. Berserker and Fleet Commander are both next on the list.
From my earlier posts, I am sure you all know the plans I have for Berserker. Those plans have not been altered at all, and I have resumed work on that set of missions.
Fleet Commander. This class is all about Auras, Fighters and Ship Capture. To facilitate this, the class content will offer lower level fighter bays that can be used on both freighters and capital ships. These will have the express purpose of helping players transition from Freighters to Capital Ships.
Fleet Commanders will also have access to repeatable missions that produce player made quality fighters, but at lower costs, much like the Perpetual Motion drone missions. This should make it much easier to keep stocked up on Fighters as they are for the most part, expendable.
Since you can capture wild AI and have them fight for you, the Fleet Commander content will introduce a few new and powerful Neutron Weapons, as well as make some of the others a bit easier to obtain the first time.
Finally, players will be able to find a level 10 Fleet Focus locked Capital ship for sale in Beta Antares. This will be a bit more powerful than it's Earthforce counterpart and should help new Fleet Commanders.
Also, I am still looking for feedback on the Seer and Engineer Content. Let me know what you liked, disliked or what you think could have been done better. Based on your opinions I will look into fine-tuning the the Lyceum content for those two classes.
Caelestis
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Tue Apr 29, 2008 4:59 pm |
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comp112
Team:
Main: MasterComp112
Level: 657 Class:
Engineer
Joined: Thu Jul 07, 2005 12:06 am Location: Beyond The Looking Glass
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Quote: Finally, players will be able to find a level 10 Fleet Focus locked Capital ship for sale in Beta Antares. This will be a bit more powerful than it's Earthforce counterpart and should help new Fleet Commanders.
Sweet.
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Tue Apr 29, 2008 5:01 pm |
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LichG
Joined: Mon Jun 11, 2007 4:39 pm
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All sounds good. I never got to test the actual seer items ingame, but from everything you showed me, they work perfectly well and are awesome. The problem with seer now is lack of a weapon. MD nerf has almost made them redundant, although if you ask Helro I'm sure he'll tell you they are the most broken class ingame in PvP since Brown stole Code Herder's adum's blocker.
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Tue Apr 29, 2008 5:03 pm |
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b1gshooter
Joined: Tue Jan 01, 2008 6:26 am
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Please give us DM's a way to manage which ai the drones are shooting.
Love the Chain transfer weapons.
Not at all impressed with any of the new drones.
Please look at making seige drones more worthwhile. They look kind of nice, but they are really expensive and currently not worth the time.
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Tue Apr 29, 2008 7:14 pm |
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Minaskosai
Joined: Mon Jun 05, 2006 4:03 am Location: Right Behind You!!!!
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a Mid level, high damage/shot weapon like the MD would be good for mid-level snipers/seers, methinks . . . perhaps smaller mid-range cloaks as well
as it is, my impression is that Seer is pretty much an endgame class (this from only looking at possible setups for a mid-level alt, so might be mistaken)
_________________ "So instead of 11 million dollars on the loose, we'll have 22?!" "Plus we are needing gas money."
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Tue Apr 29, 2008 7:20 pm |
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Sharky99x
Member
Joined: Sat Apr 15, 2006 5:28 am
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Have been waiting patiently for zerker content.
What changes, content are you thinking of ?
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Tue Apr 29, 2008 7:22 pm |
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b1gshooter
Joined: Tue Jan 01, 2008 6:26 am
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Minaskosai wrote: a Mid level, high damage/shot weapon like the MD would be good for mid-level snipers/seers, methinks . . . perhaps smaller mid-range cloaks as well as it is, my impression is that Seer is pretty much an endgame class (this from only looking at possible setups for a mid-level alt, so might be mistaken)
Mid to low level stealth in general needs a rework. Most of the ruin cloaks are not really worth they extract price, and there are very few good options for low viz power before the bana one. I'd rather see that game wide over class spec stuff - since the gear is there now, it just plain ole doesn't work.
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Tue Apr 29, 2008 7:27 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Right now, stealth is pretty much unpracticable until the end-game... trust me, i've tried. Of course, i'm only level 20, but i have practically an unlimited budget(for someone of my level) and the best setup you can get, damage wise, is +140% damage, and thats with 5x inferno augs... not exactly worth the time. I suggest you beef the tinted aug and the tear aug, so that stealth can be used at a lower level.
The problem is, you can go for stealth or damage, but never both, until you get to the tech 19-20 augs... if you were to beef the tear aug, maybe with say, +40% damage, and -50% recoil, it'd be ubang. and used, too...ATM, no-one is going to use them, unless they get a bit better. Also, the tinted aug, the =2% damage is kind of a joke, really... the stats otherwise are pretty dang good, but meh.
And yes, i admit, i'm not really on the topic, but still, might as well post where it will be read, eh?
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Tue Apr 29, 2008 9:25 pm |
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MagicSteve
Team:
Main: Stooch
Level: 1619 Class:
Gunner
Joined: Thu Nov 01, 2007 1:41 pm Location: Gilkerscleugh
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You are level 20, do not voice opinions on classes that you cant even use.
_________________ Meep
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Tue Apr 29, 2008 9:49 pm |
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MasterTrader
Team:
Main: Hober Mallow
Level: 1203 Class:
Shield Monkey
Joined: Wed Apr 09, 2008 3:08 pm Location: Berkeley, CA
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Re: Content Update 4.29 / Feedback
Caelestis wrote: I have been extremely busy in the real world up until recently, so I have not gotten much accomplished. But, now that all those issues are dealt with, I am going to be back, and working extremely hard to push out more of the class content. Berserker and Fleet Commander are both next on the list.
From my earlier posts, I am sure you all know the plans I have for Berserker. Those plans have not been altered at all, and I have resumed work on that set of missions.
Fleet Commander. This class is all about Auras, Fighters and Ship Capture. To facilitate this, the class content will offer lower level fighter bays that can be used on both freighters and capital ships. These will have the express purpose of helping players transition from Freighters to Capital Ships.
Fleet Commanders will also have access to repeatable missions that produce player made quality fighters, but at lower costs, much like the Perpetual Motion drone missions. This should make it much easier to keep stocked up on Fighters as they are for the most part, expendable.
Since you can capture wild AI and have them fight for you, the Fleet Commander content will introduce a few new and powerful Neutron Weapons, as well as make some of the others a bit easier to obtain the first time.
Finally, players will be able to find a level 10 Fleet Focus locked Capital ship for sale in Beta Antares. This will be a bit more powerful than it's Earthforce counterpart and should help new Fleet Commanders.
Also, I am still looking for feedback on the Seer and Engineer Content. Let me know what you liked, disliked or what you think could have been done better. Based on your opinions I will look into fine-tuning the the Lyceum content for those two classes.
Caelestis
Can you please give them better weapons/shields aswell?
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Tue Apr 29, 2008 10:43 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Im not exactly talking about the classes, i'm talking about the usability of stealth at low levels. It isn't.
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Tue Apr 29, 2008 10:54 pm |
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jsn0X
Team:
Main: new charchter
Level: 2097 Class:
Speed Demon
Joined: Sat Oct 02, 2004 1:25 pm Location: /=Idaho=\
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Demiser of D wrote: Im not exactly talking about the classes, i'm talking about the usability of stealth at low levels. It isn't.
Seer isnt something like drone mastery/SD... you cant just have level 3 or 4 in seer and expect to own stuff...
There simply arent ANY high damage weapons below tech 20. I think that seers should get a merc diss line of weapons that are available at tech 12, 14, 18, and a more improved tech 20 merc diss, seeing how Voom himself said he tested a seer setup and said he wasn't impressed at all.
Also, some more ships that would be compatible for seer would be nice. Theres the bule super sidhe and faranji stinger right now... they aren't exactly cheap, or even accessible to people who want them.
Thats my 2 cents on Seer.
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Tue Apr 29, 2008 11:20 pm |
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phillyfan83
Member
Team:
Main: Fry
Level: 3040 Class:
Speed Demon
Joined: Sat Sep 25, 2004 9:15 pm Location: Pennsylvania, US
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Maybe i'm just an idiot, but i haven't been able to do any of the seer missions in lyceum cuz i can't for the life of me figure out where/how to get a seer's orb to finish the first mission.
As far as the engineer content is concerned, I really like the new chain healers and the energy tweak factory is pretty nice too. It seems like there should also be another factory for making shield tweaks with the other commod sold there, but I haven't seen any way of getting one. Also it seems to me that when given the choice between a new chain healer, new enegy transfer beam, or new drones every engineer picks the drones and so those other two are not being used at all.
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Wed Apr 30, 2008 1:21 am |
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Grunt
Team:
Main: Teh Haxzorz
Level: 2429 Class:
Berserker
Joined: Thu Apr 27, 2006 1:58 am Location: England, United Kingdom
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Sharky99x wrote: Have been waiting patiently for zerker content.
What changes, content are you thinking of ? Caelestis wrote: Berserker will also be getting a few boosts. For starters they will have access to more energies like 'Thanar's Astral Fire' at a variety of tech levels. Like the TAF they will be available via missions in the Berserker Halls in Lyceum.
Berserker will also have access to more weapons with lower DPE that are intended to be multifired, as well as overloaders that offer Electric Tempering. Firing multiple weapons is an important part of Berserker, so offering class items that help in that capacity seems a must to me.
Finally, as Berserker are the 'tank' I am considering adding more items to help them control hate if needed, this is where the feedback comes in. How are Berseker handling threat currently and is there a problem with it? How hard is it for berserker to gain threat from multiple enemies?
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Wed Apr 30, 2008 1:25 am |
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MasterTrader
Team:
Main: Hober Mallow
Level: 1203 Class:
Shield Monkey
Joined: Wed Apr 09, 2008 3:08 pm Location: Berkeley, CA
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Most of the stuff Cael is talking about is Endgame.
No one, i mean NO ONE!
Takes a squad of level 100-250's and goes and does Tortuga/Infernal Tempest, because it is of no benefit to the people doing them.
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Wed Apr 30, 2008 6:46 am |
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