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Team: Scy Logistics
Main: Grape
Level: 1306
Class: Seer

Joined: Sat Dec 05, 2009 10:06 pm
Location: Ohio
Post Re: Jeff - Engine rebalance
you made grape influence 120 size?


the only good part about it was it was small....

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Thu Sep 16, 2010 9:17 pm
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Main: RoflSheep
Level: 0
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Joined: Wed Aug 11, 2010 9:06 pm
Post Re: Jeff - Engine rebalance
indeed, whats the point of a grape without it being 20 size?

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Thu Sep 16, 2010 9:23 pm
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Team: PrimalDecus
Main: Uth Matar
Level: 2466
Class: Engineer

Joined: Mon Apr 16, 2007 7:41 am
Location: ExZagreb,Croatia~jetzt Potsdam,Germany
Post Re: Jeff - Engine rebalance
Will u ever stop complaining ? How the jeff did it first worked for all except snipers . So give them 2 engines and end fo story .
Atm all SDs can see you cos most of pvp SDs are auged for radar so they can see other stealthy SDs.
My lion on live is stealthy and i do not use ULT or did not even put any thought into it making it as one .
Radars got changed so ofc engines will be as well ...

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Thu Sep 16, 2010 9:32 pm
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Team: Matrix
Main: Asmodeaan
Level: 282
Class: Berserker

Joined: Wed Nov 14, 2007 11:57 pm
Location: Edmonton alberta Canuck country
Post Re: Jeff - Engine rebalance
grape is 23 size on test.

Also all stealth engines are still quite terrible. I will now use the T10 Cloud Flow available in all AI bases instead as it is far superior and has a workable amount of vis.

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Thu Sep 16, 2010 9:39 pm
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Joined: Fri Jul 24, 2009 12:55 am
Post Re: Jeff - Engine rebalance
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Thu Sep 16, 2010 9:41 pm
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Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Jeff - Engine rebalance
Asmodeaan wrote:
grape is 23 size on test.

Also all stealth engines are still quite terrible. I will now use the T10 Cloud Flow available in all AI bases instead as it is far superior and has a workable amount of vis.



I will also use a cloud thrust. Compare it to an engine that is 9 techs higher

Thrust: 10k/14k
Turning: 3k/4k
Size: 70/210
vis: 90/90


wat?


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Thu Sep 16, 2010 9:44 pm
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Team: Heaven
Main: =Neo=
Level: 2230
Class: Fleet Commander

Joined: Sat May 03, 2008 4:23 pm
Location: Near your cookies
Post Re: Jeff - Engine rebalance
So ive been on test, only problem seems to be engine vis i think for snipers. Maybe a slight increase on the thrust of the Battle Thatch but im thankful for it being this high.

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Thu Sep 16, 2010 9:58 pm
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Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
Location: Classified
Post Re: Jeff - Engine rebalance
Have you admins considered what this means for tractors? You doubled the strength and quadrupled the weight of many engines. This has kept roughly the same turning and accelleration rates, but tractors will be far too easy to break away from now.

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Thu Sep 16, 2010 10:01 pm
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Team: None
Main: Demiser of D
Level: 20
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Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Jeff - Engine rebalance
Knockback weapons, as well.

All in all, the first change was apparently best, despite it screwing snipers. We can solve sniper later, when we deal with all the other stuff it has to deal with >.>

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Thu Sep 16, 2010 10:11 pm
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Team: None
Main: Jagur4
Level: 1459
Class: Speed Demon

Joined: Sun May 15, 2005 6:37 am
Post Re: Jeff - Engine rebalance
Demiser of D wrote:
We can solve sniper later


This is the SS Dev motto.


Thu Sep 16, 2010 11:08 pm
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Team: Dark Traders
Main: Kyp
Level: 2610
Class: Engineer

Joined: Mon Oct 25, 2004 8:49 pm
Location: my desk
Post Re: Jeff - Engine rebalance
JeffL wrote:
OK, I've redone the stats and updating test with it.

Ok, i very much like the new stats on rhino charge, PRC, zebra muscles, and Lion Thruster. just scanning thru my engines though it looks like you somehow forgot to change the weight on Giga fission thrust so its stats are worse than OS fission :-P
the stats on urqa koqii vazuk and urqa qi vazuk seem a little bit low but flying the ships it handles fine on my Seer. Snipers i imagine wont be fine with the stats, but it doesnt seem like there are any existing engines that fit their needs without being completely re-purposed.

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Thu Sep 16, 2010 11:15 pm
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Team: None
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Level: 20
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Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Jeff - Engine rebalance
Zekk wrote:
JeffL wrote:
Snipers i imagine wont be fine with the stats, but it doesnt seem like there are any existing engines that fit their needs without being completely re-purposed.


This. But I DONT MIND. I would rather the game be balanced before snipers get changed, i dont want people pissed off again >.<

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JeffL wrote:
That's it. I quit!


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Fuck you, Cygnus.


Thu Sep 16, 2010 11:21 pm
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Team: Matrix
Main: Asmodeaan
Level: 282
Class: Berserker

Joined: Wed Nov 14, 2007 11:57 pm
Location: Edmonton alberta Canuck country
Post Re: Jeff - Engine rebalance
Aye. I'll be fine with my T10 engine until Sniper itself gets fixed. this change gets my thumbs up.

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Thu Sep 16, 2010 11:42 pm
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Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Jeff - Engine rebalance
/me looks at RCharge stats on test


/me bows down and worships jeff... THANK YOU!

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Fri Sep 17, 2010 12:48 am
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Team: None
Main: Mouse
Level: 1845
Class: Engineer

Joined: Tue Aug 28, 2007 12:03 pm
Location: Narfuk in England
Post Re: Jeff - Engine rebalance
SS=anti sniper, but that's half the fun of sniper, a very nice challenge. If your in a bad mood sniper gives u something to moan about + Voomy said the new sniper missions will include a low-mid vis sniper engine, they are trying, give them time.

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Fri Sep 17, 2010 3:17 am
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