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Team: Resident Evil
Main: Xen
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Joined: Mon Jun 30, 2008 7:48 pm
Post Re: March 9th 2009 - Dev Update 6
Why exactly was the Urqa suqqa vazuks hull nerfed since yesterday?
I see there has been DS/panther discussion/changes, buy why an unannounced nerf to the vazuk?


Tue Mar 10, 2009 10:03 pm
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Post Re: March 9th 2009 - Dev Update 6
when building colony blueprints if I build more than one at a time they are wasted and the colony only recognizes one having been built.
Also why cant I see my missile damage? /showdamage dosent work. will there be a /showmissiledamage or something?


Tue Mar 10, 2009 11:51 pm
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Post Re: March 9th 2009 - Dev Update 6
Xenoker wrote:
Why exactly was the Urqa suqqa vazuks hull nerfed since yesterday?
I see there has been DS/panther discussion/changes, buy why an unannounced nerf to the vazuk?


The tech 19 sniper ship was changed into HF, makes sense for the LF to have less hull. It should also not be competing with the tech 20 ships, 350 hull is as much as the DS and Panther.

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Wed Mar 11, 2009 2:42 am
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Post Re: March 9th 2009 - Dev Update 6
The Voomy One wrote:
Xenoker wrote:
Why exactly was the Urqa suqqa vazuks hull nerfed since yesterday?
I see there has been DS/panther discussion/changes, buy why an unannounced nerf to the vazuk?


The tech 19 sniper ship was changed into HF, makes sense for the LF to have less hull. It should also not be competing with the tech 20 ships, 350 hull is as much as the DS and Panther.


It seems to me that the one that went heavy fighter should have gained hull, rather than the LF loosing it.

Seeing as its seemingly quite rare, has a heat vulnerability, is class restricted, and cant use t20 augs, the vazuk wasn't in competition anyway. I dont see why it cant have the same hull space in return for its heat vuln. Or perhaps just loose the heat vuln and leave the hull, thats an idea as well.


Wed Mar 11, 2009 3:03 am
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Post Re: March 9th 2009 - Dev Update 6
Quote:
Or perhaps just loose the heat vuln and leave the hull


All "bana" ships are vunerable to heat so that cant be changed. Cant give the sniper ship much more hull because of the 4 aug slots and high speed.

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Wed Mar 11, 2009 3:13 am
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Post Re: March 9th 2009 - Dev Update 6
Why was the sniper bana ship only changed now? I have remembered people asking for that ever since I joined.
Just curious.

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Wed Mar 11, 2009 3:14 am
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Post Re: March 9th 2009 - Dev Update 6
I can see this is going nowhere fast, But:
The Voomy One wrote:
All "bana" ships are vunerable to heat so that cant be changed.

Jujuso'rka has no heat vulnerability.
Yes, it has no resist to it either, but thats still an example, the Vazuk could share a similar no resist, no vuln characteristic.
And as far as i can recall from last seeing one in item, the sniper bana also had a smaller heat vuln than the vazuk, or maybe didnt have a vulnerability at all.


Wed Mar 11, 2009 3:35 am
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Post Re: March 9th 2009 - Dev Update 6
Simply making the resist 0 is a possibility. I will have a look and see what the balance sheet thinks of it.

Quote:
Why was the sniper bana ship only changed now? I have remembered people asking for that ever since I joined.
Just curious.


It's been discussed many times but nothing has ever been fully decided and no one has really took the time to deal with it. I added it to our dev meeting notes since someone brought it up, that pretty much forced us to make a decision and I made the changes instantly.

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Wed Mar 11, 2009 5:03 am
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Post Re: March 9th 2009 - Dev Update 6
The Voomy One wrote:
Only missile that will get it's damage halfed is the Drop missile.

Voomy, I suggest that you guys look into the damage from other missiles as well. My large AP missiles with full gunner skills and MF cap lasers giving the gunner vulnerability nerf can kill a bigger green boss with four missiles. Icepicks and Forgones take three missile hits or so, instead of the approximately 9 missiles the non-shield auged ones used to take. If I'm keeping up with all of the changes properly, I believe you (devs in general) have said AIs will have their damage and shields reduced after Saturday's rebalance? In that case missiles will be extremely overpowered.

Of course, missiles need some kind of beef to make up for the collision code, but a huge damage beef will make them unbalanced in some situations. Check out my (hopefully) reasonable suggestion in the suggestions forums :P

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Wed Mar 11, 2009 6:21 am
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Post Re: March 9th 2009 - Dev Update 6
Dorin Nube wrote:
The Voomy One wrote:
Only missile that will get it's damage halfed is the Drop missile.

Voomy, I suggest that you guys look into the damage from other missiles as well. My large AP missiles with full gunner skills and MF cap lasers giving the gunner vulnerability nerf can kill a bigger green boss with four missiles. Icepicks and Forgones take three missile hits or so, instead of the approximately 9 missiles the non-shield auged ones used to take. If I'm keeping up with all of the changes properly, I believe you (devs in general) have said AIs will have their damage and shields reduced after Saturday's rebalance? In that case missiles will be extremely overpowered.

Of course, missiles need some kind of beef to make up for the collision code, but a huge damage beef will make them unbalanced in some situations. Check out my (hopefully) reasonable suggestion in the suggestions forums :P

This is the last time you will see this. I am asking for a nerf to myself. I took on 3 pants members at once including a monkey. One volley of missiles took well over half of the monkeys sheilds and I killed a dreadnought in a matter of seconds. That shouldnt be possible.

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Wed Mar 11, 2009 7:01 am
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Post Re: March 9th 2009 - Dev Update 6
All missiles will already get their damage reduced. I believe they where getting the same extra damage bonus as Ais, this should be fixed for the next patch iirc.
I have also nerfed the Drop missiles a bit extra, they will still hurt but not as much.

I changed the Vazuk to 0 heat resist which is a improvement of 20%.

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Wed Mar 11, 2009 7:23 am
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Post Re: March 9th 2009 - Dev Update 6
when will jeff be back? i really want to get base gear out of the way :P

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Wed Mar 11, 2009 9:49 am
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Post Re: March 9th 2009 - Dev Update 6
He should be back sometime today. We will have a meeting tomorrow, base gear will be one of the topics.

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Wed Mar 11, 2009 9:53 am
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Post Re: March 9th 2009 - Dev Update 6
Ok, cool

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Wed Mar 11, 2009 9:54 am
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Post Re: March 9th 2009 - Dev Update 6
Us: Jeff, why did you have a vacation at the same time as a reset?
Jeff: My vacation was planned for 6 months.
Us: Why did you have us plan the reset during your vacation?
Jeff: I forgot about it til a week before.

He was going to Hawaii too, hard to forget.


Wed Mar 11, 2009 10:08 am
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