It is currently Wed Jun 05, 2024 3:38 am



Post new topic Reply to topic  [ 133 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
Author Message
User avatar
 

Team: Resident Evil
Main: Mooiswhatcowsay
Level: 1860
Class: Berserker

Joined: Mon Oct 29, 2007 4:16 am
Location: Michigan
Post Re: Nice little tweak
A warp 4 layer, so it is no longer only needed for juxta / UZ?


Sat Jul 03, 2010 11:00 am
Profile
 

Team: The Legion
Main: Omen
Level: 1555
Class: Seer

Joined: Wed Dec 09, 2009 10:23 am
Post Re: Nice little tweak
dasilentone wrote:
A warp 4 layer, so it is no longer only needed for juxta / UZ?

_________________
Image
Never


Sun Jul 04, 2010 8:29 am
Profile E-mail YIM WWW
 

Team: Traders
Main: Richard B Riddick
Level: 2255
Class: Berserker

Joined: Mon Aug 25, 2008 9:33 pm
Post Re: Nice little tweak
I like the idea of more buildable space with the way things currently are the uni is overstuffed. Also the idea of a pure w4 layer is epic, make higher lvl roaming ai, new ai, more difficult DG's even a few new ubers perhaps, also this would make a good spawning point for the invasions that are planned.


Sun Jul 04, 2010 2:36 pm
Profile E-mail

Joined: Fri May 21, 2010 1:31 am
Post Re: Nice little tweak
I would like to see a pure warp 4 perilous area.

I also suggest a pure warp 4 build-able area. Would be large, would make it so only the end game high end teams would be able to build there as all/most of your members would have to have warp 4. Make it better than wild space of course, this would also free up more wild space for the newer, smaller, weaker teams - giving them a shot as you would have to choose to build in the warp 4 area, or wild space (if you plan on owning the gals anyways).

_________________
CIC wrote:
Tallon wrote:
didnt put much effort into like i said was just an idea if you guys like it ill do it properly but wasnt gonna fuck about for an hour or so just to say fuck it no one likes it

thats how this game was made


Sun Jul 04, 2010 3:24 pm
Profile E-mail
 

Team: Earth Defense Force
Main: Fyuryus
Level: 216
Class: Speed Demon

Joined: Sat Mar 06, 2010 5:45 pm
Post Re: Nice little tweak
Selfish Act wrote:
I would like to see a pure warp 4 perilous area.

I also suggest a pure warp 4 build-able area. Would be large, would make it so only the end game high end teams would be able to build there as all/most of your members would have to have warp 4. Make it better than wild space of course, this would also free up more wild space for the newer, smaller, weaker teams - giving them a shot as you would have to choose to build in the warp 4 area, or wild space (if you plan on owning the gals anyways).


This sounds great. Make the W4 with some badass AI. Still expand wild space.

_________________
Admins stop deleting my sig!

http://www.youdata.com/join/spartan2529


Sun Jul 04, 2010 4:48 pm
Profile E-mail
User avatar
 

Team: Zephyr
Main: Churlish
Level: 1171
Class: Engineer

Joined: Mon Nov 05, 2007 9:35 pm
Post Re: Nice little tweak
So if you are no longer doing any processing on empty gals expanding the uni will actually probably not eat up that much more resources, in fact you could increase dramatically with very little impact.

I would not want the uni to get too big though, many wars are by necessity and a vast bountiful uni will make us all fat and temporarily happy, though eventually bored.

If you are going to increase the size of the uni you should do it with the base cap or team player cap increasing.

the best way to use up all these new found processor cycles would be to increase the playerbase ASAFP.

_________________
Main = Churlish
Alt = Gregplug


Mon Jul 05, 2010 11:28 am
Profile
User avatar
 

Team: pantalones
Main: HUN-Lightfighter
Level: 1428
Class: Shield Monkey

Joined: Fri Jan 12, 2007 3:40 pm
Post Re: Nice little tweak
how are you going to connect cpu capacity with playerbase? that one needs money for ad.-s


Tue Jul 06, 2010 4:41 am
Profile
User avatar
 

Team: The Forgotten Colonies
Main: ArrowHate
Level: 1211
Class: Fleet Commander

Joined: Wed Oct 13, 2004 12:55 pm
Post Re: Nice little tweak
Lightfighter wrote:
how are you going to connect cpu capacity with playerbase? that one needs money for ad.-s


There is a direct relationship to the number of players and the amount of resources used.

_________________
You dun goofed up. Consequences Will Never Be The Same, Because I back traced it!

Who's watching who?


Tue Jul 06, 2010 9:41 am
Profile
User avatar
 

Team: Traders
Main: k-2
Level: 2506
Class: Speed Demon

Joined: Thu Apr 16, 2009 6:48 am
Post Re: Nice little tweak
i got an idea, instead of putting in more buildable space,, make the galaxies bigger, i mean.. RL galaxies got over 9000 solar systems, loads of planets & suns & roids..

Make SS galaxies look like this,, at least 20 solar systems per galaxy, so it'd make more sense.

_________________
trevor54 wrote:
im only a noob
Calypso wrote:
adum is the best.

Samantha is second.

Calypso is third.

no wai!


Thu Jul 15, 2010 11:49 pm
Profile E-mail
User avatar
 

Team: Dark Traders
Main: Threaten
Level: 2853
Class: Shield Monkey

Joined: Sat Nov 14, 2009 8:20 pm
Post Re: Nice little tweak
kilua wrote:
i got an idea, instead of putting in more buildable space,, make the galaxies bigger, i mean.. RL galaxies got over 9000 solar systems, loads of planets & suns & roids..

Make SS galaxies look like this,, at least 20 solar systems per galaxy, so it'd make more sense.

galaxies that we KNOW of :P

_________________
Get busy living or get busy dying


Fri Jul 16, 2010 1:27 am
Profile
Site Admin / Dev Team
User avatar
 

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Nice little tweak
"Galaxy" in Star Sonata is more of a technical meaning rather than reflecting real life. In this game, it simply means a collection of solar systems, and each random galaxy has 1-3 solar systems in it.

Adding more solar systems per galaxy is an interesting idea, but I'm not sure it would actually make the game play any better and I am sure it would make many aspects of both the server and the client less efficient.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Fri Jul 16, 2010 2:21 am
Profile WWW
User avatar
 

Team: Strawberry Pancakes
Main: phil
Level: 2334
Class: Fleet Commander

Joined: Wed Jul 14, 2004 4:49 pm
Location: Northern Wisconsin with the sasquatch.
Post Re: Nice little tweak
JeffL wrote:
In this game, it simply means a collection of solar systems, and each random galaxy has 1-3 solar systems in it.

0-3*

_________________
Image


Fri Jul 16, 2010 11:12 am
Profile
User avatar
 

Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
Location: Classified
Post Re: Nice little tweak
Maybe instead of increasing the number in every galaxy, you could have the uni generator make 1 in 20 or so galaxies in Wild Space have 4 or 5 "solar systems" in it? They would be coveted as HQ galaxies, could lead to interesting developments on uni reset.

_________________
Dorin Nube wrote:
Nipples aren't the only danger here.


Fri Jul 16, 2010 11:49 am
Profile
Site Admin / Dev Team
User avatar
 

Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: Nice little tweak
yugioh124 wrote:
Maybe instead of increasing the number in every galaxy, you could have the uni generator make 1 in 20 or so galaxies in Wild Space have 4 or 5 "solar systems" in it? They would be coveted as HQ galaxies, could lead to interesting developments on uni reset.


I think a few super galaxies might be cool also.


Fri Jul 16, 2010 12:12 pm
Profile
User avatar
 

Team: Aidelon
Main: Teh Haxzorz
Level: 2429
Class: Berserker

Joined: Thu Apr 27, 2006 1:58 am
Location: England, United Kingdom
Post Re: Nice little tweak
Not sure if this has been said somewhere, or if its just obvious to people, but increasing the amount of solar systems in a galaxy would be pointless unless the base slot cap in gals was either removed or increased. Even with 2 solar systems in my galaxy, 25 bases is nowhere near enough to reach the potential of what is offered.

The solution may sound simple; just lift the base cap and woo thats it! But it also throws in another issue. Since there are more slots free for StMast's to build in the galaxy, it becomes even more harder to assault by an enemy team. Even with the cap at 25 bases per galaxy currently, a well defended and thought out galaxy is near impossible to kill as it is.


Fri Jul 16, 2010 12:21 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 133 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.