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Team: Capitalists
Main: Jeff Bobbo
Level: 2048
Class: Gunner

Joined: Sat Dec 08, 2007 4:19 pm
Location: Not where you are right now
Post Re: Proposed PvP modification: Require a HQ
labrador_wow_wow wrote:
shylo132 wrote:
(i would recommend having a player equal to or above the team's average level be able to lay the HQ) Preferably Director's only sicne it is THEIR TEAM)


So, if the dir isn't online on reset, the entire team loses out for the next 3 months? I don't think that's workable.

I like the initial suggestion as it was made tbh.

Lab, anyone whose an officer can lay a HQ/Outpost kit.

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Wed Jun 16, 2010 7:25 am
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Team: none
Main: Unzucht
Level: 5
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Post Re: Proposed PvP modification: Require a HQ
A timer between time a HQ is destroyed and when another can be dropped would be required to make something like this work... as for low level healing bases... declare war and make your own low level chars to drop seige kits, if its so important said kits die.

A way to instantly locate a HQ of another team would be quite nice as well. Something like a command "/findHQ Progess" and it would give you the galaxy location. I don't think HQs are something that should be.. hidable.

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Wed Jun 16, 2010 7:33 am
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Team: (+1) Revolutionaries
Main: Choclate Ice Cream
Level: 356
Class: Gunner

Joined: Tue Jun 15, 2010 7:41 pm
Post Re: Proposed PvP modification: Require a HQ
Sodomy wrote:
A timer between time a HQ is destroyed and when another can be dropped would be required to make something like this work... as for low level healing bases... declare war and make your own low level chars to drop seige kits, if its so important said kits die.

A way to instantly locate a HQ of another team would be quite nice as well. Something like a command "/findHQ Progess" and it would give you the galaxy location. I don't think HQs are something that should be.. hidable.


no i don't like the hq finding command , i think it would ruin alot of aspects in a war.

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Wed Jun 16, 2010 9:19 am
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Proposed PvP modification: Require a HQ
Good bye another use for SD and Seer if that went in.

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Wed Jun 16, 2010 9:21 am
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Main: Unzucht
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Joined: Thu Sep 27, 2007 11:04 pm
Post Re: Proposed PvP modification: Require a HQ
Battlecruiser23 wrote:
Good bye another use for SD and Seer if that went in.


Yes, because lots of people fly SDs and Seers with t20 gear looking for hostile kits, rather than say a wing4 or other speed ship on any kind of character... right? Honestly, its just mundane to have to fly through 30+ galaxies to hunt down HQs, regardless of this change.

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Wed Jun 16, 2010 9:25 am
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Team: None
Main: Gamepro07
Level: 1818
Class: Seer

Joined: Fri May 16, 2008 8:03 pm
Post Re: Proposed PvP modification: Require a HQ
Which is again, why I wish that they just made agrod bases red on the mini-map.

Your mini-map only updates if you visit the galaxies anyways (iirc) or you dock in Team HQ (which means somebody else has to scout.. team effort... SDs.. Seers.. blah) so theres still scouting and stuff going on. But you can see where you shouldn't go..

Anyways...

There seems to be so many downsides with this idea which leads me to believe that I'd rather not see this put into the game.

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Wed Jun 16, 2010 10:05 am
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Team: The Forgotten Colonies
Main: Llessur
Level: 2808
Class: Engineer

Joined: Sun Nov 20, 2005 4:26 pm
Location: Feilding, New Zealand
Post Re: Proposed PvP modification: Require a HQ
Brilliant idea Jeff :)


It just may need a little tweeking. HQ kits are cheap and dropping a T9 HQ kit or losing it, is no great effort or loss.

Still it is still a great idea

:)

btw re pvp ranges I found to my cost that my level 117 alt was not beyond pvp reach of the level 1k+ in the recent war (w3 + declared war)

anyone know HOW to work out if an alt is under pvp range


Wed Jun 16, 2010 2:37 pm
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Team: Strawberry Pancakes
Main: Hooch Dealer
Level: 2763
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Joined: Sun Aug 07, 2005 2:20 pm
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Post Re: Proposed PvP modification: Require a HQ
This will require that the HQ not be destroyed right :P

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Wed Jun 16, 2010 3:08 pm
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Team: TorchWood
Main: Tallon
Level: 2653
Class: Berserker

Joined: Fri Aug 10, 2007 6:30 pm
Location: London
Post Re: Proposed PvP modification: Require a HQ
Ok, question whats to stop the team going to the furthest point in wild w3 north or south flying out 200k or so laying a kit and putting stealth augs on it? after all most of the pirates are either SD or Seer so they wont have much problem finding it.

Otherwise really good idea, every pirate must have a Den to store his loot.
>=D

Tallon

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Wed Jun 16, 2010 3:45 pm
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Team: Strawberry Pancakes
Main: Trevor50
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Joined: Wed Jul 12, 2006 10:01 pm
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Post Re: Proposed PvP modification: Require a HQ
That would be considered "Caching"

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Wed Jun 16, 2010 3:55 pm
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Team: Dark Traders
Main: Threaten
Level: 2853
Class: Shield Monkey

Joined: Sat Nov 14, 2009 8:20 pm
Post Re: Proposed PvP modification: Require a HQ
Maybe make a buildable team aura for PvP, so you can't just drop a HQ and automatically start pvping

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Wed Jun 16, 2010 8:50 pm
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Post Re: Proposed PvP modification: Require a HQ
Threaten wrote:
Maybe make a buildable team aura for PvP, so you can't just drop a HQ and automatically start pvping


Way to ruin uni resets. ^.^

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Tallon wrote:
didnt put much effort into like i said was just an idea if you guys like it ill do it properly but wasnt gonna fuck about for an hour or so just to say fuck it no one likes it

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Wed Jun 16, 2010 9:44 pm
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Team: The Forgotten Colonies
Main: Llessur
Level: 2808
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Joined: Sun Nov 20, 2005 4:26 pm
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Post Re: Proposed PvP modification: Require a HQ
Threaten

HQ kits have high visability and even with stealth augs they will still be visible from a few k to normal ships.

The number of bases in a gal is shown on your map, if there is an extra one then its time to call in your teams radar seer.

I like the idea of someone trying to hide their HQ.

It would be a good idea though if you a given teams gals were colour coded on your map.

Trevor

I am not sure what u meant by "caching" but the the prohibition on laying secret caches only applies when you lay them to make it impossible for someone else to own a galaxy.


Thu Jun 17, 2010 12:17 am
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Team: Zephyr
Main: Klor
Level: 2211
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Joined: Mon Aug 27, 2007 9:13 am
Post Re: Proposed PvP modification: Require a HQ
I tend to agree with the overall idea after all all pirates need a home too.


Thu Jun 17, 2010 12:41 am
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Team: Dark Traders
Main: Threaten
Level: 2853
Class: Shield Monkey

Joined: Sat Nov 14, 2009 8:20 pm
Post Re: Proposed PvP modification: Require a HQ
Russell wrote:
Threaten

HQ kits have high visability and even with stealth augs they will still be visible from a few k to normal ships.

The number of bases in a gal is shown on your map, if there is an extra one then its time to call in your teams radar seer.

I like the idea of someone trying to hide their HQ.

It would be a good idea though if you a given teams gals were colour coded on your map.

Trevor

I am not sure what u meant by "caching" but the the prohibition on laying secret caches only applies when you lay them to make it impossible for someone else to own a galaxy.

I didn't say anything about the stealth :p

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Thu Jun 17, 2010 8:40 am
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