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Tobal
Team:
Main: Cancel
Level: 3 Class:
None
Joined: Sat May 28, 2005 9:04 pm
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Re: Revisiting Fertile Parasites
How about 1k times the tech of the sludger is the maximun damage for a sludger?
_________________ Unfortunately, I wish to advocate the spreading of the "I'M NOT TOBAL" song.
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Thu May 27, 2010 1:03 pm |
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timonmaster
Team:
Main: Cheesey Burger
Level: 1885 Class:
Engineer
Joined: Wed Aug 06, 2008 12:35 pm
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Re: Revisiting Fertile Parasites
The Voomy One wrote: The whole point is to remove the unlimited damage. and that whole point is something that we dont want removed
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Thu May 27, 2010 2:23 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Revisiting Fertile Parasites
The Voomy One wrote: The whole point is to remove the unlimited damage. And make it unlimitedly useless?
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Thu May 27, 2010 2:42 pm |
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pip8786
Site Admin / Dev Team
Team:
Main: PhoenixSun2
Level: 1392 Class:
Shield Monkey
Joined: Mon Jan 03, 2005 12:07 am
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Re: Revisiting Fertile Parasites
trevor54 wrote: The Voomy One wrote: The whole point is to remove the unlimited damage. And make it unlimitedly useless? The T6 weapons will be useless against good bases, but there will then be higher tech ones that will do much more damage.
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Thu May 27, 2010 3:04 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Revisiting Fertile Parasites
pip8786 wrote: trevor54 wrote: The Voomy One wrote: The whole point is to remove the unlimited damage. And make it unlimitedly useless? The T6 weapons will be useless against good bases, but there will then be higher tech ones that will do much more damage. Thats somewhat of good news. Question, What will be their max output?
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
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Thu May 27, 2010 3:17 pm |
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pip8786
Site Admin / Dev Team
Team:
Main: PhoenixSun2
Level: 1392 Class:
Shield Monkey
Joined: Mon Jan 03, 2005 12:07 am
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Re: Revisiting Fertile Parasites
Jeff has made a T18 one that currently does 150 max DPS before augs and skills. If you switch between that and a regular weapon you'd beef your DPS pretty well. This is strong against ships but weak against bases.
We are going to add base only parasites that do a lot more damage and have other effects. The one jeff is adding will do tons of DPS and will also multiply base shield bank by .99 per bug (and has a long half life). We're currently testing this on test.
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Thu May 27, 2010 3:36 pm |
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Rhezmyn
Team:
Main: Rhezmyn
Level: 1921 Class:
Engineer
Joined: Wed Feb 18, 2009 1:44 am
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Re: Revisiting Fertile Parasites
pip8786 wrote: Jeff has made a T18 one that currently does 150 max DPS before augs and skills. If you switch between that and a regular weapon you'd beef your DPS pretty well. This is strong against ships but weak against bases.
We are going to add base only parasites that do a lot more damage and have other effects. The one jeff is adding will do tons of DPS and will also multiply base shield bank by .99 per bug (and has a long half life). We're currently testing this on test. This is on live currently. Something happen, or was it a patch that nobody cared to update us on? T18, 45 size.
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Thu May 27, 2010 9:36 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Revisiting Fertile Parasites
Pretty sure jeff patched some changes in as some weird things were happening.
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Thu May 27, 2010 11:01 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Revisiting Fertile Parasites
Our data files got accidentally patched today when the server crashed without a corresponding code patch, which included adding some of the new parasite weapons to the dg drop list. But I reverted the parasite data to fix a problem with the ice sludger without the code patch, so the new parasite weapon won't work correctly until we do a normal patch, since it's missing it's proper parasite. I think it just defaults to a blowworm right now since it doesn't have it's new parasite on live yet.
Yes, we're also adding several new ant-base parasite weapons that are extremely powerful and the parasites are base-only which means they won't inject in non-bases. These things won't single-handedly destroy a base, but they can do a lot of DPS and also have very nice side effects which make bases weaker.
But before we add these new anti-base parasite weapons, I'm going to be adding the BP's for better base-only exterminators, Adonis through Annihilator.
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Fri May 28, 2010 1:00 am |
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flamingeffigy
Team:
Main: Budahead Charm
Level: 2298 Class:
Fleet Commander
Joined: Thu Sep 15, 2005 1:56 pm Location: deep, deep, very deep in space
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Re: Revisiting Fertile Parasites
Base ones sound nice
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Fri May 28, 2010 9:56 am |
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Mr Jiggles
Team:
Main: The Jiggly One
Level: 2 Class:
None
Joined: Wed Apr 07, 2010 2:14 am
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Re: Revisiting Fertile Parasites
Make the exterms take a lot of random tier 2 and 3 commods (depending on tech).
Kanga
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Fri May 28, 2010 11:24 am |
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villiroth
Team:
Main: norrath
Level: 1806 Class:
Seer
Joined: Mon Aug 27, 2007 12:28 pm Location: in my secret lair planing the downfall of mankind
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Re: Revisiting Fertile Parasites
I have one of the new parasite weapons, t18, and it sucks balls. Even without a pest controller and "refreshing" the stack on occasion it takes FOREVER to get 1k+ damage. These wont kill shit.
Revert back to the way they originally spread and keep everything else the same, beef the exterminators if you think the weapon is OP.
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Tue Jun 01, 2010 2:37 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Revisiting Fertile Parasites
But it takes damn forever to kill. It would be nice to poke 3 galaxies with this thing and watch the enemy figure out which is the real target.
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Tue Jun 01, 2010 4:42 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Revisiting Fertile Parasites
uh....the one with all the ships attacking the bases, perhaps?
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Tue Jun 01, 2010 5:03 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Revisiting Fertile Parasites
Demiser of D wrote: uh....the one with all the ships attacking the bases, perhaps? By the time they figure out, the siege kits are up and start to pop the defenders.
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Tue Jun 01, 2010 5:09 pm |
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