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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: More skilled AI
Dubgasim wrote: People asked for peri to be harder, admins responded with harder AI No, actually not a single fucking person requested it be made harder for last couple unis, because that was when they made it harder.
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Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Tue Jan 25, 2011 8:20 am |
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VatFF
Team:
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
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Re: More skilled AI
i wanted it to be harder
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JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Tue Jan 25, 2011 8:24 am |
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syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
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Re: More skilled AI
Idk, yesterday I tried rosies and they were quite hard then server was down and now they seem to be quite easy again.Altho they still have class skills coz forgones sit around me and analyse me >.<
_________________ Original Sybir /GodSteel My custom shader
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Tue Jan 25, 2011 8:26 am |
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Uth Matar
Team:
Main: Uth Matar
Level: 2466 Class:
Engineer
Joined: Mon Apr 16, 2007 7:41 am Location: ExZagreb,Croatia~jetzt Potsdam,Germany
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Re: More skilled AI
People asked for Peril space to be harder not for DGs to be harder . I refuse to take more then fleeting interest in this problem cos it is the same we have over and over in SS . For lack of devs interest and motivation we get harder and harder older content instead of hard new content . They did it bf and they will do it again . Just make DGs DF400+ and make then really hard and leave the old crap for new players if there are any ... And rewards should reflect the difficulty with some unique drops that are used and needed by everyone in low lvl dgs so new ppl can make money DGing . Hey but this is logic and reason - something SS devs lost together with connection to realty .
_________________ Curiosity killed the cat . *Est Sularas oth Mithas* Thx k-2 FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a The Voomy One :Uth Matar is correct!
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Tue Jan 25, 2011 8:44 am |
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syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
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Re: More skilled AI
syberian wrote: Idk, yesterday I tried rosies and they were quite hard then server was down and now they seem to be quite easy again.Altho they still have class skills coz forgones sit around me and analyse me >.< On 2nd thought, I think that ice picks are broken cunts now v_V
_________________ Original Sybir /GodSteel My custom shader
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Tue Jan 25, 2011 10:26 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: More skilled AI
Forgone = Broken Sniper Ice Pick = Broken Zerker GBattleS = Broken Gunner Vulture = Speculation that it's a SD. Platform = Do we even want to go there?
_________________ Axis Industries
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Tue Jan 25, 2011 10:31 am |
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syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
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Re: More skilled AI
Hopefully they didn't give platforms base gear and StM.
_________________ Original Sybir /GodSteel My custom shader
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Tue Jan 25, 2011 10:32 am |
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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: More skilled AI
Battlecruiser23 wrote: Forgone = Broken Sniper Ice Pick = Broken Zerker GBattleS = Broken Gunner Vulture = Speculation that it's a SD. Platform = Do we even want to go there? I haven't even been in PSpace yet, but Forgone is epic for Sniper.
./idea, undo this change, roll around next uni:
Increase perilous space (like upto DF500). Nerf these AI a bit, and stick them in there (DF420-500)
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Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Tue Jan 25, 2011 10:32 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: More skilled AI
It wouldn't be that bad for what you suggested, but sticking them down where everyone and their mother will get shot...bad ideas.
On the other hand, Goblins are now cooler! Destruction skill ftw!
_________________ Axis Industries
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Tue Jan 25, 2011 10:35 am |
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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: More skilled AI
Battlecruiser23 wrote: It wouldn't be that bad for what you suggested, but sticking them down where everyone and their mother will get shot...bad ideas. The idea is that the higher level, better skilled players can go there to level.
_________________
Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Tue Jan 25, 2011 10:39 am |
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syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
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Re: More skilled AI
Btw mf forgones get sniper skills too?
_________________ Original Sybir /GodSteel My custom shader
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Tue Jan 25, 2011 10:48 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: More skilled AI
jeff mc beth wrote: Battlecruiser23 wrote: It wouldn't be that bad for what you suggested, but sticking them down where everyone and their mother will get shot...bad ideas. The idea is that the higher level, better skilled players can go there to level.I know what you said, but high levels like Trevor don't level on Ice Picks, whether or not they are now tougher than pre-beef MFR's.
_________________ Axis Industries
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Tue Jan 25, 2011 11:18 am |
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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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Re: More skilled AI
people wanted it harder. through new AI, or larger amounts of current AI
a beef was THE LAST FUCKING THING ANYONE WANTED.
new AI would be fun to kill
more of the same AI would mean more XP without having to camp a DG for it
beefed AI? noone benefits from that... the same content being made harder just pisses people off
SS relies on an effort/reward system, when the effort is increased without the reward, people get seriously pissed off because they have to do more to get what they had before anyway, adding new AI or increasing numbers of current AI is ALWAYS A BETTER OPTION THAN FUCKING OVER THE effort/reward system
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
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Tue Jan 25, 2011 2:30 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: More skilled AI
OK, I'll roll back the skills a bit.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue Jan 25, 2011 2:37 pm |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: More skilled AI
JeffL wrote: OK, I'll roll back the skills a lot. Thanks Jeff.
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Tue Jan 25, 2011 2:41 pm |
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