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Team: Strawberry Pancakes
Main: shawn - mccall
Level: 2411
Class: Fleet Commander

Joined: Sun Jan 06, 2008 12:53 am
Post Re: More skilled AI
Dubgasim wrote:
People asked for peri to be harder, admins responded with harder AI :)

No, actually not a single fucking person requested it be made harder for last couple unis, because that was when they made it harder.

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Neba wrote:
BLACK PEOPLE DON'T GET RICE

andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Tue Jan 25, 2011 8:20 am
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Team: UnderDawgs
Main: FFs V
Level: 3006
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Joined: Sat Apr 25, 2009 4:33 am
Post Re: More skilled AI
i wanted it to be harder :lol:

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Tue Jan 25, 2011 8:24 am
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Team: Evo
Main: Savak
Level: 20
Class: None

Joined: Sat Jul 31, 2010 4:58 am
Post Re: More skilled AI
Idk, yesterday I tried rosies and they were quite hard then server was down and now they seem to be quite easy again.Altho they still have class skills coz forgones sit around me and analyse me >.<

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Tue Jan 25, 2011 8:26 am
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Team: PrimalDecus
Main: Uth Matar
Level: 2466
Class: Engineer

Joined: Mon Apr 16, 2007 7:41 am
Location: ExZagreb,Croatia~jetzt Potsdam,Germany
Post Re: More skilled AI
People asked for Peril space to be harder not for DGs to be harder .
I refuse to take more then fleeting interest in this problem cos it is the same we have over and over in SS . For lack of devs interest and motivation we get harder and harder older content instead of hard new content .
They did it bf and they will do it again .
Just make DGs DF400+ and make then really hard and leave the old crap for new players if there are any ...
And rewards should reflect the difficulty with some unique drops that are used and needed by everyone in low lvl dgs so new ppl can make money DGing .
Hey but this is logic and reason - something SS devs lost together with connection to realty .

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Tue Jan 25, 2011 8:44 am
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Team: Evo
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Level: 20
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Joined: Sat Jul 31, 2010 4:58 am
Post Re: More skilled AI
syberian wrote:
Idk, yesterday I tried rosies and they were quite hard then server was down and now they seem to be quite easy again.Altho they still have class skills coz forgones sit around me and analyse me >.<

On 2nd thought, I think that ice picks are broken cunts now v_V

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Tue Jan 25, 2011 10:26 am
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
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Joined: Sat Dec 09, 2006 10:36 pm
Post Re: More skilled AI
Forgone = Broken Sniper
Ice Pick = Broken Zerker
GBattleS = Broken Gunner
Vulture = Speculation that it's a SD.
Platform = Do we even want to go there?

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Tue Jan 25, 2011 10:31 am
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Team: Evo
Main: Savak
Level: 20
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Joined: Sat Jul 31, 2010 4:58 am
Post Re: More skilled AI
Hopefully they didn't give platforms base gear and StM.

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Tue Jan 25, 2011 10:32 am
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Team: Capitalists
Main: Jeff Bobbo
Level: 2048
Class: Gunner

Joined: Sat Dec 08, 2007 4:19 pm
Location: Not where you are right now
Post Re: More skilled AI
Battlecruiser23 wrote:
Forgone = Broken Sniper
Ice Pick = Broken Zerker
GBattleS = Broken Gunner
Vulture = Speculation that it's a SD.
Platform = Do we even want to go there?

I haven't even been in PSpace yet, but Forgone is epic for Sniper.



./idea, undo this change, roll around next uni:

Increase perilous space (like upto DF500).
Nerf these AI a bit, and stick them in there (DF420-500)

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JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Tue Jan 25, 2011 10:32 am
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Team: Pax Romana
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Post Re: More skilled AI
It wouldn't be that bad for what you suggested, but sticking them down where everyone and their mother will get shot...bad ideas.

On the other hand, Goblins are now cooler! Destruction skill ftw!

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Tue Jan 25, 2011 10:35 am
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Team: Capitalists
Main: Jeff Bobbo
Level: 2048
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Joined: Sat Dec 08, 2007 4:19 pm
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Post Re: More skilled AI
Battlecruiser23 wrote:
It wouldn't be that bad for what you suggested, but sticking them down where everyone and their mother will get shot...bad ideas.

The idea is that the higher level, better skilled players can go there to level.

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Javatech wrote:
Battlecruiser23 wrote:
I am a Troll, ignore everything I say.

JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Tue Jan 25, 2011 10:39 am
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Team: Evo
Main: Savak
Level: 20
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Joined: Sat Jul 31, 2010 4:58 am
Post Re: More skilled AI
Btw mf forgones get sniper skills too?

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Tue Jan 25, 2011 10:48 am
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Team: Pax Romana
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Level: 1138
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Post Re: More skilled AI
jeff mc beth wrote:
Battlecruiser23 wrote:
It wouldn't be that bad for what you suggested, but sticking them down where everyone and their mother will get shot...bad ideas.

The idea is that the higher level, better skilled players can go there to level.


I know what you said, but high levels like Trevor don't level on Ice Picks, whether or not they are now tougher than pre-beef MFR's.

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Tue Jan 25, 2011 11:18 am
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Team: Eminence Front
Main: DemonBlood
Level: 1761
Class: Shield Monkey

Joined: Tue Jul 01, 2008 1:09 am
Post Re: More skilled AI
people wanted it harder. through new AI, or larger amounts of current AI

a beef was THE LAST FUCKING THING ANYONE WANTED.

new AI would be fun to kill

more of the same AI would mean more XP without having to camp a DG for it

beefed AI? noone benefits from that... the same content being made harder just pisses people off

SS relies on an effort/reward system, when the effort is increased without the reward, people get seriously pissed off because they have to do more to get what they had before anyway, adding new AI or increasing numbers of current AI is ALWAYS A BETTER OPTION THAN FUCKING OVER THE effort/reward system

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Tue Jan 25, 2011 2:30 pm
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: More skilled AI
OK, I'll roll back the skills a bit.

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Tue Jan 25, 2011 2:37 pm
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Team: Eminence Front
Main: Paximaximus
Level: 2572
Class: Engineer

Joined: Wed May 26, 2010 7:51 pm
Post Re: More skilled AI
JeffL wrote:
OK, I'll roll back the skills a lot.

Thanks Jeff.


Tue Jan 25, 2011 2:41 pm
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