|
It is currently Sat Jun 22, 2024 9:06 pm
|
Author |
Message |
jeff mc beth
Team: ![Capitalists Capitalists](http://www.starsonata.com/cimg/fp/db.png?id=4)
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
|
![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Content Update
Hard caps suck! Remove the base targeting cap!
_________________
Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
|
Tue Jun 15, 2010 7:24 pm |
|
![](./styles/sstheme/theme/images/spacer.gif) |
Tregish
Member
Team: ![Traders Traders](http://www.starsonata.com/cimg/fp/db.png?id=1473)
Main: KorGgenT
Level: 1877 Class:
Engineer
Joined: Sat Mar 11, 2006 1:16 am Location: DG 0.839
|
![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Content Update
I think so far everyone would agree on removing the base range cap, instead of nerfing tractors. I'd agree with this as well.
_________________ "Why be difficult, when with a little more effort you can be impossible?" "Just because we are mortal enemies, doesn't mean we can't be friends." - Retyu
JeffL wrote: It's all a scam! omg!!!!
|
Tue Jun 15, 2010 7:30 pm |
|
![](./styles/sstheme/theme/images/spacer.gif) |
Uth Matar
Team: ![PrimalDecus PrimalDecus](http://www.starsonata.com/cimg/fp/db.png?id=10562)
Main: Uth Matar
Level: 2466 Class:
Engineer
Joined: Mon Apr 16, 2007 7:41 am Location: ExZagreb,Croatia~jetzt Potsdam,Germany
|
![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Content Update
No removing base range cap is a wrong idea . To have "insane tractor range" you need to invest 6 ada sheet + ship commod +10 bil creds + gear (and you still can use only low lvl tractors cos no setting can power anything biggger ) . All that for ship you can use just for one situation (pvb) and only on drones or unattached bases , it is useless for anything else . You know how long you need to pull ambro or quafir drone 1k distance ? and if you have someone defending the place and pulling back it is next to impossible .
_________________ Curiosity killed the cat . *Est Sularas oth Mithas* Thx k-2 FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a The Voomy One :Uth Matar is correct!
|
Tue Jun 15, 2010 8:00 pm |
|
![](./styles/sstheme/theme/images/spacer.gif) |
Tregish
Member
Team: ![Traders Traders](http://www.starsonata.com/cimg/fp/db.png?id=1473)
Main: KorGgenT
Level: 1877 Class:
Engineer
Joined: Sat Mar 11, 2006 1:16 am Location: DG 0.839
|
![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Content Update
Uth Matar wrote: No removing base range cap is a wrong idea . To have "insane tractor range" you need to invest 6 ada sheet + ship commod +10 bil creds + gear (and you still can use only low lvl tractors cos no setting can power anything biggger ) . All that for ship you can use just for one situation (pvb) and only on drones or unattached bases , it is useless for anything else . You know how long you need to pull ambro or quafir drone 1k distance ? and if you have someone defending the place and pulling back it is next to impossible . Yes, it takes over an hour. but the problem is not the fact that it's expensive, the fact is that jeff doesn't want it to happen at all.
_________________ "Why be difficult, when with a little more effort you can be impossible?" "Just because we are mortal enemies, doesn't mean we can't be friends." - Retyu
JeffL wrote: It's all a scam! omg!!!!
|
Tue Jun 15, 2010 8:07 pm |
|
![](./styles/sstheme/theme/images/spacer.gif) |
Uth Matar
Team: ![PrimalDecus PrimalDecus](http://www.starsonata.com/cimg/fp/db.png?id=10562)
Main: Uth Matar
Level: 2466 Class:
Engineer
Joined: Mon Apr 16, 2007 7:41 am Location: ExZagreb,Croatia~jetzt Potsdam,Germany
|
![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Content Update
Why not ? It is just one more annoying thing you can do during pvb . It will not give you unfair advantage or anything . There are so many things wrong with this game atm and so many OP things in it . After 2 or 3 years Jeff has a real update with real new content (not just old one reshuffled ) and among 15 good things he puts one crapy one in . Why not just postpone that part ? or make it 10k range cap or postpone it ? If you can leave EAA , stealth SDs , crapy colision code , ass behemont ship , ada rad fields , titan drones ,lvl 100 agro bases , lvl 200 ambro drones , mikkel etc in game then certain there is room for uber tractor use
_________________ Curiosity killed the cat . *Est Sularas oth Mithas* Thx k-2 FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a The Voomy One :Uth Matar is correct!
|
Tue Jun 15, 2010 8:37 pm |
|
![](./styles/sstheme/theme/images/spacer.gif) |
trevor54
Team: ![Strawberry Pancakes Strawberry Pancakes](http://www.starsonata.com/cimg/fp/db.png?id=4475)
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
|
![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Content Update
Tregish wrote: Uth Matar wrote: No removing base range cap is a wrong idea . To have "insane tractor range" you need to invest 6 ada sheet + ship commod +10 bil creds + gear (and you still can use only low lvl tractors cos no setting can power anything biggger ) . All that for ship you can use just for one situation (pvb) and only on drones or unattached bases , it is useless for anything else . You know how long you need to pull ambro or quafir drone 1k distance ? and if you have someone defending the place and pulling back it is next to impossible . Yes, it takes over an hour. but the problem is not the fact that it's expensive, the fact is that jeff doesn't want it to happen at all.Not to mention if your pulling a base and some numb skull is spamming gravs...it has taken us over 12 hours to pull out one base. How is that broken? If it takes 12 hours..
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
|
Tue Jun 15, 2010 10:02 pm |
|
![](./styles/sstheme/theme/images/spacer.gif) |
Trouser23
Team: ![Strawberry Pancakes Strawberry Pancakes](http://www.starsonata.com/cimg/fp/db.png?id=4475)
Main: Turbinia
Level: 3112 Class:
Speed Demon
Joined: Sat Sep 08, 2007 2:32 pm
|
![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Content Update
not really a comment on anything here, but the pulling it back thing usually doesn't work to well. Especially if they do have the ada augs =P. Honestly pulling out can be done in base range too, for doubters. You need a resist dread, or whatever anything but the tractor shrimp in front to block shots. The grav dis things on bases i just learned about this uni, really all it did was per-long things. Wouldn't be sad to see that go. Really tweaks and stuff should not effect the base but the person in them...
I'll go back latter and read through and maybe respond to a few =/.
|
Tue Jun 15, 2010 10:20 pm |
|
![](./styles/sstheme/theme/images/spacer.gif) |
Zekk
Member
Team: ![Dark Traders Dark Traders](http://www.starsonata.com/cimg/fp/db.png?id=11075)
Main: Kyp
Level: 2610 Class:
Engineer
Joined: Mon Oct 25, 2004 8:49 pm Location: my desk
|
![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Content Update
|
Wed Jun 16, 2010 12:21 am |
|
![](./styles/sstheme/theme/images/spacer.gif) |
Arcis
Content Dev
Joined: Fri Jun 04, 2010 2:04 pm
|
![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Content Update
JeffL wrote: Crates of tweaks added to the DG loot drop tables Complete: Tweaks normally obtained as drops from various ai have had Crate versions created for them; added to a wide spectrum of DG's, appropriate to their danger factor.
Improvement to the survivability of Forcefield, Bubble, and support drones. Complete: Command and Control series of drones, Bubble Drones, Forcefield Generator Drones, and Fire Control Drones have all been given appropriately leveled gear, resists, functionality, and usage costs, in accordance to their tech levels and originally intended purposes.
Normalize radiation resistance on all drones so that it's in line with other resistances. Work in progress; ETA 2 weeks.
Improvements on the resistances of ruin, mission, and BP built drones. Work in progress; ETA 2 weeks.
Adding Tweak Factories for Engineers Design complete, implementation and balancing in progress; ETA 2 weeks.
Adding a set of mines for Seers (basically stealthy drones with warheads and debuffs.) Design and implementation complete, balancing in progress.
Adding tech 21 augs Currently under development. ETA 2-3 weeks.
Replacing the Wingship's in Liberty with a new type of ship that you can cap, but can't sell to AI bases. Complete; added a bit of flair to the new AI as well.
Also, the Paxian fighters that use IID's have had more appropriate engines installed; we received a tip that they were causing lag for some players.
|
Wed Jun 16, 2010 1:42 am |
|
![](./styles/sstheme/theme/images/spacer.gif) |
Mail
Team: ![Resident Evil Resident Evil](http://www.starsonata.com/cimg/fp/db.png?id=6706)
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
|
![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Content Update
Arcis wrote: JeffL wrote: Crates of tweaks added to the DG loot drop tables Complete: Tweaks normally obtained as drops from various ai have had Crate versions created for them; added to a wide spectrum of DG's, appropriate to their danger factor.
Improvement to the survivability of Forcefield, Bubble, and support drones. Complete: Command and Control series of drones, Bubble Drones, Forcefield Generator Drones, and Fire Control Drones have all been given appropriately leveled gear, resists, functionality, and usage costs, in accordance to their tech levels and originally intended purposes.
Normalize radiation resistance on all drones so that it's in line with other resistances. Work in progress; ETA 2 weeks.
Improvements on the resistances of ruin, mission, and BP built drones. Work in progress; ETA 2 weeks.
Adding Tweak Factories for Engineers Design complete, implementation and balancing in progress; ETA 2 weeks.
Adding a set of mines for Seers (basically stealthy drones with warheads and debuffs.) Design and implementation complete, balancing in progress.
Adding tech 21 augs Currently under development. ETA 2-3 weeks.
Replacing the Wingship's in Liberty with a new type of ship that you can cap, but can't sell to AI bases. Complete; added a bit of flair to the new AI as well.
Also, the Paxian fighters that use IID's have had more appropriate engines installed; we received a tip that they were causing lag for some players. I don't know who you are, but you're awesome.
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
|
Wed Jun 16, 2010 1:49 am |
|
![](./styles/sstheme/theme/images/spacer.gif) |
mitchell.haigh
Team: ![Strawberry Pancakes Strawberry Pancakes](http://www.starsonata.com/cimg/fp/db.png?id=4475)
Main: Laptop Boy
Level: 2982 Class:
Gunner
Joined: Mon Jul 06, 2009 8:16 am Location: Australia
|
![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Content Update
Will Paxian BattleFrigate be T21? and will there be a T21 Capital Ship Travel field to go with it? and is it made from BP or Ruin extracted?
_________________
|
Wed Jun 16, 2010 2:46 am |
|
![](./styles/sstheme/theme/images/spacer.gif) |
thecrazygamemaster
Team: ![Psionic Corps Psionic Corps](http://www.starsonata.com/cimg/fp/db.png?id=9532)
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
|
![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Content Update
Arcis wrote: JeffL wrote: Crates of tweaks added to the DG loot drop tables Complete: Tweaks normally obtained as drops from various ai have had Crate versions created for them; added to a wide spectrum of DG's, appropriate to their danger factor.
Improvement to the survivability of Forcefield, Bubble, and support drones. Complete: Command and Control series of drones, Bubble Drones, Forcefield Generator Drones, and Fire Control Drones have all been given appropriately leveled gear, resists, functionality, and usage costs, in accordance to their tech levels and originally intended purposes.
Normalize radiation resistance on all drones so that it's in line with other resistances. Work in progress; ETA 2 weeks.
Improvements on the resistances of ruin, mission, and BP built drones. Work in progress; ETA 2 weeks.
Adding Tweak Factories for Engineers Design complete, implementation and balancing in progress; ETA 2 weeks.
Adding a set of mines for Seers (basically stealthy drones with warheads and debuffs.) Design and implementation complete, balancing in progress.
Adding tech 21 augs Currently under development. ETA 2-3 weeks.
Replacing the Wingship's in Liberty with a new type of ship that you can cap, but can't sell to AI bases. Complete; added a bit of flair to the new AI as well.
Also, the Paxian fighters that use IID's have had more appropriate engines installed; we received a tip that they were causing lag for some players. ^ Thank god, now i can finally bring them on team runs ![Very Happy :D](./images/smilies/icon_biggrin.gif)
_________________
JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
|
Wed Jun 16, 2010 4:19 am |
|
![](./styles/sstheme/theme/images/spacer.gif) |
SSGamer
Joined: Thu Jan 10, 2008 9:24 pm
|
![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Content Update
People have been bitching enough about tractors, so I won't pitch in, but: JeffL wrote: New Paxian Battlefrigate cap ship being added
A name like that? Really? I'd expect something like "Paxian Galactica" or whatever would fit in much better with the current Paxian ship line (Prismatica - Celestica - Selenologica - Astronomica) then "Battlefrigate", which just sounds...ew. I could come up with a much better name in 10 minutes or less...
|
Wed Jun 16, 2010 5:13 am |
|
![](./styles/sstheme/theme/images/spacer.gif) |
thecrazygamemaster
Team: ![Psionic Corps Psionic Corps](http://www.starsonata.com/cimg/fp/db.png?id=9532)
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
|
![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Content Update
Actually Paxian Galactica has a nice ring to it... And its a nice spoof of Battlestar Galactica.
_________________
JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
|
Wed Jun 16, 2010 5:39 am |
|
![](./styles/sstheme/theme/images/spacer.gif) |
Battlecruiser23
over 9000!
Team: ![Pax Romana Pax Romana](http://www.starsonata.com/cimg/fp/db.png?id=13330)
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
|
![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Content Update
There is a difference between the exploration vessels that the Paxians used and retrofitted for combat, and the Paxian Fleet. It also sounds in line: Battlefrigate Battlecruiser Battleship I will hope this will be the eventual case, as the Humans have 6 capships(7 if Ismail is a human). The use of naval terms within an actual war fleet makes it seem more combat ready and intimidating to the enemy. Battleship sounds a lot meaner than Galactica. The Great White Fleet was a splendid American Battleship Fleet that sailed on a worldwide trip to promote peace and aid. However, in contract, while it may have looked powerful, each an every ship were outdated. HMS Dreadnought was launched 3 years ago and made all Pre-Dreadnoughts, which included the Great White Fleet, obsolete in one stroke. The British fleets were beginning to adopt a more modern(and steel gray coloring) militaristic look in the eyes of the world. http://en.wikipedia.org/wiki/Great_White_Fleethttp://en.wikipedia.org/wiki/HMS_Dreadnought_(1906)
_________________ Axis Industries
|
Wed Jun 16, 2010 6:06 am |
|
![](./styles/sstheme/theme/images/spacer.gif) |
|
Who is online |
Users browsing this forum: No registered users and 5 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|