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Joined: Fri May 21, 2010 1:31 am
Post Re: Revisiting Fertile Parasites
The Voomy One wrote:
Allowing a single Seer with a tech 6 weapon to destroy high tech bases with a single shot and no risk to himself is one of the most retarded features of the game. Stop crying over pointless things. That's the only thing parasite weapons are used for these days so 95% of you wont even notice the difference. You are just complaining because you like to complain.


Why did you single seer out? Any class could do that.. And its only against bases with retarded owners. :P

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Tallon wrote:
didnt put much effort into like i said was just an idea if you guys like it ill do it properly but wasnt gonna fuck about for an hour or so just to say fuck it no one likes it

thats how this game was made


Wed May 26, 2010 2:09 am
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Post Re: Revisiting Fertile Parasites
Because I can use my seer to slip past apollo eye geared bases. :)

Edit: Might have been just an Achilles radar, but still, 6 stm bases I slipped past, I'd think someone who invested in a grand total of 46+ stm bases spread across his galaxies would have good stuff to poke you with.

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Wed May 26, 2010 2:59 am
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Team: Dark Traders
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Joined: Sat Nov 14, 2009 8:20 pm
Post Re: Revisiting Fertile Parasites
The Voomy One wrote:
Allowing a single Seer with a tech 6 weapon to destroy high tech bases with a single shot and no risk to himself is one of the most retarded features of the game. Stop crying over pointless things. That's the only thing parasite weapons are used for these days so 95% of you wont even notice the difference. You are just complaining because you like to complain.

Allowing a single seer with a neurobound weapon that can destroy slaves and pumps is one of the most retarded features of the game.

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Wed May 26, 2010 1:47 pm
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Team: PrimalDecus
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Joined: Mon Apr 16, 2007 7:41 am
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Post Re: Revisiting Fertile Parasites
idc about the change even do it was fine IMO .
I think ppl complain so much not cos they like it but cos it feels like it is all we do in last year . We just got revised same old things either beefed or nerfed . We do need new content badly , not promises even if .
btw you know a year passed since C2 webpage is up ?XD Fall is in few months again :)))

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Wed May 26, 2010 4:29 pm
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Post Re: Revisiting Fertile Parasites
This is a bad idea for several reasons. First off it makes bases even more powerful, if your to lazy to put a ace pest you deserve for it to die, bottom line.

In the long run this is a bad idea because its not broken in the first place. Not sure if you know this jeff, but Ice sludge/Jelly spitter are the only ones that can actually kill a base. The Fire things dont do hardly anything.

Once again, dont fix a non-broken system. You can disagree with me, its your game, in respect is placing an ace pest on your boss that hard?

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Wed May 26, 2010 5:37 pm
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Post Re: Revisiting Fertile Parasites
Ares Exterm. I think there will be fertile Nanite later on, which bypasses Ace Pest Control.

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Wed May 26, 2010 6:30 pm
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Post Re: Revisiting Fertile Parasites
A lot of people are missing the point. Currently parasites such as ice sludge are either completely useless or extremely overpowered. What Jeff is trying to do is make them useful, but not overpowered. If we just put an awesome exterminator on every boss, and everyone puts one on their base, then parasites might as well not even exist in the game.


Wed May 26, 2010 9:52 pm
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Joined: Fri May 21, 2010 1:31 am
Post Re: Revisiting Fertile Parasites
HAL wrote:
A lot of people are missing the point. Currently parasites such as ice sludge are either completely useless or extremely overpowered. What Jeff is trying to do is make them useful, but not overpowered. If we just put an awesome exterminator on every boss, and everyone puts one on their base, then parasites might as well not even exist in the game.


That's true, but fortunately people make mistakes and sometimes forget to put ace pests on bases.

And apparently on ubers, too.

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CIC wrote:
Tallon wrote:
didnt put much effort into like i said was just an idea if you guys like it ill do it properly but wasnt gonna fuck about for an hour or so just to say fuck it no one likes it

thats how this game was made


Wed May 26, 2010 10:17 pm
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Post Re: Revisiting Fertile Parasites
Maybe i missed it , but it will do a max of 50 dps? Thats helpful.

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Wed May 26, 2010 11:44 pm
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Post Re: Revisiting Fertile Parasites
He says one day in the future they will be helpful Xd .

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Thu May 27, 2010 12:32 am
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Post Re: Revisiting Fertile Parasites
trevor54 wrote:
Maybe i missed it , but it will do a max of 50 dps? Thats helpful.

you might break a zebu's regen if you're lucky. i've always wanted to kill one at level 1790.

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Thu May 27, 2010 12:34 am
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Post Re: Revisiting Fertile Parasites
trevor54 wrote:
Maybe i missed it , but it will do a max of 50 dps? Thats helpful.


No. Jeff can change it to where one sludge can do 300 or 500 DPS, or any number he wishes.

500 DPS per one Sludge of 50 to 100 Sludge in a base could be fun,

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Thu May 27, 2010 1:02 am
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Post Re: Revisiting Fertile Parasites
Jeff has struck again :(


Thu May 27, 2010 1:38 am
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Post Re: Revisiting Fertile Parasites
I was under the impression that it would double as normal up to 50, then just increase by 50 each time. That way the DPS is still unlimited, but restrained.

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Thu May 27, 2010 11:50 am
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Post Re: Revisiting Fertile Parasites
The whole point is to remove the unlimited damage.

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Thu May 27, 2010 1:01 pm
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