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LoneWolf
Joined: Sat Feb 28, 2004 3:49 am
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: February 16th 2009 - Dev Update 3
Easy to make them not attack bases / slaves once a galaxy is owned though.
As long as that's done I don't see a problem.
I'm more concerned that it's already a problem that we have ubers going into player owned systems and without any work that player getting a ship commod / etc. Although it was considered a bug this universe as far as I remember it should be made sure that it doesn't happen.
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Tue Feb 17, 2009 3:34 pm |
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TerryD
Team: ![Starborn Starborn](http://www.starsonata.com/cimg/fp/db.png?id=9455)
Main: Thanar
Level: 1700 Class:
None
Joined: Sun Nov 21, 2004 4:37 pm
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: February 16th 2009 - Dev Update 3
Quote: Easy to make them not attack bases / slaves once a galaxy is owned though. As long as that's done I don't see a problem. If most gals with high-level AI are located in buildable space, there will still be issues/problems even if the AI don't suicide on bases: - Players levelling off AI (that are otherwise out of their league) while a base heals them continuously. - Bases killing AI once the AI attack a player of the same team in the galaxy. - Players taking out roaming Uber AI using either of the above two techniques. Thanar
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Tue Feb 17, 2009 5:59 pm |
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Markoz
Team: ![None None](http://www.starsonata.com/cimg/fp/db.png?id=0)
Main: Pure Evil
Level: 2837 Class:
Shield Monkey
Joined: Fri Dec 31, 2004 7:20 am Location: UK > Wales > Bin+ computer with boardband :p
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: February 16th 2009 - Dev Update 3
why can't the ubers be put inside dgs like, 3 dgs that hold marco but all 3 will have the same timer so players can't camp all 3 etc... or make it bases ignore ubers. Which would lead to perminate drones being healed to kill ubers :/ , or!! make perminate drones and bases ignore ubers and ubers ignore bases and perminate drones. It would work ![Smile :)](./images/smilies/icon_smile.gif) But 1 prob is tho the bases will be healing players to kill the ai. Will still need the firepower tho on the player side. (would make things more even and team orginised) sry for bad gramma ><
_________________
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Tue Feb 17, 2009 6:09 pm |
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Antilochus
Team: ![Twilight Twilight](http://www.starsonata.com/cimg/fp/db.png?id=1518)
Main: Dusky
Level: 1636 Class:
Berserker
Joined: Mon Sep 13, 2004 1:34 pm Location: Manchester, UK
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: February 16th 2009 - Dev Update 3
With this new client I've found that when I kill an AI, about 2/3 of the time it'll crash my client at the time when the AI dies (or possibly a split second afterwards I'm not sure). What's more, it'll also crash anyone in the galaxy at the same time even if they weren't involved in the kill.
Hope this helps,
Dusky.
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Tue Feb 17, 2009 7:44 pm |
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trevor54
Team: ![Strawberry Pancakes Strawberry Pancakes](http://www.starsonata.com/cimg/fp/db.png?id=4475)
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: February 16th 2009 - Dev Update 3
My SS on test server is overflowing by alot...With the following items IIIIIIIIIIIIIIIIIIICurrent IIIIIIIIIIIIIITest IIIIIIIIIIIIIIDifference
Achilles LaserI 12,000 IIIIIIIIIIIII43,700 IIIIIIIIIIIIII31700 Mag lllllllllllllllllllllllll20,000 lllllllllllllllllll37,600lllllllllllllllllllllll 17600 Pulselllllllllllllllllll 20,000 lllllllllllllllllllll27,000 lllllllllllllllllllllll7000 Adoins Laser ll1.3 iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii5.6 iiiiiiiiiiiiiiiiiiiiiiiiii4.3 Magiiiiiiiiiiiiiiiiiii 3iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii 4150 iiiiiiiiiiiiiiiiiiiiiii1.150 Ambro Laseriiiii 5 iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii13iiiiiiiiiiiiiiiiiiiiiiiiiiiiiii 8 Lboltiiiiiiiiiiiiiiiiii 6 iiiiiiiiiiiiiiiiiiiiiiiiiiiiiii161,350iiiiiiiiiiiiiiiiiiiiiii 161,344 Anni cannon iiiii16 iiiiiiiiiiiiiiiiiiiiiiiiiiii712,838iiiiiiiiiiiiiiiiiiiiiii 696,838 Ada Superlaseri 24 iiiiiiiiiiiiiiiiiiiiiiiii63,200iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii 39.2 Cannon iiiiiiiiiiii24iiiiiiiiiiiiiiiiiiiiiiiiiii 1,012,719 iiiiiiiiiiiiiiiiiiiiiiii988,719
Keep in mind these are just some of the items, and with the decent increase to hull we received it doesn't come close to the problem at hand
I know stuff isn't final, But this is beyond insanity....
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Tue Feb 17, 2009 7:46 pm |
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Xanu
Team: ![Strawberry Pancakes Strawberry Pancakes](http://www.starsonata.com/cimg/fp/db.png?id=4475)
Main: Jiraque
Level: 3763 Class:
Shield Monkey
Joined: Tue Jan 25, 2005 4:25 pm Location: The Lyceum
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: February 16th 2009 - Dev Update 3
Some of the base gear increases by factors well over 10, while high end Singularity Spheres gained maybe 1/4th of their total hull at best. This is utterly ridiculous. Why should any base weapon be one million size?
_________________ Burning angel wings to dust
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Tue Feb 17, 2009 8:29 pm |
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trevor54
Team: ![Strawberry Pancakes Strawberry Pancakes](http://www.starsonata.com/cimg/fp/db.png?id=4475)
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: February 16th 2009 - Dev Update 3
Whats funny is i got a 400k hull space on my SS and 7k on my DF+, how do i move that?
how much do things weight..
Ada heavy cannon 759MILLION Compared to the 10mil weight on live...The Ada Heavy cannon is he SAME dps, as the Anni, So lets see they both have a decent tweak yet one cost 10x the amount to build yet there the same dps, what is the point anymore?
And your not re balancing engines? This is a joke.
Can we check the formulas, Because that is wow..Just wow..
Can someone justify this?
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Tue Feb 17, 2009 8:37 pm |
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pip8786
Site Admin / Dev Team
Team: ![Eminence Front Eminence Front](http://www.starsonata.com/cimg/fp/db.png?id=7084)
Main: PhoenixSun2
Level: 1392 Class:
Shield Monkey
Joined: Mon Jan 03, 2005 12:07 am
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: February 16th 2009 - Dev Update 3
Engines are to be rebalanced after the reset. We don't have time to do them yet. Wait to post specific items til we finish the rebalance (hopefully wednesday) when i'll post a system by which you can give us feedback. Anything before that system will be ignored because it will be too chaotic (as trevor's post clearly demonstrates ![Razz :P](./images/smilies/icon_razz.gif) ).
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Tue Feb 17, 2009 9:28 pm |
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trevor54
Team: ![Strawberry Pancakes Strawberry Pancakes](http://www.starsonata.com/cimg/fp/db.png?id=4475)
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: February 16th 2009 - Dev Update 3
well rebalance the engines or keep the weight the same as on live, or you completley mess things up..
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Tue Feb 17, 2009 9:34 pm |
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pip8786
Site Admin / Dev Team
Team: ![Eminence Front Eminence Front](http://www.starsonata.com/cimg/fp/db.png?id=7084)
Main: PhoenixSun2
Level: 1392 Class:
Shield Monkey
Joined: Mon Jan 03, 2005 12:07 am
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: February 16th 2009 - Dev Update 3
trevor54 wrote: well rebalance the engines or keep the weight the same as on live, or you completley mess things up.. I didn't seem to have any issues piloting my ships, nor my slaves. If its just base gear your talking about, we'll have to look into that anyways.
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Tue Feb 17, 2009 9:53 pm |
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tzenda
Team: ![Death Mental Death Mental](http://www.starsonata.com/cimg/fp/db.png?id=6810)
Main: tzenda
Level: 1829 Class:
Fleet Commander
Joined: Fri Jan 04, 2008 8:25 pm
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: February 16th 2009 - Dev Update 3
my client also crashes after a kill
_________________ Your body is not a temple, Its an amusement park. Enjoy your time there!!
and did you ever notice the only thing all your dysfunctional relationships have in common is YOU? hmmm think about that one.
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Tue Feb 17, 2009 10:33 pm |
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Nuromishi
Team: ![Strawberry Pancakes Strawberry Pancakes](http://www.starsonata.com/cimg/fp/db.png?id=4475)
Main: Nuroshounin
Level: 833 Class:
Engineer
Joined: Sat Aug 21, 2004 6:48 pm Location: Hoboken, NJ
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: February 16th 2009 - Dev Update 3
This client as well crashes on all of my computers on load giving a generic Windows error message.
_________________ Fucking loot... Awesome character art by my friend Jee.
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Wed Feb 18, 2009 1:22 am |
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Dorin Nube
Team: ![Eminence Front Eminence Front](http://www.starsonata.com/cimg/fp/db.png?id=7084)
Main: Myrtok
Level: 1620 Class:
Speed Demon
Joined: Sun Jan 13, 2008 3:43 am
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: February 16th 2009 - Dev Update 3
Nuromishi wrote: This client as well crashes on all of my computers on load giving a generic Windows error message. Make sure you put it in your SS folder under program files. Make sure it looks like an SS icon. (for some reason mine came out as a blue and white square icon the first time I downloaded it. I deleted it and redownloaded, and it worked fine). Use the new Test icon to launch starsonata. On the login screen, click the "More" button. Where it says liberty.starsonata.com, change it to say test.starsonata.com.
_________________
pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done.
HAL wrote: You are greedy and ignorant, you can't have everything in life for free.
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Wed Feb 18, 2009 2:01 am |
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pip8786
Site Admin / Dev Team
Team: ![Eminence Front Eminence Front](http://www.starsonata.com/cimg/fp/db.png?id=7084)
Main: PhoenixSun2
Level: 1392 Class:
Shield Monkey
Joined: Mon Jan 03, 2005 12:07 am
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: February 16th 2009 - Dev Update 3
Dorin Nube wrote: Nuromishi wrote: This client as well crashes on all of my computers on load giving a generic Windows error message. Make sure you put it in your SS folder under program files. Make sure it looks like an SS icon. (for some reason mine came out as a blue and white square icon the first time I downloaded it. I deleted it and redownloaded, and it worked fine). Use the new Test icon to launch starsonata. On the login screen, click the "More" button. Where it says liberty.starsonata.com, change it to say test.starsonata.com. What he said.
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Wed Feb 18, 2009 8:51 am |
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Sitef
Team: ![Aidelon Aidelon](http://www.starsonata.com/cimg/fp/db.png?id=7548)
Main: deadbeat
Level: 2944 Class:
Fleet Commander
Joined: Sun Feb 10, 2008 8:22 am Location: Germany
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: February 16th 2009 - Dev Update 3
my client crashed after I entered the lion boss level in uz actually I think the whole server crashed at that time ^^
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Wed Feb 18, 2009 9:39 am |
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