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Joined: Sat Feb 28, 2004 3:49 am
Post Re: February 16th 2009 - Dev Update 3
Easy to make them not attack bases / slaves once a galaxy is owned though.

As long as that's done I don't see a problem.

I'm more concerned that it's already a problem that we have ubers going into player owned systems and without any work that player getting a ship commod / etc. Although it was considered a bug this universe as far as I remember it should be made sure that it doesn't happen.


Tue Feb 17, 2009 3:34 pm
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Team: Starborn
Main: Thanar
Level: 1700
Class: None

Joined: Sun Nov 21, 2004 4:37 pm
Post Re: February 16th 2009 - Dev Update 3
Quote:
Easy to make them not attack bases / slaves once a galaxy is owned though. As long as that's done I don't see a problem.


If most gals with high-level AI are located in buildable space, there will still be issues/problems even if the AI don't suicide on bases:

- Players levelling off AI (that are otherwise out of their league) while a base heals them continuously.
- Bases killing AI once the AI attack a player of the same team in the galaxy.
- Players taking out roaming Uber AI using either of the above two techniques.

Thanar


Tue Feb 17, 2009 5:59 pm
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Team: None
Main: Pure Evil
Level: 2837
Class: Shield Monkey

Joined: Fri Dec 31, 2004 7:20 am
Location: UK > Wales > Bin+ computer with boardband :p
Post Re: February 16th 2009 - Dev Update 3
why can't the ubers be put inside dgs like, 3 dgs that hold marco but all 3 will have the same timer so players can't camp all 3 etc...

or make it bases ignore ubers. Which would lead to perminate drones being healed to kill ubers :/ , or!! make perminate drones and bases ignore ubers and ubers ignore bases and perminate drones. It would work :)

But 1 prob is tho the bases will be healing players to kill the ai. Will still need the firepower tho on the player side. (would make things more even and team orginised)

sry for bad gramma ><

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Tue Feb 17, 2009 6:09 pm
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Team: Twilight
Main: Dusky
Level: 1636
Class: Berserker

Joined: Mon Sep 13, 2004 1:34 pm
Location: Manchester, UK
Post Re: February 16th 2009 - Dev Update 3
With this new client I've found that when I kill an AI, about 2/3 of the time it'll crash my client at the time when the AI dies (or possibly a split second afterwards I'm not sure). What's more, it'll also crash anyone in the galaxy at the same time even if they weren't involved in the kill.

Hope this helps,

Dusky.


Tue Feb 17, 2009 7:44 pm
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Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
Class: Shield Monkey

Joined: Wed Jul 12, 2006 10:01 pm
Location: Alabama
Post Re: February 16th 2009 - Dev Update 3
My SS on test server is overflowing by alot...With the following items
IIIIIIIIIIIIIIIIIIICurrent IIIIIIIIIIIIIITest IIIIIIIIIIIIIIDifference

Achilles LaserI 12,000 IIIIIIIIIIIII43,700 IIIIIIIIIIIIII31700
Mag lllllllllllllllllllllllll20,000 lllllllllllllllllll37,600lllllllllllllllllllllll 17600
Pulselllllllllllllllllll 20,000 lllllllllllllllllllll27,000 lllllllllllllllllllllll7000
Adoins Laser ll1.3 iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii5.6 iiiiiiiiiiiiiiiiiiiiiiiiii4.3
Magiiiiiiiiiiiiiiiiiii 3iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii 4150 iiiiiiiiiiiiiiiiiiiiiii1.150
Ambro Laseriiiii 5 iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii13iiiiiiiiiiiiiiiiiiiiiiiiiiiiiii 8
Lboltiiiiiiiiiiiiiiiiii 6 iiiiiiiiiiiiiiiiiiiiiiiiiiiiiii161,350iiiiiiiiiiiiiiiiiiiiiii 161,344
Anni cannon iiiii16 iiiiiiiiiiiiiiiiiiiiiiiiiiii712,838iiiiiiiiiiiiiiiiiiiiiii 696,838
Ada Superlaseri 24 iiiiiiiiiiiiiiiiiiiiiiiii63,200iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii 39.2
Cannon iiiiiiiiiiii24iiiiiiiiiiiiiiiiiiiiiiiiiii 1,012,719 iiiiiiiiiiiiiiiiiiiiiiii988,719


Keep in mind these are just some of the items, and with the decent increase to hull we received it doesn't come close to the problem at hand

I know stuff isn't final, But this is beyond insanity....

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Tue Feb 17, 2009 7:46 pm
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Team: Strawberry Pancakes
Main: Jiraque
Level: 3763
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Joined: Tue Jan 25, 2005 4:25 pm
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Post Re: February 16th 2009 - Dev Update 3
Some of the base gear increases by factors well over 10, while high end Singularity Spheres gained maybe 1/4th of their total hull at best. This is utterly ridiculous. Why should any base weapon be one million size?

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Tue Feb 17, 2009 8:29 pm
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Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
Class: Shield Monkey

Joined: Wed Jul 12, 2006 10:01 pm
Location: Alabama
Post Re: February 16th 2009 - Dev Update 3
Whats funny is i got a 400k hull space on my SS and 7k on my DF+, how do i move that?

how much do things weight..

Ada heavy cannon 759MILLION Compared to the 10mil weight on live...The Ada Heavy cannon is he SAME dps, as the Anni, So lets see they both have a decent tweak yet one cost 10x the amount to build yet there the same dps, what is the point anymore?

And your not re balancing engines? This is a joke.

Can we check the formulas, Because that is wow..Just wow..

Can someone justify this?

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might sound hard 4 u...but learn reading?

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Tue Feb 17, 2009 8:37 pm
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
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Joined: Mon Jan 03, 2005 12:07 am
Post Re: February 16th 2009 - Dev Update 3
Engines are to be rebalanced after the reset. We don't have time to do them yet. Wait to post specific items til we finish the rebalance (hopefully wednesday) when i'll post a system by which you can give us feedback. Anything before that system will be ignored because it will be too chaotic (as trevor's post clearly demonstrates :P ).


Tue Feb 17, 2009 9:28 pm
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Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
Class: Shield Monkey

Joined: Wed Jul 12, 2006 10:01 pm
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Post Re: February 16th 2009 - Dev Update 3
well rebalance the engines or keep the weight the same as on live, or you completley mess things up..

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might sound hard 4 u...but learn reading?

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Tue Feb 17, 2009 9:34 pm
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
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Joined: Mon Jan 03, 2005 12:07 am
Post Re: February 16th 2009 - Dev Update 3
trevor54 wrote:
well rebalance the engines or keep the weight the same as on live, or you completley mess things up..


I didn't seem to have any issues piloting my ships, nor my slaves. If its just base gear your talking about, we'll have to look into that anyways.


Tue Feb 17, 2009 9:53 pm
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Team: Death Mental
Main: tzenda
Level: 1829
Class: Fleet Commander

Joined: Fri Jan 04, 2008 8:25 pm
Post Re: February 16th 2009 - Dev Update 3
my client also crashes after a kill

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Tue Feb 17, 2009 10:33 pm
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Team: Strawberry Pancakes
Main: Nuroshounin
Level: 833
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Joined: Sat Aug 21, 2004 6:48 pm
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Post Re: February 16th 2009 - Dev Update 3
This client as well crashes on all of my computers on load giving a generic Windows error message.

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Wed Feb 18, 2009 1:22 am
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Team: Eminence Front
Main: Myrtok
Level: 1620
Class: Speed Demon

Joined: Sun Jan 13, 2008 3:43 am
Post Re: February 16th 2009 - Dev Update 3
Nuromishi wrote:
This client as well crashes on all of my computers on load giving a generic Windows error message.


Make sure you put it in your SS folder under program files.
Make sure it looks like an SS icon. (for some reason mine came out as a blue and white square icon the first time I downloaded it. I deleted it and redownloaded, and it worked fine).
Use the new Test icon to launch starsonata.
On the login screen, click the "More" button. Where it says liberty.starsonata.com, change it to say test.starsonata.com.

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Wed Feb 18, 2009 2:01 am
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
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Joined: Mon Jan 03, 2005 12:07 am
Post Re: February 16th 2009 - Dev Update 3
Dorin Nube wrote:
Nuromishi wrote:
This client as well crashes on all of my computers on load giving a generic Windows error message.


Make sure you put it in your SS folder under program files.
Make sure it looks like an SS icon. (for some reason mine came out as a blue and white square icon the first time I downloaded it. I deleted it and redownloaded, and it worked fine).
Use the new Test icon to launch starsonata.
On the login screen, click the "More" button. Where it says liberty.starsonata.com, change it to say test.starsonata.com.


What he said.


Wed Feb 18, 2009 8:51 am
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Team: Aidelon
Main: deadbeat
Level: 2944
Class: Fleet Commander

Joined: Sun Feb 10, 2008 8:22 am
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Post Re: February 16th 2009 - Dev Update 3
my client crashed after I entered the lion boss level in uz
actually I think the whole server crashed at that time ^^


Wed Feb 18, 2009 9:39 am
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