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Team: The Unforeseen Colonies
Main: your mother and i
Level: 2647
Class: Speed Demon

Joined: Sat May 14, 2005 12:27 pm
Location: upper marlboro maryland
Post Re: Some proposed beefs to Snipers
I demand aug reset

Since SD is now fucked up the ass on stealth and anyone actually with a hermes aug is too, wing4s all of that

Now i gotta reaug panther to go 700 speed to actually survive someone's damage tweak when they go faster than me, and I gotta reaug for way more shield, (alby), which adds vis
cool!

You know those times in ur stealth ship, going usually fast, to retrieve a commod or two from horrible rocky?

don't go too fast, or forgones will pwn ya on sight now. and on uni reset, ohh man ppl are gonna be pissed

And stealth issue aint fixed when you have zerkers and such cloaked without a Qa aug, so this suggestion isn't thought out, yet again


Wed Jan 20, 2010 2:28 pm
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Team: None
Main: thebattler36
Level: 1791
Class: Shield Monkey

Joined: Sun Apr 24, 2005 3:24 am
Location: Glasgow, Scotland
Post Re: Some proposed beefs to Snipers
kunta wrote:
I demand aug reset

Since SD is now fucked up the ass on stealth and anyone actually with a hermes aug is too, wing4s all of that

Now i gotta reaug panther to go 700 speed to actually survive someone's damage tweak when they go faster than me, and I gotta reaug for way more shield, (alby), which adds vis
cool!

You know those times in ur stealth ship, going usually fast, to retrieve a commod or two from horrible rocky?

don't go too fast, or forgones will pwn ya on sight now. and on uni reset, ohh man ppl are gonna be pissed

And stealth issue aint fixed when you have zerkers and such cloaked without a Qa aug, so this suggestion isn't thought out, yet again


Zerkers dont run away at 500+ speed.

Stealth ships losing cloaking isnt really a problem. you can always fly around AI,

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Wed Jan 20, 2010 2:42 pm
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Team: The Unforeseen Colonies
Main: your mother and i
Level: 2647
Class: Speed Demon

Joined: Sat May 14, 2005 12:27 pm
Location: upper marlboro maryland
Post Re: Some proposed beefs to Snipers
ok so zerkers cloaking without -vis augs is ok now?
shield monks etc?

you want to say left when i say right, but you don't make sense with your arguments here. you know damn well people use stealth travel ships for a REASON


Wed Jan 20, 2010 2:45 pm
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Team: The Unforeseen Colonies
Main: your mother and i
Level: 2647
Class: Speed Demon

Joined: Sat May 14, 2005 12:27 pm
Location: upper marlboro maryland
Post Re: Some proposed beefs to Snipers
And i think its feasible to give all SD's an aug reset
and since it isn't affecting you, you don't need an aug reset


Wed Jan 20, 2010 2:47 pm
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Team: None
Main: thebattler36
Level: 1791
Class: Shield Monkey

Joined: Sun Apr 24, 2005 3:24 am
Location: Glasgow, Scotland
Post Re: Some proposed beefs to Snipers
kunta wrote:
ok so zerkers cloaking without -vis augs is ok now?
shield monks etc?

you want to say left when i say right, but you don't make sense with your arguments here. you know damn well people use stealth travel ships for a REASON


No, I'm saying people will get over not having stealth travel ships, because the ships are fast enough to get around things. And they'll be seen by ai 90 percent of the time anyway.

and SDs cloaking without vis augs is ok?

Zerkers arent even that stealthy with cloaks.

And that problem can be solved by giving zebras and lions more vis or reflectivity.


And i dont think theres any reason to give SDs an aug reset, 90 percent dont even have a stealth aug on their ship.

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Wed Jan 20, 2010 2:49 pm
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Team: The Unforeseen Colonies
Main: your mother and i
Level: 2647
Class: Speed Demon

Joined: Sat May 14, 2005 12:27 pm
Location: upper marlboro maryland
Post Re: Some proposed beefs to Snipers
You, for one, do not know what is involved in SD pvp

If i go 700, and you go 560
I can fly at you during damage tweak, effectively doing 2x the damage, and run afterwards because you are slower

you are totally visible now, meaning if you are slower, you die in pvp

and since you change something 'entirely' because of SDs, we don't get an aug reset?

We get killed at a greater ratio than winning against seers.
we get killed at a greater ratio than winning against MFs
we get killed at a greater ratio than winning against dread gunners
we get killed at a greater ratio than winning against FC with any type of skill

This is all WITH cloaks working the way they did

Panther tweak that reduces visibility won't do anything if i go 2.3x the speed of my ship?


Wed Jan 20, 2010 3:01 pm
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Team: The Forgotten Colonies
Main: Llessur
Level: 2808
Class: Engineer

Joined: Sun Nov 20, 2005 4:26 pm
Location: Feilding, New Zealand
Post Re: Some proposed beefs to Snipers
Lack of visability is not just a seer attribute, it is intergal to all classes.

We all need it particulaly if you travel in Perilous.


Wed Jan 20, 2010 3:16 pm
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Team: The Unforeseen Colonies
Main: your mother and i
Level: 2647
Class: Speed Demon

Joined: Sat May 14, 2005 12:27 pm
Location: upper marlboro maryland
Post Re: Some proposed beefs to Snipers
thebattler35 wrote:
kunta wrote:
ok so zerkers cloaking without -vis augs is ok now?
shield monks etc?

you want to say left when i say right, but you don't make sense with your arguments here. you know damn well people use stealth travel ships for a REASON


No, I'm saying people will get over not having stealth travel ships, because the ships are fast enough to get around things. And they'll be seen by ai 90 percent of the time anyway.

and SDs cloaking without vis augs is ok?
we are trying to fix mechanics on that now, not fuck people over

Zerkers arent even that stealthy with cloaks.
they can and are, currently, but we are trying to fix this

And that problem can be solved by giving zebras and lions more vis or reflectivity.
true, for them, yes

And i dont think theres any reason to give SDs an aug reset, 90 percent dont even have a stealth aug on their ship.
If you fuck our mechanics over, yes, its been a whole uni with these gay ass radar stats and to fuck over setups because you can't see us when we flee, or stalk, means you fuck over everything that flies fast, this is wrong

I am not even talking about SD ships with a cloak aug, but those people are included. I was talking about augging and speed issues. And based off of mechanics, some SDs sacrificed speed because they had stealth. Now that they don't get stealth, if this bs is implimented, any SD without 700 speed, gets killed by SD's who go faster than them, if they can be seen at all times




*Sigh*, fuck man.. stop.. just stop.. I'm tired of typing


Wed Jan 20, 2010 3:24 pm
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Team: Scy Logistics
Main: Grape
Level: 1306
Class: Seer

Joined: Sat Dec 05, 2009 10:06 pm
Location: Ohio
Post Re: Some proposed beefs to Snipers
So any scout with low vis atm will have like 5000 vis after this nerf?


i got an idea, since you admins are into nerfing things, give all AI about 99.99% resist to everything, and make all players have 1 shield, 1 energy, weapons that take 500000 enregy, -999999999% resists, 0 hull, 5 speed, and weigh 8bill.

there, all players are useless and nothing we say or do matters.

yay.

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Wed Jan 20, 2010 4:02 pm
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Main: Demiser of D
Level: 20
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Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Some proposed beefs to Snipers
Cant you guys see that a SD that goes 560 speed being cloaked is broken? In any case, you can slow down, cloak, and surprise them that way.

As for scout ships, they allready go uber fast, im pretty sure that you can dodge anything that gets thrown at you. And if a drop shoots you, you slow down, you activate your cloak, and things are no different than they are now.

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Wed Jan 20, 2010 4:08 pm
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Team: Scy Logistics
Main: Grape
Level: 1306
Class: Seer

Joined: Sat Dec 05, 2009 10:06 pm
Location: Ohio
Post Re: Some proposed beefs to Snipers
except any good cloak = over size 150.

that = stupid.

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Wed Jan 20, 2010 4:32 pm
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Team: The Unforeseen Colonies
Main: your mother and i
Level: 2647
Class: Speed Demon

Joined: Sat May 14, 2005 12:27 pm
Location: upper marlboro maryland
Post Re: Some proposed beefs to Snipers
Demiser of D wrote:
Cant you guys see that a SD that goes 560 speed being cloaked is broken? In any case, you can slow down, cloak, and surprise them that way.
you can't surprise another SD if your an SD unless you have damage tweak, and going 100 speed in order to stealth, means you won't catch up to your prey in time to damage tweak him

As for scout ships, they allready go uber fast, im pretty sure that you can dodge anything that gets thrown at you. And if a drop shoots you, you slow down, you activate your cloak, and things are no different than they are now.



I love the way you talked about the "drop" argument, but you and I know that all classes use stealth with speed and without it, alot more gg will be being used

I said going 560 without cloak vs 700 without cloak will lose to a 700 in all cases

The reason why I said I demand an aug reset if you change things in this way

Its something that if I explain to you, you will get confused, and you got to be a SD to understand what I am saying

Edit: matter of fact, I ALREADY explained it


Wed Jan 20, 2010 4:34 pm
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Team: The Unforeseen Colonies
Main: your mother and i
Level: 2647
Class: Speed Demon

Joined: Sat May 14, 2005 12:27 pm
Location: upper marlboro maryland
Post Re: Some proposed beefs to Snipers
If someone goes 560 with a cloak and gives you a fight is more broken than someone who goes 140 and 1 shots you, idk where this game is headed

and my statistics are correct about Cap laser dreads, pvp MFs, pvp Seers, all Vs SD


Wed Jan 20, 2010 4:41 pm
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Team: Death by Wingsheep
Main: Nabaco's Fort
Level: 20
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Joined: Wed Aug 01, 2007 4:59 pm
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Post Re: Some proposed beefs to Snipers
USE THE FUCKING EDIT BUTTON

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Wed Jan 20, 2010 4:55 pm
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Team: The Unforeseen Colonies
Main: your mother and i
Level: 2647
Class: Speed Demon

Joined: Sat May 14, 2005 12:27 pm
Location: upper marlboro maryland
Post Re: Some proposed beefs to Snipers
http://s64.photobucket.com/albums/h172/ ... nt=red.jpg


Last edited by kunta on Wed Jan 20, 2010 5:07 pm, edited 2 times in total.

Wed Jan 20, 2010 5:01 pm
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