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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Changes to Cloaks/visibility
All of the cloaking numbers are a little less than they were before. On the other hand, sunlight is doubly cloaked, so you may be slightly more detectable in galaxies without a bright sun, but you will be significantly less visible in galaxies with a bright sun.
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Thu Jan 14, 2010 3:22 am |
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tiemie
Team:
Main: t-master
Level: 2037 Class:
Shield Monkey
Joined: Sat May 17, 2008 2:12 pm
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Re: Changes to Cloaks/visibility
that totally makes sense... being less visible in a galaxy with a sun than in a galaxy without one
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Thu Jan 14, 2010 3:41 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Changes to Cloaks/visibility
...so you may be slightly more detectable in galaxies without a bright sun [than you currently are], but you will be significantly less visible in galaxies with a bright sun [than you currently are].
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Thu Jan 14, 2010 6:23 am |
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Utumno
Member
Team:
Main: Utumno
Level: 20 Class:
None
Joined: Thu Nov 29, 2007 9:53 pm Location: South-Western Germany
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Re: Changes to Cloaks/visibility
Can't test really on test - far too laggy (not framerate wise) for me (I don't know why; live works fine).
It's good that I can now move more safely closer to suns - can't test in my favouite DGs as mentioned above to compare yet so.
T20 bana cloak - UrQa KoQuii Qa - finally I can sacrifice it as commod to my alt for cloaking 20 as I can switch to the Unholy Darkness, now it fits finally its tech.
Shrouding Channeler will definitely loose his "Prime Diva" being for Seers; It fits now much better its tech, two things for that: - Seers should get a high tech version of it - It should be much smaller in size, especially if you compare it to the T10 bana cloak
Titan(+) cloaks ... I wonder what you did to the Bule Obs. cloaks; I hope you balanced them against each other.
Engine vis - YES! - good work on that; I can now use more advanced tactics on approaching now, which makes the life as Seer more fun.
I need to test all that in DGs ofc to really say something about it ... for sure its getting interesting.
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Thu Jan 14, 2010 7:19 am |
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Unideny
Team:
Main: Pietro-2.0
Level: 16 Class:
None
Joined: Mon Jul 30, 2007 9:42 pm
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Re: Changes to Cloaks/visibility
Thanks Jeff!
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Thu Jan 14, 2010 7:53 am |
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Mikkel
Team:
Main: Mikkel
Level: 1609 Class:
Engineer
Joined: Mon Aug 10, 2009 3:59 pm
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Re: Changes to Cloaks/visibility
JeffL wrote: you may be slightly more detectable in galaxies without a bright sun that makes..no sense..."its dark in here, so by comparison or something you are more visible!" eh? wtf?
_________________ this account is now owned by liquid death so get over it pansys
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Thu Jan 14, 2010 8:21 am |
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Thyra
Team:
Main: Kitty
Level: 1540 Class:
Speed Demon
Joined: Sun Jun 08, 2008 10:39 pm
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Re: Changes to Cloaks/visibility
Due to current replies i assume this means the inbuilt cloak for the juju will not be updated? IF not please do one thing for it, make it unequipable. have it unable to be removed from the ship itself but have it so we Snipers can use another cloak. atm i cannot hide from ANYTHING in the Juju unless i sacrifice yet another aug to stealth. i tried some MF reavers and they easily saw me from 200 away when usually it's only 20 away an increase of ten times.
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Thu Jan 14, 2010 8:26 am |
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basebot
Team:
Main: Diabolus
Level: 1941 Class:
Berserker
Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: Changes to Cloaks/visibility
JeffL wrote: On the other hand, sunlight is doubly cloaked, so you may be slightly more detectable in galaxies without a bright sun, but you will be significantly less visible in galaxies with a bright sun. This of course, is nice. But are the cloaks still going to be balanced properly?
_________________ I recently got Warp 4, told the people in Sol about it. Admin response:
got a new ship for my alt:
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Thu Jan 14, 2010 9:06 am |
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ashta1989
Team:
Main: ashta the 2nd
Level: 2942 Class:
Berserker
Joined: Tue May 31, 2005 3:00 pm
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Re: Changes to Cloaks/visibility
The main issues here were not dealt with at all, you nerf the stealth classes (sniper and seer) when they should be getting a beef to their specialised radars if anything as they are underpowered since the rebalance...still... Yet on the other hand you leave SD's perfectly capable of being as low vis as snipers. I actually tested this update and i think it needs work before you put it in.
_________________ Clear all your cd rack wont get none of your cds back! TEEEEMPPPPPZZZ
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Thu Jan 14, 2010 10:27 am |
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pip8786
Site Admin / Dev Team
Team:
Main: PhoenixSun2
Level: 1392 Class:
Shield Monkey
Joined: Mon Jan 03, 2005 12:07 am
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Re: Changes to Cloaks/visibility
Side note: we're considering making built-in items usable even if you don't have the tech requirement for them. So the lvl 16 cloak that is built in will be usable even if you don't have lvl 16 cloaking, that way we can still balance it using the balance sheets but not make it so people can no longer use their ship. Is there any instance where this would not be good? (Reavers come to mind?)
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Thu Jan 14, 2010 10:50 am |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Changes to Cloaks/visibility
That would be awesome...i did not get cloaking beyond 10 on my sniper for the simple fact that with the juju, it would be a waste of SP. I read this and was like "WtF?".
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Thu Jan 14, 2010 10:59 am |
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Lancer
Team:
Main: Ruin
Level: 2782 Class:
Speed Demon
Joined: Wed Jan 03, 2007 9:16 pm Location: Scotland
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Re: Changes to Cloaks/visibility
Primal Panther Darkness has increased in size by a third, from 30 hull to 40 hull. I know its only 10 hull space on paper but its still quite a large increase given its for a light fighter and the fact most panther gear is small. Was this intentional?
_________________ - Ruin -
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Thu Jan 14, 2010 11:09 am |
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Trouser23
Team:
Main: Turbinia
Level: 3112 Class:
Speed Demon
Joined: Sat Sep 08, 2007 2:32 pm
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Re: Changes to Cloaks/visibility
from my test, stealth classes where about the same (ones that use stealth augs) stealthy SDs and classes that used stealth without augs now are very much not stealth. One of the issues i see is there are things that have 100 vis, which is absolutely unusable on any stealth setup, but then you go and have 1000, which is pointless really as 100 would be enough to make it unusable. There is very little gear that is actually "stealth" and everything else is so ridiculously high vis it has no application anywhere in vis.
I would like a see a compression of all the vis stats on items so that there is more a gradual jump up to visible items. so you can choose for more performance without sacrificing all your stealth when you decide you don't want to use a basil sheath but would like to use an undeadstop. I find it odd that at 20 vis (which is low for shields) undeadstop is essentially unusable in stealth and only 0 vis gear will actually do me any good.
hmm dunno if that all made sense there, but i tried. As far as cloaks go, anything that relied on a cloak to be stealthy before (SDs) is not stealth at all, and only people augged and classed for stealth are stealthy.
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Thu Jan 14, 2010 11:12 am |
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villiroth
Team:
Main: norrath
Level: 1806 Class:
Seer
Joined: Mon Aug 27, 2007 12:28 pm Location: in my secret lair planing the downfall of mankind
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Re: Changes to Cloaks/visibility
The idea of visibility cloaking is good and all but this comes off as another attempted nerf to non-stealth class' that ends up screwing over the actual stealth class'.
_________________
Tobal wrote: I think Jesus V2 needs a cake... Aurora Ex Machina wrote: Julian cannot post, because the FBI are watching
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Thu Jan 14, 2010 11:27 am |
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bobbyj
Team:
Main: Myth
Level: 1939 Class:
Speed Demon
Joined: Fri Feb 24, 2006 1:23 pm
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Re: Changes to Cloaks/visibility
since u r trying 2 fix cloaks why not fix radars while ur at it ^^
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Thu Jan 14, 2010 11:32 am |
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