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Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
Location: Classified
Post Re: Dev Update 6 - Your Bugs
The inbuilt OL in the pax astro now gives LOWERED DPS, as well as preventing you from equipping a real one. If you don't wanna fix this, will you at least get rid of it? My SD pax already got hurt enough when you completely ruined rhino gear, but with this I can't even use a VMag or something similar decently.

It has always gived lowered DPS. It gave increased DPE. 2 very different things. ~Smiley

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Sat Mar 07, 2009 9:08 pm
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Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
Class: Shield Monkey

Joined: Wed Jul 12, 2006 10:01 pm
Location: Alabama
Post Re: Dev Update 6 - Your Bugs
collision code, They can hit things that they cant see, For instance my ambush drones, They shot the drones, when they couldn't see them, And were aiming at me

And this is bugged how? ~Smiley

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Sat Mar 07, 2009 9:19 pm
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Team: Eminence Front
Main: GeneralMayhem
Level: 1879
Class: Speed Demon

Joined: Wed Jun 25, 2008 3:48 am
Location: Australia
Post Re: Dev Update 6 - Your Bugs
Glass matrix say 4 wormholes, only see 3 (1 jutx, shadow and paxius)

Two galaxies same name Crux and Crux, both off mole

Object named wormhole in Handel's Cove. Handel's Cove says 2 wormholes, but wormhole 2 isn't a gate.

Vmag projectiles travel too slow...


Sat Mar 07, 2009 9:58 pm
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Team: Death by Wingsheep
Main: Nabaco's Fort
Level: 20
Class: None

Joined: Wed Aug 01, 2007 4:59 pm
Location: ...[BOX OF NOTHING]
Post Re: Dev Update 6 - Your Bugs
Bionic Rat Shield is organic...

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Sat Mar 07, 2009 10:42 pm
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Team: HAL
Main: HAL 9000
Level: 1002
Class: Berserker

Joined: Mon Dec 13, 2004 11:00 pm
Post Re: Dev Update 6 - Your Bugs
FracOMac wrote:
I believe the picture says it all.


I found the bug that caused this, it will be fixed for the real universe.


Sat Mar 07, 2009 11:46 pm
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Team: HAL
Main: HAL 9000
Level: 1002
Class: Berserker

Joined: Mon Dec 13, 2004 11:00 pm
Post Re: Dev Update 6 - Your Bugs
Brightneon wrote:
Glass matrix say 4 wormholes, only see 3 (1 jutx, shadow and paxius)


This was just a temporary fix, I made the extra wormhole invisible.

Quote:
Two galaxies same name Crux and Crux, both off mole


This is because we ran out of galaxy names.

Quote:
Object named wormhole in Handel's Cove. Handel's Cove says 2 wormholes, but wormhole 2 isn't a gate.


Same problem as in GM, except I didn't make it invisible. It is now fixed permanently for future new universes so any extra/unused wormholes in the special galaxies are removed.


Sat Mar 07, 2009 11:48 pm
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Team: Heaven
Main: Mofouler
Level: 901
Class: Engineer

Joined: Wed Jan 30, 2008 1:29 pm
Post Re: Dev Update 6 - Your Bugs
HAL wrote:
Brightneon wrote:

Quote:
Two galaxies same name Crux and Crux, both off mole


This is because we ran out of galaxy names.

quote]


Hal see my galaxy name thread in misc for more names...

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Sun Mar 08, 2009 9:35 am
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Team: None
Main: Pure Evil
Level: 2837
Class: Shield Monkey

Joined: Fri Dec 31, 2004 7:20 am
Location: UK > Wales > Bin+ computer with boardband :p
Post Re: Dev Update 6 - Your Bugs
AI seem to be jumping into the Glass matrix DG. Like enforcers, zebus, flys and etc...

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Sun Mar 08, 2009 12:30 pm
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Team: HAL
Main: HAL 9000
Level: 1002
Class: Berserker

Joined: Mon Dec 13, 2004 11:00 pm
Post Re: Dev Update 6 - Your Bugs
Markoz wrote:
AI seem to be jumping into the Glass matrix DG. Like enforcers, zebus, flys and etc...


Fixed, I messed this up when I was fixing the wormholes in GM


Sun Mar 08, 2009 1:59 pm
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Team: None
Main: Pure Evil
Level: 2837
Class: Shield Monkey

Joined: Fri Dec 31, 2004 7:20 am
Location: UK > Wales > Bin+ computer with boardband :p
Post Re: Dev Update 6 - Your Bugs
I don't know if this is too earily for this but Rugby Transports owned me like 4 times now and im abit peffed but still they need reworking on. It could be the missiles tho.

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Sun Mar 08, 2009 2:50 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Dev Update 6 - Your Bugs
SawtoothX in a DG never used their reaver-like laser versus me, only etheral laser and torpedo
Credits on a base don't update live. you have to undock/dock to update.

COndor is too nasty. even as a SD i couldn't dodge all shots and 1/3 of the 3shot weapon he uses 1shot me...


Sun Mar 08, 2009 6:32 pm
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Team: The Unforeseen Colonies
Main: your mother and i
Level: 2647
Class: Speed Demon

Joined: Sat May 14, 2005 12:27 pm
Location: upper marlboro maryland
Post Re: Dev Update 6 - Your Bugs
Rackhams bigger pulse has ok stats compared to others but it needs a size of mayb 80 to make it balanced/worthy of using/making
the size is humongous


Sun Mar 08, 2009 6:56 pm
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Team: Twilight
Main: Dusky
Level: 1636
Class: Berserker

Joined: Mon Sep 13, 2004 1:34 pm
Location: Manchester, UK
Post Re: Dev Update 6 - Your Bugs
When I set the price on commods, typically I enter a value in the first box, then tab to the next and so on. Tabbing from "Sell Max:" to "Extract Limit:" doesn't work, and I have to mouse click on the box instead.

It's a mini-bug, but it'd make me happy to be fixed ^^


Sun Mar 08, 2009 9:14 pm
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: Dev Update 6 - Your Bugs
Antilochus wrote:
When I set the price on commods, typically I enter a value in the first box, then tab to the next and so on. Tabbing from "Sell Max:" to "Extract Limit:" doesn't work, and I have to mouse click on the box instead.

It's a mini-bug, but it'd make me happy to be fixed ^^


Fixed in next patch... should be tonightish.


Sun Mar 08, 2009 11:17 pm
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Team: Eminence Front
Main: CSE
Level: 2855
Class: Fleet Commander

Joined: Sun Nov 23, 2008 4:03 am
Location: Married to: Kangaroo_blob
Post Re: Dev Update 6 - Your Bugs
Just a quick notice: AI in Glass Matric DG. 6 Flyswatters and 1 OI Tortoise and 1 Psionic Flare in first lvl of the DG. They got in, they cant go out. Fixed? Cause I couldnt split the keys in the first lvl (split) cause the AI scooped it.


Mon Mar 09, 2009 2:06 am
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Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 38 posts ]  Go to page Previous  1, 2, 3  Next


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