It is currently Tue Jun 25, 2024 7:59 pm



Post new topic Reply to topic  [ 58 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
User avatar
 

Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
Class: Shield Monkey

Joined: Wed Jul 12, 2006 10:01 pm
Location: Alabama
Post Re: Change: Equipping items to bases (updated)
I spent Billions on Ancient transdims, Kilkalie Extractors, and Retardias Extensions, As fair as im concerned There now useless and i have no use for each of these items


Remove the skills required to use these things or you just screwed 100% of the P2p people ingame

As a long stating player I will strongly VERY strongly disagree with the changes made








Or am I reading the post wrong?


If im reading it wrong, everything looks fine

_________________
Ricoh wrote:
might sound hard 4 u...but learn reading?

Stay strong, live long, and walk humbly.

Strawberry Blueberry Pancakes


Thu Sep 25, 2008 6:56 pm
Profile E-mail

Joined: Tue Jan 01, 2008 6:26 am
Post Re: Change: Equipping items to bases (updated)
Yea, I strongly agree with Bigeee's point - until the mission based Station Mgmt 20 route is put it, this puts a major crimp in certain people's ability to use certain BPs..

And what about the TRL bp? The MF weapon BPs? Do I really need to setup another contruction base on a freakin alt just to build class specific gear? That would be kinda er-er..


Thu Sep 25, 2008 7:11 pm
Profile
Dev Team
User avatar

Joined: Thu Jun 26, 2008 9:35 pm
Post Re: Change: Equipping items to bases (updated)
This doesn't affect BP's.


Thu Sep 25, 2008 7:39 pm
Profile E-mail
User avatar
 

Team: Aidelon
Main: goldstar-stations
Level: 2020
Class: Engineer

Joined: Sun Nov 13, 2005 12:54 pm
Post Re: Change: Equipping items to bases (updated)
TheDeadlyPapercut wrote:
This doesn't affect BP's.


a lot of us are worried about our gear. there is some gear that requires skills to equip. and sometimes its stuff that is necessary..like extractors,extensions of one kind or another...ect....what about these?

_________________
Image


Thu Sep 25, 2008 7:45 pm
Profile
 

Team: The Forgotten Colonies
Main: Grinsa
Level: 1829
Class: Speed Demon

Joined: Wed Aug 09, 2006 8:38 am
Post Re: Change: Equipping items to bases (updated)
JonC wrote:
Next patch, the base owner's skill level is the determining factor for eqiupping items to a base (and not the equipping player's skill level as it was before). Of course, this only effects players that have permission to equip items to a given base.

Items that require these skills with still be checked with the equipping player:

Station Mastery
Extraction Expert
Colonial Administrator
Merchant Fleet Master
Mzungu Lore
Bule Mythology
Vazaha Culture
Faranji Research


Could you please clarify - is this checked only against the equipping player or checked that both the equipping player and the base owner have the skills? If it is only the equipping player that needs to have these skills then I think most of the complaints in this thread so far are no longer applicable since, for example, you will be able to equip retardis on any base (over lvl 12 or whatever the tech is) if you have a StM char equip it, just like it is now.


Thu Sep 25, 2008 8:21 pm
Profile
User avatar
 

Team: None
Main: BlackDragon
Level: 1876
Class: Speed Demon

Joined: Sat Jul 17, 2004 10:30 pm
Location: USA
Post Re: Change: Equipping items to bases (updated)
Thats fucking retarded.

So I have to build Tardis or Ancient Transdims for my EE bases? and on top of that make sure ALL of my EEs have the Ancient skill to use them?

Thats RETARDED.

Absolutely retarded.

It should check to see if anyone on your ACCOUNT has that skill. That'd be a tad more reasonable.

~BD

_________________
Life is like a shower, you never know when someone will flush the toilet.


Thu Sep 25, 2008 8:39 pm
Profile
Dev Team
User avatar

Joined: Thu Jun 26, 2008 9:35 pm
Post Re: Change: Equipping items to bases (updated)
That means that things that require those skills won't be dependent on the base owner, but on the equipper, like it is now. BP's will be checked as they were by the equipper as well, not the base owner. Stop thinking it is the end of the world, quite a few of us do have in game experience at things.


Thu Sep 25, 2008 8:55 pm
Profile E-mail
User avatar
 

Team: pantalones
Main: Jumpen Jack
Level: 2585
Class: Berserker

Joined: Mon Aug 01, 2005 2:54 am
Location: Kansas City MO.
Post Re: Change: Equipping items to bases (updated)
ReTardis are StM only, perhaps they shouldn't be anymore.


Thu Sep 25, 2008 9:04 pm
Profile
 

Team: The Unforeseen Colonies
Main: Neuraxis
Level: 2610
Class: Engineer

Joined: Sun Aug 07, 2005 9:24 am
Location: none
Post Re: Change: Equipping items to bases (updated)
So if i have an StM 20 base ... with bule mythology on that char ....and i want another char with Mzungu lore to equip the Ancient dims on that base ... can he?

_________________
.... Madskills ....


Thu Sep 25, 2008 9:05 pm
Profile E-mail
Dev Team
User avatar

Joined: Thu Jun 26, 2008 9:35 pm
Post Re: Change: Equipping items to bases (updated)
Yes.

If you have Re-tardis's on an EE base, you can equip those on an EE base with a Station Master character.

If you have Mz extractors, you can equip them on a base whose owner has Faranji Research with a guy that has Mzungu Lore.

If you have an annihilator shield (T20) and the owner has shielding 18, you CANNOT equip the annihilator shield.

Edit:
I think Jon made a typo in his updated post. It should say "Items that require these skills will still be checked with the equipping player, not the base owner:".


Last edited by TheDeadlyPapercut on Thu Sep 25, 2008 9:17 pm, edited 1 time in total.

Thu Sep 25, 2008 9:13 pm
Profile E-mail
User avatar
 

Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
Class: Shield Monkey

Joined: Wed Jul 12, 2006 10:01 pm
Location: Alabama
Post Re: Change: Equipping items to bases (updated)
ok you all misread like me then

Listen up

Retardis Still work as long as you equpit them with a STM char

The Ancient/ Extractors are the same way


THE ONLY DIFFRENCE is

Say you want to equpit a Ada Super laser on a base owned by your char that doesn't have w20 , IT WONT WORK, The Char needs w20+IK20, ONLY THE BASIC SKILLS ARE AFFECTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

_________________
Ricoh wrote:
might sound hard 4 u...but learn reading?

Stay strong, live long, and walk humbly.

Strawberry Blueberry Pancakes


Thu Sep 25, 2008 9:15 pm
Profile E-mail
 

Team: The Unforeseen Colonies
Main: Neuraxis
Level: 2610
Class: Engineer

Joined: Sun Aug 07, 2005 9:24 am
Location: none
Post Re: Change: Equipping items to bases (updated)
trevor54 wrote:
ok you all misread like me then

Listen up
Retardis Still work as long as you equpit them with a STM char

The Ancient/ Extractors are the same way


THE ONLY DIFFRENCE is

Say you want to equpit a Ada Super laser on a base owned by your char that doesn't have w20 , IT WONT WORK, The Char needs w20+IK20, ONLY THE BASIC SKILLS ARE AFFECTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Who are you?

_________________
.... Madskills ....


Thu Sep 25, 2008 9:27 pm
Profile E-mail
User avatar

Joined: Mon Jun 13, 2005 9:03 pm
Post Re: Change: Equipping items to bases (updated)
I think this is a good change.


Thu Sep 25, 2008 9:38 pm
Profile
User avatar
 

Team: Eminence Front
Main: Ivelios
Level: 2907
Class: Berserker

Joined: Wed Jun 13, 2007 10:17 pm
Post Re: Change: Equipping items to bases (updated)
trevor54 wrote:
ok you all misread like me then

Listen up

Retardis Still work as long as you equpit them with a STM char

The Ancient/ Extractors are the same way


THE ONLY DIFFRENCE is

Say you want to equpit a Ada Super laser on a base owned by your char that doesn't have w20 , IT WONT WORK, The Char needs w20+IK20, ONLY THE BASIC SKILLS ARE AFFECTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


We haven't really misread, they've just edited the initial post, which wasn't so clear and first, and said nothing about staion extensors and items that require ruin skills.

_________________
Quote:
When the pimp's in the crib mah
Drop it like it's hot
Drop it like it's hot
Drop it like it's hot

English Romantic poet John Keats.


Thu Sep 25, 2008 10:39 pm
Profile
User avatar
 

Team: Strawberry Pancakes
Main: new charchter
Level: 2097
Class: Speed Demon

Joined: Sat Oct 02, 2004 1:25 pm
Location: /=Idaho=\
Post Re: Change: Equipping items to bases (updated)
Get 16 in wep, ee, and shielding on my alts. Got it.

_________________
<a href="http://www.zinch.com/Anonymous/StudentRegister.aspx?affid=1800080"><img src="http://www.zinch.com/images/tools/double1.gif" /></a>


Thu Sep 25, 2008 10:43 pm
Profile E-mail
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 58 posts ]  Go to page Previous  1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.