It is currently Tue Jul 02, 2024 9:09 am



Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 309 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11 ... 21  Next
Author Message
Member
User avatar
 

Team: Dark Traders
Main: Getsuga Tenshou
Level: 1799
Class: Berserker

Joined: Tue May 19, 2009 7:25 pm
Post Re: Some proposed beefs to Snipers
LethalLoki wrote:
LethalLoki wrote:

Change the scaled damage to start at 20, so that 20 would give maximum damage. 20-50 any higher and its not all that fair (scale it to 200 and have the damage drop off at an increasing %, or simply set it to max 100/125)

EDIT: Or you could keep damage constant and scale range with speed to prevent kiting. (as suggested by villiroth, and it is my favorite suggestion, as it allows players with much more freedom to orchestrate attacks)

Increase damage abit so it is somewhat on par with other classes.

Increase projectile speed and/or knockback strength.

% vis shielded from engine and/or +thrust/turning?


This is an edited compilation of my opinions of what sniper class could use based on what ive seen, plus some cool extra stuffz. Soz Jeff, imo we have enough classes that have +dmg to specific damage type.

_________________
Qūzhújiàn de shìjiè, Shōugē jī ling hún


Last edited by LethalLoki on Thu Dec 24, 2009 3:17 pm, edited 6 times in total.

Wed Dec 23, 2009 5:07 pm
Profile
User avatar

Joined: Mon Jun 05, 2006 4:03 am
Location: Right Behind You!!!!
Post Re: Some proposed beefs to Snipers
LethalLoki wrote:
thebattler35 wrote:
I don't believe people would use sniper for physical pushback, considering SD can be insanely broken with physical weapons like catapults at the moment due to the insanely high crit rate and insanely high RoF it's almost impossible to counter.


Not to mention you wont be able to touch any speed demon worth his salt with a projectile weapon...



Enter: Particle Beams! :D xD

_________________
"So instead of 11 million dollars on the loose, we'll have 22?!"
"Plus we are needing gas money."


Wed Dec 23, 2009 5:26 pm
Profile YIM
over 9000!
User avatar
 

Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Some proposed beefs to Snipers
Like this?

http://www.youtube.com/watch?v=keW0ZeU0fMI

_________________
Axis Industries


Wed Dec 23, 2009 5:36 pm
Profile
User avatar
 

Team: Strawberry Pancakes
Main: FracOMac
Level: 3361
Class: Engineer

Joined: Wed Mar 23, 2005 12:50 am
Location: Boulder, CO
Post Re: Some proposed beefs to Snipers
Among a few other tweaks to Sniper, I think a bonus to projectile speed would be very advantageous and would also help to further differentiate it from other class.

_________________
Image
Check out my Ship Builder! (DPS calc and more)


Wed Dec 23, 2009 6:00 pm
Profile
User avatar
 

Team: Hands of Blue
Main: Klestiko
Level: 1590
Class: Seer

Joined: Mon May 22, 2006 12:21 am
Location: B.C. -Canada
Post Re: Some proposed beefs to Snipers
IMHO, snipers should have insanely good tracking bonuses (so they basically get 100% tracking with everything) along with a boost to projectiles thrust (so that things like catas, mags etc. are basically full speed as soon as they are fired).

_________________
Image
I may not agree with what you say but I will defend to the death your right to say it. -François-Marie Arouet


Wed Dec 23, 2009 6:28 pm
Profile
 

Team: None
Main: norrath
Level: 1806
Class: Seer

Joined: Mon Aug 27, 2007 12:28 pm
Location: in my secret lair planing the downfall of mankind
Post Re: Some proposed beefs to Snipers
You can give snipers +100% damage with physical weapons and it wont matter because of ships resist's to them and like has been said over and over SD's can dodge any projectile weapon.

Give them the +% to physical weapons but also boost there (snipers) projectile speed to something that stands a chance vs SD's.

_________________
Tobal wrote:
I think Jesus V2 needs a cake...
Aurora Ex Machina wrote:
Julian cannot post, because the FBI are watching ;)


Wed Dec 23, 2009 6:44 pm
Profile
User avatar
 

Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Some proposed beefs to Snipers
Yes, voomy, i have to say that as a sniper i very rarely die, and when i do, more often than not, it's not my fault.(See my topic on warp visibility in the bugs forum). I'd have to say that 3/4ths of my deaths are because of that, and then a large portion of the remaining deaths are because of the lack of a warm-up on engine vis to complement the cool down.

That said, Long ago, i suggested a massive boost to physical damage for sniper. Why? Because of the fact that allmost ALL ships have massive physical resists. It's like giving a class laser damage boosts, sure it might be nice for perhaps one or two ubers, but for the rest of the game, people aren't going to use laser damage unless the boost is truly massive. 20% damage just isn't good enough to warrant the use of physical weapons in most circumstances, ESPECIALLY considering that physical weapons dont do enough DPS as it is.

The only exception to that is, ofc, the zebra torp...which is broken, btw. 606 base DPS is kinda borked. ESPECIALLY considering that is costs MAYBE 500 mil, while my seige cata, costing me over 5 bil, does about 1/3rd the DPS.

Of course, if the sniper can finagle a swingy cata, then in might be ok...but who is going to pay 50 BIL just to be decent as a sniper? (ok, i would. But thats besides the point, im weird :lol: )

Finally, unless the sniper class gets a projectile speed boost, the chances of a sniper actually hitting a SD? less than zero, seriously...unless the SD's player is asleep, afk, or dead, there's no way the shot is going to hit. The only way a projectile can currently hit a SD is to spam them en-masse, like a zerker does.

Anyhoo.

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Thu Dec 24, 2009 2:32 pm
Profile
Member
User avatar
 

Team: Dark Traders
Main: Getsuga Tenshou
Level: 1799
Class: Berserker

Joined: Tue May 19, 2009 7:25 pm
Post Re: Some proposed beefs to Snipers
A 20% bonus to physical damage is too small, but if given a massive boost to physical damage it could easily be overpowered. Just give sniper a small damage boost and tweak the rest of the skills so people will actually like it and it can be its own unique class.

_________________
Qūzhújiàn de shìjiè, Shōugē jī ling hún


Thu Dec 24, 2009 3:38 pm
Profile
over 9000!
User avatar
 

Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Some proposed beefs to Snipers
LethalLoki wrote:
A 20% bonus to physical damage is too small, but if given a massive boost to physical damage it could easily be overpowered. Just give sniper a small damage boost and tweak the rest of the skills so people will actually like it and it can be its own unique class.


+10% Radiation damage.

:P

_________________
Axis Industries


Thu Dec 24, 2009 5:16 pm
Profile
 

Team: PrimalDecus
Main: blacktonal
Level: 2440
Class: Fleet Commander

Joined: Sat Sep 23, 2006 9:06 pm
Post Re: Some proposed beefs to Snipers
Hi, sometime working from the end back works well jeff !

You need to decide what a sniper should be able to do, or what you want it to do and work backwards.

So ……..

endgame Shm can out heal emp/lion….
Endgame DM solo most ubers and df 400....
Endgame FC solo rhino prince cess all dg ubers and df 400
Endgame MF ( with MC healer ) lion emp team raid and df 400
Endgame SD pvp cess and df 400
Endgame Gunner most ubers and df 400
Endgame Seer ??? but not a lot
Engame SNIPER ………………

Test the end game sniper, work out the ubering and df then work backwards from there ( if it get too much there is always the nerf button )

But as it stands, why would people play a class with 0 ubering df ability, just ask how many people have a seer they use as there main dps.

Tonal


Thu Dec 24, 2009 5:21 pm
Profile
User avatar
 

Team: Traders
Main: Duckaroo
Level: 2355
Class: Berserker

Joined: Mon Apr 09, 2007 9:03 pm
Post Re: Some proposed beefs to Snipers
Maybe you could implement snipers gaining increased recoil and major increased damage when space breaks have been on for a short duration (heck they could even get other defensive boosts when space breaks are on), so they get like a minor seige mode on them. Like just one way to boost the class, then they'd be more like artillery.


Thu Dec 24, 2009 5:38 pm
Profile
Member
User avatar
 

Team: Dark Traders
Main: Getsuga Tenshou
Level: 1799
Class: Berserker

Joined: Tue May 19, 2009 7:25 pm
Post Re: Some proposed beefs to Snipers
Superducky wrote:
Maybe you could implement snipers gaining increased recoil and major increased damage when space breaks have been on for a short duration (heck they could even get other defensive boosts when space breaks are on), so they get like a minor seige mode on them. Like just one way to boost the class, then they'd be more like artillery.

That could be an interesting ability, but I wouldnt make it so that you would need to use the seige mode to kill things...

In my opinion the what the seige mode would/should do is, give a little turning boost (so they could operate like a turret), give defensive (+ resist or whatever stats), Increase damage, decrease tracking substancially, add some visibility but not too much, increase recoil, and maybe add increased projectile speed. Also upon exiting seige mode you should get a slight debuff? Im not sure, the whole thing would be pretty difficult to make good and usable without being broken... but thats no reason it shouldnt be considered.

_________________
Qūzhújiàn de shìjiè, Shōugē jī ling hún


Thu Dec 24, 2009 6:15 pm
Profile
over 9000!
User avatar
 

Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Some proposed beefs to Snipers
IMO.

Gunner is your big Dreadnoughts, slugging away at each other and bases, a rather large group of Gunners requiring field support. All based on massive bank, these things can last a long time, but their regen cannot possibly allow them to be left alone.

Sniper be the smaller ship, popping support on the battlefield. A kind of Anti-Support Support Ship. That mean one volley and good bye Shield Monkey. Then sneak away from immense range and some stealth. A long range cruiser, Heavy Assault Cruiser would be a good name.


Snipers should have the highest range of all, but Gunners should be able to blast them easily if they got close enough.

_________________
Axis Industries


Thu Dec 24, 2009 8:03 pm
Profile
Site Admin / Dev Team
User avatar
 

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Some proposed beefs to Snipers
Superducky wrote:
Maybe you could implement snipers gaining increased recoil and major increased damage when space breaks have been on for a short duration (heck they could even get other defensive boosts when space breaks are on), so they get like a minor seige mode on them. Like just one way to boost the class, then they'd be more like artillery.


That's the same idea as scaling damage inversely with speed.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Fri Dec 25, 2009 12:33 am
Profile WWW
User avatar
 

Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
Class: Shield Monkey

Joined: Wed Jul 12, 2006 10:01 pm
Location: Alabama
Post Re: Some proposed beefs to Snipers
JeffL wrote:
Superducky wrote:
Maybe you could implement snipers gaining increased recoil and major increased damage when space breaks have been on for a short duration (heck they could even get other defensive boosts when space breaks are on), so they get like a minor seige mode on them. Like just one way to boost the class, then they'd be more like artillery.


That's the same idea as scaling damage inversely with speed.



I dont see it as that...sniper get what 20% max more damage if there doing it right? Mr Ducky here seems to be talking about a huge increase in damage with Less rof, Ie a sniper..

_________________
Ricoh wrote:
might sound hard 4 u...but learn reading?

Stay strong, live long, and walk humbly.

Strawberry Blueberry Pancakes


Fri Dec 25, 2009 12:36 am
Profile E-mail
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 309 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11 ... 21  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.