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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: June 8th, 2009 - Dev Update 17
pip8786 wrote: ^^ Agreed with above post very much. Then ever class to needs to be worked out aswell. There is many kinks in every class....fixing one will get you well 1/8(if there is 8 classes) of the way done? Aka nowhere.
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Thu Jun 11, 2009 12:31 pm |
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longname
Team:
Main: Ingendum
Level: 1364 Class:
Shield Monkey
Joined: Thu Jul 13, 2006 2:29 am
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Re: June 8th, 2009 - Dev Update 17
MagicSteve wrote: long post Exactly what I wanted to write, but you said it much better
_________________ "You can sit and bitch, and moan, and cry and complain. You can sit and tell others how poorly you think things are run, but in the end, you are less useful than the problem itself."
The Voomy One wrote: Vista is evil. Upgrade to XP
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Thu Jun 11, 2009 12:32 pm |
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pip8786
Site Admin / Dev Team
Team:
Main: PhoenixSun2
Level: 1392 Class:
Shield Monkey
Joined: Mon Jan 03, 2005 12:07 am
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Re: June 8th, 2009 - Dev Update 17
trevor54 wrote: pip8786 wrote: ^^ Agreed with above post very much. Then ever class to needs to be worked out aswell. There is many kinks in every class....fixing one will get you well 1/8(if there is 8 classes) of the way done? Aka nowhere. 1/8th is more then 0/8th and therefore progress.
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Thu Jun 11, 2009 12:35 pm |
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Russell
Team:
Main: Llessur
Level: 2808 Class:
Engineer
Joined: Sun Nov 20, 2005 4:26 pm Location: Feilding, New Zealand
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Re: June 8th, 2009 - Dev Update 17
Many players have a second account primarily so they can multi client with a ShM.
If monkeys require an active player to run them there is little point in having a second account.
I notice that some posters are from my own team. I also know that we , like most teams have difficulty in getting squads together to do ubers and proposed runs are frequently aborted because of lack of players. If you make the ShM requirements more difficult to the extent that people are not inclined to MC then there will simply be less uber runs.
Last edited by Russell on Thu Jun 11, 2009 2:50 pm, edited 1 time in total.
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Thu Jun 11, 2009 2:43 pm |
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basebot
Team:
Main: Diabolus
Level: 1941 Class:
Berserker
Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: June 8th, 2009 - Dev Update 17
pip8786 wrote: trevor54 wrote: pip8786 wrote: ^^ Agreed with above post very much. Then ever class to needs to be worked out aswell. There is many kinks in every class....fixing one will get you well 1/8(if there is 8 classes) of the way done? Aka nowhere. 1/8th is more then 0/8th and therefore progress. i lol'd
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Thu Jun 11, 2009 2:47 pm |
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MagicSteve
Team:
Main: Stooch
Level: 1619 Class:
Gunner
Joined: Thu Nov 01, 2007 1:41 pm Location: Gilkerscleugh
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Re: June 8th, 2009 - Dev Update 17
Russell wrote: Many players have a second account primarily so they can multi client with a ShM.
If monkeys require an active player to run them there is little point in having a second account.
I notice that some posters are from my own team. I also know that we , like most teams have difficulty in getting squads together to do ubers and proposed runs are frequently aborted because of lack of players. If you make the ShM requirements more difficult to the extent that people are not inclined to MC then there will simply be less uber runs. Why do you struggle to get enough players? The game has a small player base. Why does the game have a small playerbase? Overly simplistic combat mechanics and boss encounters.
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Thu Jun 11, 2009 2:55 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: June 8th, 2009 - Dev Update 17
MagicSteve wrote: Russell wrote: Many players have a second account primarily so they can multi client with a ShM.
If monkeys require an active player to run them there is little point in having a second account.
I notice that some posters are from my own team. I also know that we , like most teams have difficulty in getting squads together to do ubers and proposed runs are frequently aborted because of lack of players. If you make the ShM requirements more difficult to the extent that people are not inclined to MC then there will simply be less uber runs. Why do you struggle to get enough players? The game has a small player base. Why does the game have a small playerbase? Overly simplistic combat mechanics and boss encounters. I really must disagree with the combat being overly simplistic. In most MMOs, you press a button and watch your character fight the enemy, sometimes pressing a key for him to cast a spell or use a special ability. You do not dodge, you do not aim, ect. All in all, Star Sonata has one of the more involved combat systems I have seen in an MMO.
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Thu Jun 11, 2009 3:11 pm |
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longname
Team:
Main: Ingendum
Level: 1364 Class:
Shield Monkey
Joined: Thu Jul 13, 2006 2:29 am
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Re: June 8th, 2009 - Dev Update 17
Russell wrote: Many players have a second account primarily so they can multi client with a ShM.
If monkeys require an active player to run them there is little point in having a second account.
Base slots, mission slots and forcing ShMs to do more than nothing doesn't mean multiclienting will be impossible, it will just require a little bit more multitasking. I'm fairly sure C2 will support multiple monitors (if not, implement please), which will make MCing a lot easier. Russell wrote: I notice that some posters are from my own team. I also know that we , like most teams have difficulty in getting squads together to do ubers and proposed runs are frequently aborted because of lack of players. If you make the ShM requirements more difficult to the extent that people are not inclined to MC then there will simply be less uber runs. Are you saying you want me to stop voicing my thoughts about my favorite class? You may be my leader, but you can't take that right off me.
_________________ "You can sit and bitch, and moan, and cry and complain. You can sit and tell others how poorly you think things are run, but in the end, you are less useful than the problem itself."
The Voomy One wrote: Vista is evil. Upgrade to XP
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Thu Jun 11, 2009 3:28 pm |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: June 8th, 2009 - Dev Update 17
longname wrote: Russell wrote: I notice that some posters are from my own team. I also know that we , like most teams have difficulty in getting squads together to do ubers and proposed runs are frequently aborted because of lack of players. If you make the ShM requirements more difficult to the extent that people are not inclined to MC then there will simply be less uber runs. Are you saying you want me to stop voicing my thoughts about my favorite class? You may be my leader, but you can't take that right off me. to me at least it doesn't seem like he's saying that to you. rather to the admins that if you make MCing too difficult you will screw over small teams with a few players with multiple accounts each, those that need to MC to make up numbers on a run.
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Thu Jun 11, 2009 6:18 pm |
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ashta1989
Team:
Main: ashta the 2nd
Level: 2942 Class:
Berserker
Joined: Tue May 31, 2005 3:00 pm
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Re: June 8th, 2009 - Dev Update 17
simple solution stop living like mormons and recruit more active players. ubers shud not be easy unless u are a weak team and indicating this would dry up uber runs on your team implies you therefore are a weak/small team and there are ways to combat that. for most teams in the top 20 on leaderboard this would add variety and lead to more uber runs if anything
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Thu Jun 11, 2009 7:05 pm |
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Russell
Team:
Main: Llessur
Level: 2808 Class:
Engineer
Joined: Sun Nov 20, 2005 4:26 pm Location: Feilding, New Zealand
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Re: June 8th, 2009 - Dev Update 17
Gee I thought we were discussing the implications of a rejig of SHMs, Ashta.
Shorty I would be the last person to muzzle your right to free speech, however ill considered.
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Thu Jun 11, 2009 9:13 pm |
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chewbacker
Team:
Main: leonard Mccoy
Level: 2500 Class:
Berserker
Joined: Fri Mar 02, 2007 5:44 pm Location: Huntsville Al.
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Re: June 8th, 2009 - Dev Update 17
The changes sound really nice but who is working on the seer/sniper items? The above mentioned classes need what you are doing no doubt but they are hardly neglected. Seer and sniper on the other hand are the red headed step child of SS. Any ideas on when these classes will be worked on? Leo
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Sat Jun 13, 2009 4:38 pm |
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Dorin Nube
Team:
Main: Myrtok
Level: 1620 Class:
Speed Demon
Joined: Sun Jan 13, 2008 3:43 am
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Re: June 8th, 2009 - Dev Update 17
Russell wrote: I also know that we , like most teams have difficulty in getting squads together to do ubers and proposed runs are frequently aborted because of lack of players. If you make the ShM requirements more difficult to the extent that people are not inclined to MC then there will simply be less uber runs. Any multiple account player worth his salt has an ShM on one account and a Zerker on the other so they can "solo" anything but emp and lion every time their lockout ends. If anything, taking that ability away would probably lead to more team runs in most teams.
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pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done.
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Mon Jun 15, 2009 1:59 pm |
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The_bones
Joined: Wed Jul 06, 2005 4:46 pm Location: NL
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Re: June 8th, 2009 - Dev Update 17
pip8786 wrote: Hey Guys,
We've decided to make the engineer missions non-exclusive since otherwise the 2 non-BFD chains would never be used. Since the other 2 items are mostly for the support role of the DM, it won't boost their power by much but will make it so people that don't choose the BFD route don't lose the chance to have one of the best drones in the game.
Can someone tell me if this is in yet?
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Sun Jun 28, 2009 3:28 pm |
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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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Re: June 8th, 2009 - Dev Update 17
The_bones wrote: pip8786 wrote: Hey Guys,
We've decided to make the engineer missions non-exclusive since otherwise the 2 non-BFD chains would never be used. Since the other 2 items are mostly for the support role of the DM, it won't boost their power by much but will make it so people that don't choose the BFD route don't lose the chance to have one of the best drones in the game.
Can someone tell me if this is in yet? ^^^^^^
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Wed Jul 01, 2009 8:31 am |
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