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Team: Resident Evil
Main: Voodoo Crawfish
Level: 162
Class: Seer

Joined: Mon Jun 23, 2008 11:19 pm
Post Re: UrQa Endgame DG
Couldn't they just use multiple glow layers? Don't know if there is code for that, but isn't that how they add the lights to some ships? Could just be an invisible anchor on an invisible gate that slowly gets bigger glows. Maybe, I don't know how this stuff is coded.

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Fri Jul 25, 2008 5:29 pm
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Team: Aidelon
Main: goldstar-stations
Level: 2020
Class: Engineer

Joined: Sun Nov 13, 2005 12:54 pm
Post Re: UrQa Endgame DG
crackaman wrote:
Wow demiser, that is one of the first good suggestions you've ever made! I think it would be cool if the warp starts building up 15 or so minutes before it despawns. Make it a really cool new powerful UrQa looking warp.


yea that is one of the best iv seen from him. if they did that and all the time the despawn is building up the team fighting has the chance to get it below that % that will keep it from despawning.. that would rox. XD

we need smexy new bana weps! pulses kinda like MBP but T20 and powerfull ,MD-like thingys and beam weapons!
an please use fresh new graphics. it should be so awsome that people warp in accidentally then shit themselves from happyness before dying horribly.

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Sat Jul 26, 2008 9:02 pm
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Team: Strawberry Pancakes
Main: Turbinia
Level: 3112
Class: Speed Demon

Joined: Sat Sep 08, 2007 2:32 pm
Post Re: UrQa Endgame DG
ImageImage
ImageImage
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just some images i posted elsewhere. I like the first and the last ones best.


Fri Aug 01, 2008 4:38 pm
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