|
Register • FAQ •
SS Roster (Beta)
• Login |
|
It is currently Mon Nov 18, 2024 1:26 pm
|
|
Page 1 of 1
|
[ 5 posts ] |
|
Author |
Message |
thijs12b
Member
Team:
Main: Aku'Qa
Level: 2620 Class:
Berserker
Joined: Sun Nov 07, 2010 8:08 am
|
The Declaration Hamster!!!
A GUIDE TO DECLARATIONS
- WHAT IS A DECLARATION?
A declaration is a key-value dictionary. It specifies parameters for an effect. The particular set of parameters it can include depends on the effect. Refer to the other files in this directory for examples.
- HOW DO DECLARATIONS WORK?
Declarations defined here are loaded when the game starts. They are stored in a table under the name you give them:
<declaration> <name>my_first_decl</name> </declaration>
A declaration can inherit from another declaration, which means it will include the keys defined in the inherited declaration in addition to its own (and so on transitively up to a limit of about 64 ancestors).
To inherit from another declaration, use an <inherit> directive:
<declaration> <name>my_second_decl</name> <inherit>my_first_decl</inherit> </declaration> Any number of <inherit> directives are allowed. - HOW DO I SPECIFY WHAT KIND OF EFFECT A DECLARATION CREATES?
Inherit from one of the built-in effect names, like "flare_trail_thruster" or "nebula". Or inherit from another declaration that does. Note, however, that a declaration need not inherit from anything. It can be used simply to specify a set of common parameters to mix into other effects via inheritance.
- WHAT ORDER SHOULD DECLARATIONS BE SPECIFIED IN?
It doesn't matter. Inheritance works dynamically. A declaration is expanded when it is used.
A declaration defined in the server XML can inherit from a declaration defined in these files without problems. The opposite is also possible: a local declaration can inherit from one defined on the server. However, the local declaration will be unexpandable until the client receives its ancestors from the server and stores them in the declaration table.
- HOW ARE DECLARATIONS TURNED INTO EFFECTS?
Declarations are embedded in space objects, visages and items in the server XML. When the game sends an object to the client, any attached declarations are transmitted in a compact form. When the client creates an effect, it looks for a declaration attached to the subject of the effect.
For example, when the client needs to create a ship thruster, it looks for a declaration attached to the ship's active engine item and uses it to configure the particle system.
Environmental effects are created using "environmental" named visages. In this case the client looks for a declaration attached to the visage to select and configure the effect.
- HOW DO I USE CLIENT-SIDE DECLARATIONS FROM THE SERVER?
By inheriting them. For example (in the server XML):
<EFFECTDECL TYPE="thruster"> <INHERIT>my_locally_defined_thruster</INHERIT> </EFFECTDECL>
Since server decls are sent over the network, it is prudent to define large decls on the client and inherit them in this way, perhaps overriding a few fields to customize colours or sizes.
- SHOULD I NAME MY DECLARATIONS USING NONSENSICAL ABBREVIATIONS, MIXED CASE, SPACES AND/OR HUNGARIAN NOTATION?
No. This upsets the declaration hamster.
(`-`;-"```"-;`-`) \.' KILL './ / \ ; 0 0 ; /| = = |\ ; \ '._Y_.' / ; ; `-._ \|/ _.-' ; ; `"""` ; ; `""-. .-""` ; /; '--._ \ / _.-- ;\ : `. `/|| ||\` .' : '. '-._ _.-' .' (((-'` `"""""` `'-)))
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly
Last edited by thijs12b on Thu Feb 02, 2012 2:14 pm, edited 3 times in total.
|
Thu Feb 02, 2012 2:08 pm |
|
|
playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
|
Re: The Declaration Hamster!!!
Old.
_________________
JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
|
Thu Feb 02, 2012 2:09 pm |
|
|
thijs12b
Member
Team:
Main: Aku'Qa
Level: 2620 Class:
Berserker
Joined: Sun Nov 07, 2010 8:08 am
|
Re: The Declaration Hamster!!!
SO IS YOUR FACE
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly
|
Thu Feb 02, 2012 2:11 pm |
|
|
Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
|
Re: The Declaration Hamster!!!
I thought this was a documentary on how SS is coded.
I still think it is.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
|
Thu Feb 02, 2012 4:05 pm |
|
|
Jesus 2.0
Joined: Sat Dec 18, 2010 3:11 pm
|
Re: The Declaration Hamster!!!
Visorak wrote: I thought this was a documentary on how SS is coded.
I still think it is. Code: (`-`;-"```"-;`-`) \.' KILL './ / \ ; 0 0 ; /| = = |\ ; \ '._Y_.' / ; ; `-._ \|/ _.-' ; ; `"""` ; ; `""-. .-""` ; /; '--._ \ / _.-- ;\ : `. `/|| ||\` .' : '. '-._ _.-' .' (((-'` `"""""` `'-))) C2 seer mechanics, because they can and it looks cool
_________________
Jey123456 wrote: back burner is overloaded with stuff right now. but yea its somewhere on there.
landswimmer wrote: you know that even if you're wrong, they're more wrong. which makes you right.
|
Thu Feb 02, 2012 9:36 pm |
|
|
|
|
Page 1 of 1
|
[ 5 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 3 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|