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Joined: Mon Jul 19, 2010 1:43 pm
Post Re: Basil XY
jeff mc beth wrote:
Very nice Butterfly, of course... Basils are teamed, and have team flags. XD



They aren't if you spawn them via the admin panel - those blue basils are alive n kicking on my local server as we speak ;)


Wed Sep 15, 2010 12:17 pm
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Team: Capitalists
Main: Jeff Bobbo
Level: 2048
Class: Gunner

Joined: Sat Dec 08, 2007 4:19 pm
Location: Not where you are right now
Post Re: Basil XY
Aurora Ex Machina wrote:
jeff mc beth wrote:
Very nice Butterfly, of course... Basils are teamed, and have team flags. XD



They aren't if you spawn them via the admin panel - those blue basils are alive n kicking on my local server as we speak ;)

Touché, you have the nice server files. >_>

Still, you know I'm right. XD

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Javatech wrote:
Battlecruiser23 wrote:
I am a Troll, ignore everything I say.

JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Wed Sep 15, 2010 12:24 pm
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Team: Psionic Corps
Main: The Crazy Game Maste
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Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Basil XY
Yes, I guess the cat is out of the bag. The entire thing was GIMPed by me, tis' a BG we are shooting.

My best work, if I may say so.

However, I have sent aurora the files for Basil XY, so there is a chance that he might actually put it in ^.^

Idk at this point, but the image he posted LOOKs like Basil XY.... though Aurora, they look as if just shaded using the client, please use the image(s) I sent you. And the glow should be sky blue.

kilua wrote:
warpig wrote:
kilua wrote:
that picture and you dont believe it?
If someone thinks its fake, how the hell would he fake it??

TCGM is very good with graphics.

you know the level of ROFL i will do when TCGM tells me that he didnt?


@warpig Yes, as this has shown I am excellent with graphics and GIMP, not photoshop!

@k-2 sorry k2 but I faked it, lol.


You do not have the required permissions to view the files attached to this post.

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Wed Sep 15, 2010 12:45 pm
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Team: Contingency
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Joined: Sat Mar 03, 2007 10:55 am
Post Re: Basil XY
bastard.

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In space, no one can hear you cha cha cha.


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Wed Sep 15, 2010 1:07 pm
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Post Re: Basil XY
I'd happily pay Claerwyn for new images if there was a good chance that such images would be put in as new content within 2-4 weeks.

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Axis Industries


Wed Sep 15, 2010 1:30 pm
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Team: Resident Evil
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Joined: Tue Sep 09, 2008 5:59 am
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Post Re: Basil XY
Had a lot of you fooled :D

Time Warp

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Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Wed Sep 15, 2010 4:31 pm
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Team: Capitalists
Main: Jeff Bobbo
Level: 2048
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Joined: Sat Dec 08, 2007 4:19 pm
Location: Not where you are right now
Post Re: Basil XY
Mail wrote:
Had a lot of you fooled :D

Time Warp

Yeah... But if this was real... Me and prom would have him KoS... So you know? XD

_________________
Javatech wrote:
Battlecruiser23 wrote:
I am a Troll, ignore everything I say.

JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Wed Sep 15, 2010 4:32 pm
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Team: Resident Evil
Main: Time Warp
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Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Basil XY
jeff mc beth wrote:
Mail wrote:
Had a lot of you fooled :D

Time Warp

Yeah... But if this was real... Me and prom would have him KoS... So you know? XD


/me quakes in fear of your large AP missiles and ACALs.. not

Time Warp

_________________
Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Wed Sep 15, 2010 5:03 pm
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Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Basil XY
Mail wrote:
jeff mc beth wrote:
Mail wrote:
Had a lot of you fooled :D

Time Warp

Yeah... But if this was real... Me and prom would have him KoS... So you know? XD


/me quakes in fear of your large AP missiles and ACALs.. not

Time Warp



Yes... It'd make perfect sense to KOS me, even though Time Warp (WHO IS ON RESIDENT EVIL) would have seen and helped kill/killed the uber. Perfectly logical in your minds.

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Wed Sep 15, 2010 5:16 pm
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Team: Eminence Front
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Joined: Mon Jul 27, 2009 12:40 am
Post Re: Basil XY
But...but I fought it without an ShM and lost!!

>Spatzz

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JeffL wrote:
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Wed Sep 15, 2010 6:41 pm
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Post Re: Basil XY
jeff mc beth wrote:
Touché, you have the nice server files. >_>

Still, you know I'm right. XD




At this moment in time, most (at least 80%) of the dev team are working on C2 - conversion, coding, graphics and so on. I'm afraid C1 stuff barring Olympus and translatable content has been declared non-viable (i.e. XML / code, not GUI / Graphics etc). This amounts to - I'd love to use new graphics and so forth, however, C1 is currently not getting any new sprites. This means I can tint / visage any existing sprite, however no new sprites (other than Olympus ones) will be getting into C1.


On the plus side, wait until I get hold of C2 alpha build :)


Wed Sep 15, 2010 6:52 pm
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Team: Psionic Corps
Main: The Crazy Game Maste
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Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Basil XY
Aurora Ex Machina wrote:
jeff mc beth wrote:
Touché, you have the nice server files. >_>

Still, you know I'm right. XD




At this moment in time, most (at least 80%) of the dev team are working on C2 - conversion, coding, graphics and so on. I'm afraid C1 stuff barring Olympus and translatable content has been declared non-viable (i.e. XML / code, not GUI / Graphics etc). This amounts to - I'd love to use new graphics and so forth, however, C1 is currently not getting any new sprites. This means I can tint / visage any existing sprite, however no new sprites (other than Olympus ones) will be getting into C1.


On the plus side, wait until I get hold of C2 alpha build :)


In other words, you cant put new sprites into C1, but you can make new ai for C1 using the current sprites?

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Last edited by thecrazygamemaster on Wed Sep 15, 2010 7:33 pm, edited 1 time in total.

Wed Sep 15, 2010 7:08 pm
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Joined: Wed Nov 14, 2007 11:57 pm
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Post Re: Basil XY
that would be why Olympus Ubers are Delquad knockoffs and not custom ships? or so i have heard at least.

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Wed Sep 15, 2010 7:30 pm
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Joined: Thu Apr 16, 2009 6:48 am
Post Re: Basil XY
thecrazygamemaster wrote:
@k-2 sorry k2 but I faked it, lol.

Now i must Shut The Fuck Up right?
/me goes at corner and shuts the fuck up

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trevor54 wrote:
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Calypso wrote:
adum is the best.

Samantha is second.

Calypso is third.

no wai!


Thu Sep 16, 2010 1:12 am
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Team: Psionic Corps
Main: The Crazy Game Maste
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Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Basil XY
:( nobody goes to a corner and STFUs in my topics

/me drags k2 back and throws him a party

_________________
JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Thu Sep 16, 2010 1:23 am
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