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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Perilous Space Levels.
Introduction:

Entry: Outpost - DF290
Middle: DF300 - DF450
Uber: DF460-Max DF

Basically, just setting a border for new roaming content. A warning or something can be added for newer player upon crossing into the tougher zones.


Suggestion:

Uber Area of Perilous is well, uber. Nothing short of 3-6 man T21 squads can live through here.

In here, new and very dangerous AI would exist. Yes, every last thing is aggro. And yes, it'd look like RM/Copper. Lots of AI's everywhere! You like swarms, expect to be constantly swarmed!


EVERY AI IS VERY HIGH LEVEL - EXPECT LEVEL 3200's TO 4000's


Big Green Mothership AI - As an AI
Tear Drop AI - 20+ missiles, full tracking spotty beam
Super Forgone - MF4 Forgone
Mega Pick - MF4 Pick
Hawk - As usual
Unidentified Flying Object - Roaming GotL's
Devil's Skull - W4 ai looking things, 50% resist, uses Solarian Gear


Idk what else to put :(


Mon May 21, 2012 1:24 am
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Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
Location: Californication
Post Re: Perilous Space Levels.
I don't like the idea of the same type of ai just getting a beef and being put in DF400+, why not just make new ai, sure its not that hard :P

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Mon May 21, 2012 1:27 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Perilous Space Levels.
paxiprime wrote:
I don't like the idea of the same type of ai just getting a beef and being put in DF400+, why not just make new ai, sure its not that hard :P


Easy suggestion = quick fix.

Theres tons of high end people from TDT/SBP/EF, why not get some easy to beef AI's for a high end perilous now.

Then add all the special new models and AI's a bit later. I'm sure the admins would let players level to 4k without abusing the healing exp if there was tons of high level and therefore extremely dangerous AI to play with.

Just not in DF300. It's not fun seeing a squad of Mad guys (400-800) get crushed by a Hawk, and then camped by 6+ level 4000 AI's.


Mon May 21, 2012 1:35 am
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Team: Dark Traders
Main: Kyp
Level: 2610
Class: Engineer

Joined: Mon Oct 25, 2004 8:49 pm
Location: my desk
Post Re: Perilous Space Levels.
As I mentioned in my leveling discussion (here)a few weeks back, I suspect admins dont want us leveling higher than we already can.

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Mon May 21, 2012 1:42 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Perilous Space Levels.
Zekk wrote:
As I mentioned in my leveling discussion (here)a few weeks back, I suspect admins dont want us leveling higher than we already can.


Shield Monkey healing Exp.

Why is this still in?


Mon May 21, 2012 1:48 am
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Team: Admins
Main: Blue Dwarf
Level: 61
Class: None

Joined: Fri Apr 29, 2011 5:39 pm
Post Re: Perilous Space Levels.
Perilous Space is already made up of 300 or 400 odd gals, and is at a max DF of 400.

We'd need to add more gals, or make the DF increase more harsh by keeping the gal count the same/dropping it a bit. In my opinion, PSpace is already too big (like WSpace).

Increasing the max DF of PSpace is something I wanted to see done though.

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Mon May 21, 2012 3:42 am
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Team: Heaven
Main: Cpt Mawson
Level: 1011
Class: Shield Monkey

Joined: Fri Apr 02, 2010 6:46 am
Location: NW UK.
Post Re: Perilous Space Levels.
Blue Dwarf wrote:
Perilous Space is already made up of 300 or 400 odd gals, and is at a max DF of 400.

We'd need to add more gals, or make the DF increase more harsh by keeping the gal count the same/dropping it a bit. In my opinion, PSpace is already too big (like WSpace).

Increasing the max DF of PSpace is something I wanted to see done though.


I think some more layers could be pretty sweet, but make it an effort to get through (a DG-Like entrance which you have to pass to go through for your first time, similar to DF400 dg but on a much higher rate for t21 squads)

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Mon May 21, 2012 9:45 am
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Team: Eminence Front
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Level: 2482
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Joined: Fri Jun 06, 2008 11:38 pm
Post Re: Perilous Space Levels.
I wish perilous were changed from a blob to a spiky blob. That way you could have spikes that go up to extremely high danger factors.

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Mon May 21, 2012 10:56 am
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