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It is currently Sat May 04, 2024 2:22 am
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Xonok2
Team:
Main: Xonok6
Level: 590 Class:
Berserker
Joined: Fri Jul 11, 2008 4:31 am
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Re: Traveling Fields
syberian wrote: Xonok2 wrote: Travel mode. No auras, just travel mode(as a mechanic, not an item). Essentially would mean +vis -resists +speed +thrust +turning -99% damage -99% crit chance and power -99% drone ops maybe some more debuffs like -shield reg
Changing back to combat mode takes 15 seconds to 2 minutes(Up to devs ofc) 5-10 seconds, 0% resists and inability to shoot weapons, deploy drones and fighters. And inabilities will always stay so when on travel mode.
_________________ Seriously, PvB and BvB was a lot more funny when bases didnt throw marbles at you xD
Tomzta09 wrote: Why do people say grow some balls? Balls are weak and sensitive.
Grow a vagina, those things take a pounding.
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Mon May 21, 2012 6:37 am |
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Species 8472
Team:
Main: Destroyer Of Worlds
Level: 3221 Class:
Speed Demon
Joined: Fri May 01, 2009 1:39 pm Location: Huddersfield, UK
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Re: Traveling Fields
So everyone gets to go fast .. and what do SD's get?
This would lose the one thing that makes SD even playable >.<l
_________________
Species 8472 wrote: playerboy345 wrote: (look at lexx, deathreus and all those retards.) Ironic isn't it. retards). * Full stops go after the closed brackets. L2grammarNazi.
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Tue May 22, 2012 12:12 pm |
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Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
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Re: Traveling Fields
Species 8472 wrote: So everyone gets to go fast .. and what do SD's get?
This would lose the one thing that makes SD even playable >.<l SD gets to go fast and still have a combat ship the instant something pokes you. Everyone else have major debuffs to make their ability to fight back null and void.
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Tue May 22, 2012 1:10 pm |
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Species 8472
Team:
Main: Destroyer Of Worlds
Level: 3221 Class:
Speed Demon
Joined: Fri May 01, 2009 1:39 pm Location: Huddersfield, UK
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Re: Traveling Fields
Making ShM's go fast just speeds up their reaction time, SD's should always be first on scene. You forfeit speed in the other classes to make up for other specialisations.
If you want to go fast turn SD. Otherwise you can spend that little extra time to get to your DG, time which you can make up for as classes like ShM's can clear DG's faster and more efficiently than SD's.
_________________
Species 8472 wrote: playerboy345 wrote: (look at lexx, deathreus and all those retards.) Ironic isn't it. retards). * Full stops go after the closed brackets. L2grammarNazi.
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Wed May 23, 2012 12:56 pm |
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Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
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Re: Traveling Fields
Species 8472 wrote: Making ShM's go fast just speeds up their reaction time, SD's should always be first on scene. You forfeit speed in the other classes to make up for other specializations. How does +70 speed make SD's the second on scene? Take a Sniper. It goes about 100 speed. 100+70=170. How is 170 speed faster than 500 to 700?
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Wed May 23, 2012 1:13 pm |
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