It is currently Sat Apr 27, 2024 6:05 pm



Post new topic Reply to topic  [ 50 posts ]  Go to page Previous  1, 2, 3, 4
Author Message
 

Team: The Great Armada
Main: Xonok6
Level: 590
Class: Berserker

Joined: Fri Jul 11, 2008 4:31 am
Post Re: Traveling Fields
syberian wrote:
Xonok2 wrote:
Travel mode.
No auras, just travel mode(as a mechanic, not an item).
Essentially would mean
+vis
-resists
+speed
+thrust
+turning
-99% damage
-99% crit chance and power
-99% drone ops
maybe some more debuffs like -shield reg

Changing back to combat mode takes 15 seconds to 2 minutes(Up to devs ofc)

5-10 seconds, 0% resists and inability to shoot weapons, deploy drones and fighters.

And inabilities will always stay so when on travel mode.

_________________
Seriously, PvB and BvB was a lot more funny when bases didnt throw marbles at you xD

Tomzta09 wrote:
Why do people say grow some balls? Balls are weak and sensitive.

Grow a vagina, those things take a pounding.


Mon May 21, 2012 6:37 am
Profile E-mail
User avatar
 

Team: Zephyr
Main: Destroyer Of Worlds
Level: 3221
Class: Speed Demon

Joined: Fri May 01, 2009 1:39 pm
Location: Huddersfield, UK
Post Re: Traveling Fields
So everyone gets to go fast .. and what do SD's get?

This would lose the one thing that makes SD even playable >.<l

_________________
Species 8472 wrote:
playerboy345 wrote:
(look at lexx, deathreus and all those retards.)


Ironic isn't it.

retards). *

Full stops go after the closed brackets. L2grammarNazi.


Tue May 22, 2012 12:12 pm
Profile E-mail
 

Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Traveling Fields
Species 8472 wrote:
So everyone gets to go fast .. and what do SD's get?

This would lose the one thing that makes SD even playable >.<l


SD gets to go fast and still have a combat ship the instant something pokes you.

Everyone else have major debuffs to make their ability to fight back null and void.


Tue May 22, 2012 1:10 pm
Profile
User avatar
 

Team: Zephyr
Main: Destroyer Of Worlds
Level: 3221
Class: Speed Demon

Joined: Fri May 01, 2009 1:39 pm
Location: Huddersfield, UK
Post Re: Traveling Fields
Making ShM's go fast just speeds up their reaction time, SD's should always be first on scene. You forfeit speed in the other classes to make up for other specialisations.

If you want to go fast turn SD. Otherwise you can spend that little extra time to get to your DG, time which you can make up for as classes like ShM's can clear DG's faster and more efficiently than SD's.

_________________
Species 8472 wrote:
playerboy345 wrote:
(look at lexx, deathreus and all those retards.)


Ironic isn't it.

retards). *

Full stops go after the closed brackets. L2grammarNazi.


Wed May 23, 2012 12:56 pm
Profile E-mail
 

Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Traveling Fields
Species 8472 wrote:
Making ShM's go fast just speeds up their reaction time, SD's should always be first on scene. You forfeit speed in the other classes to make up for other specializations.


How does +70 speed make SD's the second on scene?

Take a Sniper. It goes about 100 speed. 100+70=170. How is 170 speed faster than 500 to 700?


Wed May 23, 2012 1:13 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 50 posts ]  Go to page Previous  1, 2, 3, 4


Who is online

Users browsing this forum: No registered users and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.