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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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"classic" GUI display for inventory map and radar
the inventory box is too small, as is the radar, the map is fine but being able to put the all on the left, just like in C1, without them obscuring the "object out of view" icons, would be a great improvement
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
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Tue May 15, 2012 7:23 am |
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Zekk
Member
Team:
Main: Kyp
Level: 2610 Class:
Engineer
Joined: Mon Oct 25, 2004 8:49 pm Location: my desk
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Re: "classic" GUI display for inventory map and radar
do your own custom mod of the UI xml and you can have exactly what you want.
_________________ Pies are yummy.
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Tue May 15, 2012 11:11 am |
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kanescreed
Member
Team:
Main: Qlimax
Level: 1753 Class:
Seer
Joined: Fri Feb 12, 2010 9:28 am
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Re: "classic" GUI display for inventory map and radar
Xml editing isnt that hard.
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Tue May 15, 2012 11:22 am |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: "classic" GUI display for inventory map and radar
kanescreed wrote: Xml editing isnt that hard. Just takes a bunch of trial and error.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Tue May 15, 2012 1:45 pm |
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kanescreed
Member
Team:
Main: Qlimax
Level: 1753 Class:
Seer
Joined: Fri Feb 12, 2010 9:28 am
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Re: "classic" GUI display for inventory map and radar
Pretty much lol
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Tue May 15, 2012 1:50 pm |
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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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Re: "classic" GUI display for inventory map and radar
then how about the admins make a few "default" XMLs for the GUI, and include options ingame to select which one you want to use?
either that or let players resize the boxes ingame
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
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Tue May 15, 2012 10:05 pm |
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Zekk
Member
Team:
Main: Kyp
Level: 2610 Class:
Engineer
Joined: Mon Oct 25, 2004 8:49 pm Location: my desk
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Re: "classic" GUI display for inventory map and radar
my impression is that dynamic sizing is impossible in the graphics engine C2 uses. As for UI options... make one and present it as an option. Feathers and Bobo both are making their own variants already. See Community media -> Client mods
_________________ Pies are yummy.
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Tue May 15, 2012 11:33 pm |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: "classic" GUI display for inventory map and radar
viewtopic.php?f=111&t=49445See the current project at the bottom (which is kinda on hold, currently). Feathers' UIs get added to the launcher, cause they're awesome.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
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Wed May 16, 2012 2:35 am |
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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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Re: "classic" GUI display for inventory map and radar
Blue Dwarf wrote: they're awesome. /signed
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
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Wed May 16, 2012 2:50 am |
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