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Post x + x* = 50% , x* + x* = 100%
Basicly, for builds. If one of the weps is modded then there is a 50% chance that the mod will be given to the built item. If both weps are modded the same, then its 100%. %s will be even dispersed if there is more than 1 mods.

This will allow tier 1,2,3 weps and such to be modded. Taking risks.

/discuss

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Mon May 14, 2012 7:14 pm
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Post Re: x + x* = 50% , x* + x* = 100%
what about builds that require things like 5 weapons to make 1 weapon...

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Mon May 14, 2012 7:57 pm
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Team: Dark Traders
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Post Re: x + x* = 50% , x* + x* = 100%
X + X = Z, where X = 1/2
X + X + X = Z, where X = 1/3
And so forth.


Mon May 14, 2012 8:01 pm
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Post Re: x + x* = 50% , x* + x* = 100%
halve the ratio so you can`t ALWAYS predictably build a mod. X+X*=Z* at a 25% chance. and X*+X*=Z* at somewhere between 75 and 90% chance so you get a big boost to your luck if all weps are the same mod.

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Mon May 14, 2012 8:03 pm
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Post Re: x + x* = 50% , x* + x* = 100%
But the admins don't want to use the rng? Come on, this would just lead to major raging about item mods on builds. "I WAITED A FUCKING WEEK FOR THIS AND NO MODS WTF!?!?!?". Don't say you can't see it. Telling you what mods the item would have before it finishes would be abused, so that's not a work around. It's also been stated that they want as little artificial rng luck as possible in game.

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Mon May 14, 2012 11:31 pm
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Post Re: x + x* = 50% , x* + x* = 100%
SkyTitan wrote:
But the admins don't want to use the rng? Come on, this would just lead to major raging about item mods on builds. "I WAITED A FUCKING WEEK FOR THIS AND NO MODS WTF!?!?!?". Don't say you can't see it. Telling you what mods the item would have before it finishes would be abused, so that's not a work around. It's also been stated that they want as little artificial rng luck as possible in game.

agreed

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Tue May 15, 2012 3:56 am
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Post Re: x + x* = 50% , x* + x* = 100%
I feel that the mods that come from drops and ruins are too powerful to allow players to simply add them to their favorite gear, even if the cost is high. Being able to improve a weapon's base DPS or DPE by 10% is just too much.

There could be a new line of toned-down modifications that you can get by salvaging modded gear and applying the result in some way (build, mission, or factory) to your gear. There wouldn't have to be any randomness involved, and in the end you'd only get (e.g.) 3% bonus to DPE or whatever, but I think players would still spend lots of credits on that if it were an option.

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Tue May 15, 2012 12:13 pm
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Post Re: x + x* = 50% , x* + x* = 100%
In my opinion, everything should have a chance to be moded.

augs, ships, base gear, blue prints, etc etc.

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Tue May 15, 2012 1:42 pm
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