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Team: Strawberry Pancakes
Main: mitchell is cool
Level: 1619
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Joined: Sun Jul 23, 2006 3:34 pm
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Post More information on builds.
By this I mean - You have a lets say, Adonis Laser building. It's at 15%.

I think it would be fantastic to be able to select it, see how many workers are working on it, how long in real time is left - and so on. Right now, you somewhat have to guess how many workers(if any) are working on a construction. It's simple if your base has a small amount, but it grows increasingly difficult for larger bases. Also, if possible it would be great to see a 'error log' of said construction. A new popup window perhaps which lists all of the event errors, pauses/resumes that has ever happened to said construction.

It doesn't feel like there would be any issues with this, as right now we just work out how long a build will take using a calc. Just a quality of life change really.


anilv wrote:
While you're at it, we should be able to manually set workforce limits for each build.

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Last edited by mitchell888 on Fri May 11, 2012 9:42 am, edited 1 time in total.

Fri May 11, 2012 7:31 am
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Team: Traders
Main: Murasame
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Joined: Wed Feb 09, 2011 8:32 am
Post Re: More information on builds.
C3


Fri May 11, 2012 7:40 am
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Team: Eminence Front
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Post Re: More information on builds.
/signed


Fri May 11, 2012 7:46 am
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Post Re: More information on builds.
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Fri May 11, 2012 8:03 am
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Team: Eminence Front
Main: Jey123456
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Post Re: More information on builds.
its a bit more work than you think (partly because workforce quantity and speed are not known by the client, so essentially need to modify the network message and stuff to include it.)

But the idea itself is kinda cool.

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Fri May 11, 2012 8:30 am
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Team: Dark Traders
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Post Re: More information on builds.
While you're at it, we should be able to manually set workforce limits for each build.

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Fri May 11, 2012 9:41 am
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