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Team: Dark Traders
Main: Qlimax
Level: 1753
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Joined: Fri Feb 12, 2010 9:28 am
Post Hermes
i think the uber him self really needs to be checked out and that he is far to easy now its pathetic.. try to get him back to how it was in c2.

and the hermes ship also needs buffs have you seens these inbuilts? horrible..


Sun May 06, 2012 2:13 pm
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Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
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Post Re: Hermes
His difficulty is perfectly fine, i agree that the inbuilts are useless, but to be honest what ship inbuilts aren't useless :P

That's like complaining the doomsday device on the heph machine is underpowered, just lol.

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Sun May 06, 2012 2:17 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Hermes
Is Traders doing hermes in pure T21 squads, or pure T20 squads? He should be pretty difficult(like the other pretenders) if done in T20, but a breeze for a pure T21 squad.


Sun May 06, 2012 2:17 pm
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Team: Dark Traders
Main: enkelin
Level: 3002
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Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Hermes
I'm pretty sure a squad of 5 or 6 T20 ships can do Hermes if they know what they're doing. He's a tad on the easy side but I don't know of any simple way to make him tougher.

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Sun May 06, 2012 2:30 pm
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Team: Dark Traders
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Post Re: Hermes
yeah 5 t20 ships can easily do it. idk its just he seems far to light on dps compared to c1.


Sun May 06, 2012 2:49 pm
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Team: Dark Traders
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Joined: Fri Feb 12, 2010 9:28 am
Post Re: Hermes
like i would love to have a admin or dev to explain to me wtf am i suppose to use this array for?


Sun May 06, 2012 6:07 pm
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Team: Strawberry Pancakes
Main: playerboy345
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Post Re: Hermes
paxiprime wrote:
His difficulty is perfectly fine, i agree that the inbuilts are useless, but to be honest what ship inbuilts aren't useless :P

That's like complaining the doomsday device on the heph machine is underpowered, just lol.


Poseidon Wave and prawn inbuilts are pretty awesome.

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Mon May 07, 2012 6:07 am
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Post Re: Hermes
Wingship inbuilt>hermes


Mon May 07, 2012 10:36 am
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Team: Eminence Front
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Level: 2402
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Joined: Mon Jul 27, 2009 12:40 am
Post Re: Hermes
So use a Wingship :lol:

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Mon May 07, 2012 10:47 am
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Post Re: Hermes
Gimme a t21 wingship :)


Mon May 07, 2012 10:57 am
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Team: AUSTRALIA
Main: Bastamental
Level: 1836
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Joined: Mon Jan 24, 2011 9:14 pm
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Post Re: Hermes
1. Change the "Adrenaline Syringe" to be more pvp or just change it to a tweak gen that adds crit change and crit str

2. Wtf beef the inbuilt drone's range and stats

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Mon May 07, 2012 1:09 pm
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Post Re: Hermes
The stats are fine but the range needs a wtfbbqsause beef or a minor range beef and a whole lot shorter cooldown.


Mon May 07, 2012 1:11 pm
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Post Re: Hermes
paxiprime wrote:
His difficulty is perfectly fine, i agree that the inbuilts are useless, but to be honest what ship inbuilts aren't useless :P

That's like complaining the doomsday device on the heph machine is underpowered, just lol.

His difficulty is pathetic.


Mon May 07, 2012 1:30 pm
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Team: AUSTRALIA
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Post Re: Hermes
For the drone:

I would make it mobile, and add -reflectivity as well

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Mon May 07, 2012 1:33 pm
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Post Re: Hermes
Well if mobile still at least give 100 Range. But i perfer my suggestions.


Mon May 07, 2012 1:34 pm
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