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Team: None
Main: E11inium
Level: 65
Class: Gunner

Joined: Fri May 19, 2006 9:18 pm
Location: MA, USA
Post Lower magic resists (abyssal scepter)
We should have missiles/items that lower resistances or give you + vulnerability to damage types for a certain amount of time.


Sat May 05, 2012 10:09 pm
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Team: None
Main: master802
Level: 2251
Class: Fleet Commander

Joined: Fri Feb 29, 2008 1:58 pm
Post Re: Lower magic resists (abyssal scepter)
We are talking about SS right? :lol:

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Sat May 05, 2012 10:24 pm
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Lower magic resists (abyssal scepter)
master802 wrote:
We are talking about SS right? :lol:

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Sun May 06, 2012 12:01 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Lower magic resists (abyssal scepter)
Tweak Generator: Produces a tweak that increases Offense by 30-50%, decreases defenses by 25%-40%.

So, an item that increases ROF by 30%, Damage by 30%, and range by 30%, but lowers resists and regen by 50%.


Something like that.


Sun May 06, 2012 12:12 am
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Team: Eminence Front
Main: Mew Meeow
Level: 1244
Class: Shield Monkey

Joined: Sun Nov 07, 2010 9:55 pm
Post Re: Lower magic resists (abyssal scepter)
Max235 wrote:
Tweak Generator: Produces a tweak that increases Offense by 30-50%, decreases defenses by 25%-40%.

So, an item that increases ROF by 30%, Damage by 30%, and range by 30%, but lowers resists and regen by 50%.


Something like that.

I agree, we snipers need something like this to be able to kills ubers.....

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Swift.Kill wrote:
u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN :D


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Sun May 06, 2012 1:05 am
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Team: AUSTRALIA
Main: Bastamental
Level: 1836
Class: Seer

Joined: Mon Jan 24, 2011 9:14 pm
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Post Re: Lower magic resists (abyssal scepter)
like a new damage type that only seer gets and nowone else gets any resits to it?
:D

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Sun May 06, 2012 1:15 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Lower magic resists (abyssal scepter)
Bastamental wrote:
like a new damage type that only seer gets and nowone else gets any resits to it?
:D


As I told you, that zeal will get seer heavily nerfed and we'll all blame you for even more snipers.


Sun May 06, 2012 1:33 am
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Team: AUSTRALIA
Main: Bastamental
Level: 1836
Class: Seer

Joined: Mon Jan 24, 2011 9:14 pm
Location: Behind you
Post Re: Lower magic resists (abyssal scepter)
nahh, its a nice beef, resists skrew over seers potential, and t21 is tanky

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Sun May 06, 2012 2:46 am
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Team: Strawberry Pancakes
Main: Skyfyre
Level: 2483
Class: Speed Demon

Joined: Mon Aug 14, 2006 6:22 pm
Post Re: Lower magic resists (abyssal scepter)
These exist already. Get a red photon ship.


Sun May 06, 2012 5:29 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Lower magic resists (abyssal scepter)
Well, it gives YOU the debuff, probably in exchange for a buff. A self debuff.

The buff would have to be good enough to overcome the debuff, but the debuff must not be applied to a non-existent stat.

For example, a heavy tank generator would massively increase shield bank, shield regen, and resists for 5 minutes. But would turn his damage and mobility to null(unlike a Last Defense, which is only hitting mobility).

But the problem arises when the ship in ship is designed to have shit or zero dps, and move slower than a space snail. Like a zerk dread.


Which comes to the end result: a series of tweak generators that use a condition formula to operate.

If DPS/Range is greater than A, and speed/agility is greater than B, then both are reduced by C in exchange for an increase in Shield/Regen/Resist of D.


Sun May 06, 2012 12:29 pm
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Team: None
Main: E11inium
Level: 65
Class: Gunner

Joined: Fri May 19, 2006 9:18 pm
Location: MA, USA
Post Re: Lower magic resists (abyssal scepter)
We could have true damage weapons also.


Mon May 07, 2012 3:26 pm
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