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Team: Eminence Front
Main: Mew Meeow
Level: 1244
Class: Shield Monkey

Joined: Sun Nov 07, 2010 9:55 pm
Post New ships?
1. Player usable mini rhino
T15
Freighter
50 speed
800 hull
3 augs
2-3 weps
SSS, Rhino Afterburner basicly Zombie bunny afterburner whit rhino name
Resistance E:30 L:35 H:30 P:35 R:10 S:20 M:20 T:10
BP
Build cost 3-10b?

2. Earthforce Blue Beta
T13
HF
75 speed
350 hull
2 augs
7 wep
+ 50% shield, 20% range and radar
BP gotten thrue EF mission 1-2 time use

3. Suqqa Ujqii
T13-14
LF
115 speed
200 hull
4 augs
3 weps
25-50 inbuilt elec
Ruin/rare Drop

4. Earthforce Jelly
T3
HF/Capital
50 speed
175 hull
2 augs
4 weps
+25% shield,range,energy
Nexus end mission

5.Thanars Enforcer Alpha
T5-7
HF
65 Speed
200 hull
2 Augs
6 weps
+100% Multifiring,+30% shield, -25% rate of fire
Berserker class 1
Berserker station mission opens at lvl 80~

6. Pretender Phanter
T19 (to not be slaves)
LF
120 speed
300 hull
3 augs
5 weps
Inbuilt aura gen, weaker version of Phanter ambush
+25% damage
Resistance E: 15 L: 55 H: 35 P: 25 R: 15 S: 20 M: 10 T:0
BP droped by a roaming uber/DG uber or just Primal Phanter



Edit, Reduced Rhino from T16 to 15 to disenecurage ppl from using them as slaves but they still work good for both DM and Shm main ship

_________________
Aurora Ex Machina wrote:
Nerf time.


playerboy345 wrote:
Swift.Kill wrote:
u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN :D


u havent tryed 5 STFU WITH YOUR BS WHIT GTFO :D


Sun Apr 29, 2012 6:25 am
Profile E-mail
 

Team: The Great Armada
Main: Xonok6
Level: 590
Class: Berserker

Joined: Fri Jul 11, 2008 4:31 am
Post Re: New ships?
Swift.Kill wrote:
1. Player usable mini rhino
T15
Freighter
50 speed
800 hull
3 augs
2-3 weps
SSS, Rhino Afterburner basicly Zombie bunny afterburner whit rhino name
Resistance E:30 L:35 H:30 P:35 R:10 S:20 M:20 T:10
BP
Build cost 3-10b?
Isn't it a bit too expensive/overpowered?
2. Earthforce Blue Beta
T13
HF
75 speed
350 hull
2 augs
7 wep
+ 50% shield, 20% range and radar
BP gotten thrue EF mission 1-2 time use
Some lore would be good, elseway seems nice(zerk?)
3. Suqqa Ujqii
T13-14
LF
115 speed
200 hull
4 augs
3 weps
25-50 inbuilt elec
Ruin/rare Drop
4 augs might turn out to be OP, but not sure
4. Earthforce Jelly
T3
HF/Capital
50 speed
175 hull
2 augs
4 weps
+25% shield,range,energy
Nexus end mission
Definitely not capital, there won't be capships under tech 10. And it just seems OP.
5.Thanars Enforcer Alpha
T5-7
HF
65 Speed
200 hull
2 Augs
6 weps
+100% Multifiring,+30% shield, -25% rate of fire
Berserker class 1
Berserker station mission opens at lvl 80~
Definitely a yes, even though it might be OP.
6. Pretender Phanter
T19 (to not be slaves)
LF
120 speed
300 hull
3 augs
5 weps
Inbuilt aura gen, weaker version of Phanter ambush
+25% damage
Resistance E: 15 L: 55 H: 35 P: 25 R: 15 S: 20 M: 10 T:0
BP droped by a roaming uber/DG uber or just Primal Phanter
So basically just a lower grade panther? i think it would serve better if it was slaveable then.


Edit, Reduced Rhino from T16 to 15 to disenecurage ppl from using them as slaves but they still work good for both DM and Shm main ship

_________________
Seriously, PvB and BvB was a lot more funny when bases didnt throw marbles at you xD

Tomzta09 wrote:
Why do people say grow some balls? Balls are weak and sensitive.

Grow a vagina, those things take a pounding.


Tue May 01, 2012 3:49 am
Profile E-mail
 

Team: Eminence Front
Main: Mew Meeow
Level: 1244
Class: Shield Monkey

Joined: Sun Nov 07, 2010 9:55 pm
Post Re: New ships?
Xonok2 wrote:
Swift.Kill wrote:
1. Player usable mini rhino
T15
Freighter
50 speed
800 hull
3 augs
2-3 weps
SSS, Rhino Afterburner basicly Zombie bunny afterburner whit rhino name
Resistance E:30 L:35 H:30 P:35 R:10 S:20 M:20 T:10
BP
Build cost 3-10b?
Isn't it a bit too expensive/overpowered?
Please explaint how its overpowerd


2. Earthforce Blue Beta
T13
HF
75 speed
350 hull
2 augs
7 wep
+ 50% shield, 20% range and radar
BP gotten thrue EF mission 1-2 time use
Some lore would be good, elseway seems nice(zerk?)
Was thinking of as a Zerker ship yea

3. Suqqa Ujqii
T13-14
LF
115 speed
200 hull
4 augs
3 weps
25-50 inbuilt elec
Ruin/rare Drop
4 augs might turn out to be OP, but not sure
Doubt its op seeing how theres ship on close tech whit 5 augs and other ships whit better stats


4. Earthforce Jelly
T3
HF/Capital
50 speed
175 hull
2 augs
4 weps
+25% shield,range,energy
Nexus end mission
Definitely not capital, there won't be capships under tech
10. And it just seems OP.

Was thinking as a show what a cap ship is for nexus



5.Thanars Enforcer Alpha
T5-7
HF
65 Speed
200 hull
2 Augs
6 weps
+100% Multifiring,+30% shield, -25% rate of fire
Berserker class 1
Berserker station mission opens at lvl 80~
Definitely a yes, even though it might be OP.
How is it op? 2 augs and low speed yet only 30% shield bost aswell as having to power 2 weps if to make use of the inbuilt bosts


6. Pretender Phanter
T19 (to not be slaves)
LF
120 speed
300 hull
3 augs
5 weps
Inbuilt aura gen, weaker version of Phanter ambush
+25% damage
Resistance E: 15 L: 55 H: 35 P: 25 R: 15 S: 20 M: 10 T:0
BP droped by a roaming uber/DG uber or just Primal Phanter
So basically just a lower grade panther? i think it would serve better if it was slaveable then.
Ye, bascly a mid cost T19 LF that does not require a shitload of money to get and still weaker then Vulture i think



Edit, Reduced Rhino from T16 to 15 to disenecurage ppl from using them as slaves but they still work good for both DM and Shm main ship

_________________
Aurora Ex Machina wrote:
Nerf time.


playerboy345 wrote:
Swift.Kill wrote:
u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN :D


u havent tryed 5 STFU WITH YOUR BS WHIT GTFO :D


Tue May 01, 2012 12:35 pm
Profile E-mail
 

Team: The Great Armada
Main: Xonok6
Level: 590
Class: Berserker

Joined: Fri Jul 11, 2008 4:31 am
Post Re: New ships?
I agree with the suggestion that it should at least get SOME responses.

_________________
Seriously, PvB and BvB was a lot more funny when bases didnt throw marbles at you xD

Tomzta09 wrote:
Why do people say grow some balls? Balls are weak and sensitive.

Grow a vagina, those things take a pounding.


Sat May 05, 2012 7:10 am
Profile E-mail
User avatar
 

Team: Eminence Front
Main: Spatzz
Level: 2402
Class: Engineer

Joined: Mon Jul 27, 2009 12:40 am
Post Re: New ships?
To be frank, making up ship stats is super easy and almost never fits the balance sheets. If adding a ship was as simple as tossing some numbers together we would have a million ships. There has to be a need and a use, it also usually helps to have an area. That is why most new ships are added with new zones, not just tossed in.

_________________
JeffL wrote:
Come have sex with me in space, my lord


Sat May 05, 2012 9:07 am
Profile E-mail
Dev Team

Joined: Wed Jul 07, 2010 3:00 pm
Post Re: New ships?
Honestly I'm not fond of the idea of making mini versions of 'everything' to fit another role.

We don't need to make low tech versions of Serengeti ships, it's mid to high end tech 20 for a reason.

I could 'maybe' see altered versions of some of the space blue stuff, overall though not a very good suggestion.


Mon May 07, 2012 3:24 pm
Profile E-mail
 

Team: Eminence Front
Main: Mew Meeow
Level: 1244
Class: Shield Monkey

Joined: Sun Nov 07, 2010 9:55 pm
Post Re: New ships?
Swift.Kill wrote:
Xonok2 wrote:
Swift.Kill wrote:
1. Player usable mini rhino
T15-16 for drones?
Freighter
50 speed
800 hull
3 augs
2-3 weps
SSS, Rhino Afterburner basicly Zombie bunny afterburner whit rhino name
Resistance E:30 L:35 H:30 P:35 R:10 S:20 M:20 T:10
BP
Build cost 3-10b?
F2p Endgame, to make em want to get ther hands on a real UZ ship

2. Earthforce Beta
T13
HF
75 speed
350 hull
2 augs
7 wep
+ 50% shield, 20% range and radar
BP gotten thrue EF mission 1-2 time use
Becouse theres no low lvl Zerk doing great out there atm

3. Suqqa Ujqii
T13-14
LF
115 speed
200 hull
4 augs
3 weps
25-50 inbuilt elec
Ruin/rare Drop
Just for fun


4. Earthforce Jelly
T3
HF/Capital
50 speed
175 hull
2 augs
4 weps
+25% shield,range,energy
Nexus end mission
Introduce new players to cap ships



5.Thanars Enforcer Alpha
T5-7
HF
65 Speed
200 hull
2 Augs
6 weps
+100% Multifiring,+30% shield, -25% rate of fire
Berserker class 1
Berserker station mission opens at lvl 80~
Same as EFB

6. Pretender Phanter
T19 (to not be slaves)
LF
120 speed
300 hull
3 augs
5 weps
Inbuilt aura gen, weaker version of Phanter ambush
+25% damage
Resistance E: 15 L: 55 H: 35 P: 25 R: 15 S: 20 M: 10 T:0
BP droped by a roaming uber/DG uber or just Primal Phanter
Just for fun xD


Edit, Reduced Rhino from T16 to 15 to disenecurage ppl from using them as slaves but they still work good for both DM and Shm main ship

Precursor wrote:
Honestly I'm not fond of the idea of making mini versions of 'everything' to fit another role.

We don't need to make low tech versions of Serengeti ships, it's mid to high end tech 20 for a reason.

I could 'maybe' see altered versions of some of the space blue stuff, overall though not a very good suggestion.


Necro :D

_________________
Aurora Ex Machina wrote:
Nerf time.


playerboy345 wrote:
Swift.Kill wrote:
u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN :D


u havent tryed 5 STFU WITH YOUR BS WHIT GTFO :D


Sat May 12, 2012 9:49 am
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