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Swift.Kill
Team:
Main: Mew Meeow
Level: 1244 Class:
Shield Monkey
Joined: Sun Nov 07, 2010 9:55 pm
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New ships?
1. Player usable mini rhino T15 Freighter 50 speed 800 hull 3 augs 2-3 weps SSS, Rhino Afterburner basicly Zombie bunny afterburner whit rhino name Resistance E:30 L:35 H:30 P:35 R:10 S:20 M:20 T:10 BP Build cost 3-10b?
2. Earthforce Blue Beta T13 HF 75 speed 350 hull 2 augs 7 wep + 50% shield, 20% range and radar BP gotten thrue EF mission 1-2 time use
3. Suqqa Ujqii T13-14 LF 115 speed 200 hull 4 augs 3 weps 25-50 inbuilt elec Ruin/rare Drop
4. Earthforce Jelly T3 HF/Capital 50 speed 175 hull 2 augs 4 weps +25% shield,range,energy Nexus end mission
5.Thanars Enforcer Alpha T5-7 HF 65 Speed 200 hull 2 Augs 6 weps +100% Multifiring,+30% shield, -25% rate of fire Berserker class 1 Berserker station mission opens at lvl 80~
6. Pretender Phanter T19 (to not be slaves) LF 120 speed 300 hull 3 augs 5 weps Inbuilt aura gen, weaker version of Phanter ambush +25% damage Resistance E: 15 L: 55 H: 35 P: 25 R: 15 S: 20 M: 10 T:0 BP droped by a roaming uber/DG uber or just Primal Phanter
Edit, Reduced Rhino from T16 to 15 to disenecurage ppl from using them as slaves but they still work good for both DM and Shm main ship
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Aurora Ex Machina wrote: Nerf time.
playerboy345 wrote: Swift.Kill wrote: u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN u havent tryed 5 STFU WITH YOUR BS WHIT GTFO
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Sun Apr 29, 2012 6:25 am |
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Xonok2
Team:
Main: Xonok6
Level: 590 Class:
Berserker
Joined: Fri Jul 11, 2008 4:31 am
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Re: New ships?
Swift.Kill wrote: 1. Player usable mini rhino T15 Freighter 50 speed 800 hull 3 augs 2-3 weps SSS, Rhino Afterburner basicly Zombie bunny afterburner whit rhino name Resistance E:30 L:35 H:30 P:35 R:10 S:20 M:20 T:10 BP Build cost 3-10b? Isn't it a bit too expensive/overpowered? 2. Earthforce Blue Beta T13 HF 75 speed 350 hull 2 augs 7 wep + 50% shield, 20% range and radar BP gotten thrue EF mission 1-2 time use Some lore would be good, elseway seems nice(zerk?) 3. Suqqa Ujqii T13-14 LF 115 speed 200 hull 4 augs 3 weps 25-50 inbuilt elec Ruin/rare Drop 4 augs might turn out to be OP, but not sure 4. Earthforce Jelly T3 HF/Capital 50 speed 175 hull 2 augs 4 weps +25% shield,range,energy Nexus end mission Definitely not capital, there won't be capships under tech 10. And it just seems OP. 5.Thanars Enforcer Alpha T5-7 HF 65 Speed 200 hull 2 Augs 6 weps +100% Multifiring,+30% shield, -25% rate of fire Berserker class 1 Berserker station mission opens at lvl 80~ Definitely a yes, even though it might be OP. 6. Pretender Phanter T19 (to not be slaves) LF 120 speed 300 hull 3 augs 5 weps Inbuilt aura gen, weaker version of Phanter ambush +25% damage Resistance E: 15 L: 55 H: 35 P: 25 R: 15 S: 20 M: 10 T:0 BP droped by a roaming uber/DG uber or just Primal Phanter So basically just a lower grade panther? i think it would serve better if it was slaveable then.
Edit, Reduced Rhino from T16 to 15 to disenecurage ppl from using them as slaves but they still work good for both DM and Shm main ship
_________________ Seriously, PvB and BvB was a lot more funny when bases didnt throw marbles at you xD
Tomzta09 wrote: Why do people say grow some balls? Balls are weak and sensitive.
Grow a vagina, those things take a pounding.
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Tue May 01, 2012 3:49 am |
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Swift.Kill
Team:
Main: Mew Meeow
Level: 1244 Class:
Shield Monkey
Joined: Sun Nov 07, 2010 9:55 pm
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Re: New ships?
Xonok2 wrote: Swift.Kill wrote: 1. Player usable mini rhino T15 Freighter 50 speed 800 hull 3 augs 2-3 weps SSS, Rhino Afterburner basicly Zombie bunny afterburner whit rhino name Resistance E:30 L:35 H:30 P:35 R:10 S:20 M:20 T:10 BP Build cost 3-10b? Isn't it a bit too expensive/overpowered? Please explaint how its overpowerd
2. Earthforce Blue Beta T13 HF 75 speed 350 hull 2 augs 7 wep + 50% shield, 20% range and radar BP gotten thrue EF mission 1-2 time use Some lore would be good, elseway seems nice(zerk?) Was thinking of as a Zerker ship yea
3. Suqqa Ujqii T13-14 LF 115 speed 200 hull 4 augs 3 weps 25-50 inbuilt elec Ruin/rare Drop 4 augs might turn out to be OP, but not sure Doubt its op seeing how theres ship on close tech whit 5 augs and other ships whit better stats
4. Earthforce Jelly T3 HF/Capital 50 speed 175 hull 2 augs 4 weps +25% shield,range,energy Nexus end mission Definitely not capital, there won't be capships under tech 10. And it just seems OP. Was thinking as a show what a cap ship is for nexus
5.Thanars Enforcer Alpha T5-7 HF 65 Speed 200 hull 2 Augs 6 weps +100% Multifiring,+30% shield, -25% rate of fire Berserker class 1 Berserker station mission opens at lvl 80~ Definitely a yes, even though it might be OP. How is it op? 2 augs and low speed yet only 30% shield bost aswell as having to power 2 weps if to make use of the inbuilt bosts
6. Pretender Phanter T19 (to not be slaves) LF 120 speed 300 hull 3 augs 5 weps Inbuilt aura gen, weaker version of Phanter ambush +25% damage Resistance E: 15 L: 55 H: 35 P: 25 R: 15 S: 20 M: 10 T:0 BP droped by a roaming uber/DG uber or just Primal Phanter So basically just a lower grade panther? i think it would serve better if it was slaveable then. Ye, bascly a mid cost T19 LF that does not require a shitload of money to get and still weaker then Vulture i think
Edit, Reduced Rhino from T16 to 15 to disenecurage ppl from using them as slaves but they still work good for both DM and Shm main ship
_________________
Aurora Ex Machina wrote: Nerf time.
playerboy345 wrote: Swift.Kill wrote: u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN u havent tryed 5 STFU WITH YOUR BS WHIT GTFO
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Tue May 01, 2012 12:35 pm |
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Xonok2
Team:
Main: Xonok6
Level: 590 Class:
Berserker
Joined: Fri Jul 11, 2008 4:31 am
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Re: New ships?
I agree with the suggestion that it should at least get SOME responses.
_________________ Seriously, PvB and BvB was a lot more funny when bases didnt throw marbles at you xD
Tomzta09 wrote: Why do people say grow some balls? Balls are weak and sensitive.
Grow a vagina, those things take a pounding.
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Sat May 05, 2012 7:10 am |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: New ships?
To be frank, making up ship stats is super easy and almost never fits the balance sheets. If adding a ship was as simple as tossing some numbers together we would have a million ships. There has to be a need and a use, it also usually helps to have an area. That is why most new ships are added with new zones, not just tossed in.
_________________
JeffL wrote: Come have sex with me in space, my lord
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Sat May 05, 2012 9:07 am |
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Precursor
Dev Team
Joined: Wed Jul 07, 2010 3:00 pm
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Re: New ships?
Honestly I'm not fond of the idea of making mini versions of 'everything' to fit another role.
We don't need to make low tech versions of Serengeti ships, it's mid to high end tech 20 for a reason.
I could 'maybe' see altered versions of some of the space blue stuff, overall though not a very good suggestion.
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Mon May 07, 2012 3:24 pm |
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Swift.Kill
Team:
Main: Mew Meeow
Level: 1244 Class:
Shield Monkey
Joined: Sun Nov 07, 2010 9:55 pm
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Re: New ships?
Swift.Kill wrote: Xonok2 wrote: Swift.Kill wrote: 1. Player usable mini rhino T15-16 for drones? Freighter 50 speed 800 hull 3 augs 2-3 weps SSS, Rhino Afterburner basicly Zombie bunny afterburner whit rhino name Resistance E:30 L:35 H:30 P:35 R:10 S:20 M:20 T:10 BP Build cost 3-10b? F2p Endgame, to make em want to get ther hands on a real UZ ship
2. Earthforce Beta T13 HF 75 speed 350 hull 2 augs 7 wep + 50% shield, 20% range and radar BP gotten thrue EF mission 1-2 time use Becouse theres no low lvl Zerk doing great out there atm
3. Suqqa Ujqii T13-14 LF 115 speed 200 hull 4 augs 3 weps 25-50 inbuilt elec Ruin/rare Drop Just for fun
4. Earthforce Jelly T3 HF/Capital 50 speed 175 hull 2 augs 4 weps +25% shield,range,energy Nexus end mission Introduce new players to cap ships
5.Thanars Enforcer Alpha T5-7 HF 65 Speed 200 hull 2 Augs 6 weps +100% Multifiring,+30% shield, -25% rate of fire Berserker class 1 Berserker station mission opens at lvl 80~ Same as EFB
6. Pretender Phanter T19 (to not be slaves) LF 120 speed 300 hull 3 augs 5 weps Inbuilt aura gen, weaker version of Phanter ambush +25% damage Resistance E: 15 L: 55 H: 35 P: 25 R: 15 S: 20 M: 10 T:0 BP droped by a roaming uber/DG uber or just Primal Phanter Just for fun xD
Edit, Reduced Rhino from T16 to 15 to disenecurage ppl from using them as slaves but they still work good for both DM and Shm main ship Precursor wrote: Honestly I'm not fond of the idea of making mini versions of 'everything' to fit another role.
We don't need to make low tech versions of Serengeti ships, it's mid to high end tech 20 for a reason.
I could 'maybe' see altered versions of some of the space blue stuff, overall though not a very good suggestion. Necro
_________________
Aurora Ex Machina wrote: Nerf time.
playerboy345 wrote: Swift.Kill wrote: u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN u havent tryed 5 STFU WITH YOUR BS WHIT GTFO
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Sat May 12, 2012 9:49 am |
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