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Team: AUSTRALIA
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Post Differentiate RTS Guard and Attack Command
Everyone should have the freedom to allow there slaves/form of dps to attack when they want, without any aggro needed. That way, a FC or any class that uses slaves can strike first. [Also drones, im unfamiliar with drone RTS]. I'm not saying having an aggro key for drones, but just an option to attack aswell.

My suggestion is to remove the guard and replace it with attack as a default command, not based on aggro.

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Jiraque wrote:
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Mon Apr 30, 2012 11:36 am
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Post Re: Differentiate RTS Guard and Attack Command
He is trying to say that when you select your slaves and right click on a person that you want to attack, yet they have not shot your slaves, they will set to guard instead of attack that person.

This limits the FC, shm, engineer, pretty much anything that uses slaves classes.

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playerboy345 wrote:
Hai


Mon Apr 30, 2012 11:40 am
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Post Re: Differentiate RTS Guard and Attack Command
That post didn't make sense? ._.?

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Mon Apr 30, 2012 11:42 am
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Post Re: Differentiate RTS Guard and Attack Command
it made sense to someone who had prior knowledge, but some devs might have no idea what the fuck your talking about :P

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playerboy345 wrote:
Hai


Mon Apr 30, 2012 11:49 am
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Post Re: Differentiate RTS Guard and Attack Command
Maybe change it so shift+click forces an attack, but otherwise it works like it does currently?

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Mon Apr 30, 2012 2:58 pm
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