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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Crazy Glue, Durability, and Death.
Upon death, all gear takes a 5% Durability loss as normal, but the tech of the ship determines the cost of the repair. A T1 ship would take 100 credits to repair, increasing in price until a T21 ship is 150m(T20 is something like 100m).

All equipped pieces of gear is averaged across the ship's total cost. This prevents the problem of Zerk and Gunner having exorbitant repair costs because they carry upwards of 25 weapons at a time.

To repair your gear normally, one must dock at either very specific AI Bases, or your Team Headquarters. Places would include Earth Central (Sol) and Wild Space Sanctuary random named AI base (WSS).

The player can repair his or her gear without said places. However the player will face costs 3x as much.


Durability Effect at 50% and 5% remain the same.



Crazy Glue

Crazy Glue would, at maximum level, reduce the Field Repair Costs from 3x to 2x.



Death by Player/Player Owned Drone/Station

If one dies to a player, the killer will instantly gain 90% of the AI Base Repair cost as Kill Money. This is not what drops off the Pod.

The killer must be in the same galaxy as the now dead player if a drone, slave, or base kills said player.



SCRAP PARTS BEGONE


Sat Apr 28, 2012 3:42 am
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Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
Location: Californication
Post Re: Crazy Glue, Durability, and Death.
Future intentions were to remove durability comepetly and do everything through an account wide credit system.

_________________
Preter is KOS!

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playerboy345 wrote:
Hai


Sat Apr 28, 2012 4:24 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Crazy Glue, Durability, and Death.
Would be nice, but still wouldn't solve the fact a zerk would pay far more than say...a shm.


Sat Apr 28, 2012 4:48 am
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