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Team: Resident Evil
Main: Lord Runningclam
Level: 3813
Class: Engineer

Joined: Mon Jan 14, 2008 11:55 am
Post Make Crazy Glue Skill do something
The title says it all. Lots of folk invested skill points, creds, and commods into getting crazy glue. Please make it do something - pretty much anything is okay that isn't somehow harmful to the players who have it.

Personally, I think it should give us a tractor boost, but that might be because I'm an engineer. It sounds kind of tractor-ish.


Thu Apr 26, 2012 3:35 pm
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Team: The Unforeseen Colonies
Main: Thermal
Level: 3024
Class: Engineer

Joined: Sat Jan 16, 2010 2:23 pm
Post Re: Make Crazy Glue Skill do something
I am almost certain that the idea was that it should reduce the amount of damage that your gear would take from a death, or something similar to that. But you know... backburner(tm).


Thu Apr 26, 2012 3:45 pm
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Team: Admins
Main: Blue Dwarf
Level: 61
Class: None

Joined: Fri Apr 29, 2011 5:39 pm
Post Re: Make Crazy Glue Skill do something
Skills have ID's, so we can rename the skill to something else easily.

What we want it to do though is a different matter, although it'll probably reduce the cost in repairing, although other options could be how much durability is removed or chance of an item not loosing any.

We could also make some form of repair bot (requiring levels, just like Drone Controllers & AI), which automatically repair X% per Ys, costing Z credits per Ys.

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Thu Apr 26, 2012 4:44 pm
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Team: Eminence Front
Main: Spatzz
Level: 2402
Class: Engineer

Joined: Mon Jul 27, 2009 12:40 am
Post Re: Make Crazy Glue Skill do something
Anything that makes ships go past 10 deaths would be amazing. The current 10 death limit on any sort of uber run is incredibly lame and please do not even mention spare parts, they are worthless.

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Thu Apr 26, 2012 10:28 pm
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Team: Strawberry Pancakes
Main: TheShaftofDiscipline
Level: 2570
Class: Berserker

Joined: Mon Aug 09, 2010 1:28 pm
Post Re: Make Crazy Glue Skill do something
Could also increase the cost of repair by, say, 1000% to many durability something that actually affects us economically as well. And it could also make scrap parts useful.

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Fri Apr 27, 2012 11:28 am
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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: Make Crazy Glue Skill do something
reyjalrmm wrote:
Could also increase the cost of repair by, say, 1000% to many durability something that actually affects us economically as well. And it could also make scrap parts useful.

Not all at once. But maybe increase the cost 100% every few weeks. For the newbs that have joined since the change and know nothing else.

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Fri Apr 27, 2012 1:39 pm
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Team: Eminence Front
Main: DemonBlood
Level: 1761
Class: Shield Monkey

Joined: Tue Jul 01, 2008 1:09 am
Post Re: Make Crazy Glue Skill do something
the whole "im rich so im better" idea is behind many of the problems in SS. increasing the cost would do nothing to provide a cash sink, while screwing over newer players.

maybe instead, change the stasis system to allow players to get back into their ships whenever they want, but with the condition that until the stasis timer runs out, their gear is "unstable" and they are at risk of damaging their gear much more than they normally would if they die a second time (25% if they get back in instantly, 20% after 1 minute, 15% after 2, etc) it would also be compounded by the fact that the sooner you get back in, the lower your shields are and the more likely you are to die.

so rather than it being a "im rich so i win" situation, each player has to make a choice independent of what they have, it gives them the option to wait, and avoid losing any credits or damaging their gear, or not wait, and risk doing far more damage

it would eliminate the "10 death limit" in oly, while making PvP more interesting, as players would have to weigh their own interests against the interests of the team

it gives a punishing "death" mechanism for uber players, while sparing the noobs the frustration of unavoidable losses

crazy glue could simply reduce the amount of time you have to wait before your gear "restabilises"


with that, increasing the cost of repair wont hurt new players as much, while serving its intended purpose for higher level players

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Sat Apr 28, 2012 3:21 am
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Make Crazy Glue Skill do something
That's actually a really interesting idea. However, I think it would be a little overpowered in its current form. On most Traders Olympus runs dying is a rarity, and dying twice in extremely uncommon.

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Sat Apr 28, 2012 10:08 am
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Team: Matrix
Main: Asmodeaan
Level: 282
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Joined: Wed Nov 14, 2007 11:57 pm
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Post Re: Make Crazy Glue Skill do something
holy shit landswimmers idea is awesome.

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Sat Apr 28, 2012 2:53 pm
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Team: Resident Evil
Main: Lord Runningclam
Level: 3813
Class: Engineer

Joined: Mon Jan 14, 2008 11:55 am
Post Re: Make Crazy Glue Skill do something
I do think landswimmer's idea does have some merit. I will say though, combined with the invincibility aura it may have some abusability.


Sat Apr 28, 2012 3:40 pm
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Team: Dark Traders
Main: Threaten
Level: 2853
Class: Shield Monkey

Joined: Sat Nov 14, 2009 8:20 pm
Post Re: Make Crazy Glue Skill do something
i agree with db. 2nd time ever :shock:

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Sat Apr 28, 2012 4:57 pm
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Team: The Great Armada
Main: Xonok6
Level: 590
Class: Berserker

Joined: Fri Jul 11, 2008 4:31 am
Post Re: Make Crazy Glue Skill do something
I agree with landswimmer(and just remove the invincibility if this would go in?)

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Tue May 01, 2012 3:31 am
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Team: Eminence Front
Main: DemonBlood
Level: 1761
Class: Shield Monkey

Joined: Tue Jul 01, 2008 1:09 am
Post Re: Make Crazy Glue Skill do something
Lord Runningclam wrote:
I do think landswimmer's idea does have some merit. I will say though, combined with the invincibility aura it may have some abusability.


maybe have it that you only get the invincibility aura if you wait the full 5 minutes?

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Tue May 01, 2012 10:47 pm
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Team: Heaven
Main: Paxx
Level: 2918
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Joined: Mon Mar 14, 2011 4:44 pm
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Post Re: Make Crazy Glue Skill do something
landswimmer wrote:
Lord Runningclam wrote:
I do think landswimmer's idea does have some merit. I will say though, combined with the invincibility aura it may have some abusability.


maybe have it that you only get the invincibility aura if you wait the full 5 minutes?



or have full shield bank when you go in..

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Tue May 01, 2012 11:28 pm
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Team: Strawberry Pancakes
Main: Nuroshounin
Level: 833
Class: Engineer

Joined: Sat Aug 21, 2004 6:48 pm
Location: Hoboken, NJ
Post Re: Make Crazy Glue Skill do something
There has to be some minimum time until you can re-enter your ship, which is as it is now. Otherwise it can (will) be very easily abused, even without invincibility aura.

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Wed May 02, 2012 12:02 am
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