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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Extend the prawn family?
s_m_w wrote:
A mini prawn would be a shrimp..


Shrimp+ color texture for Prawn as a micro-transaction skin?


Tue Apr 24, 2012 8:23 pm
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Team: AUSTRALIA
Main: Bastamental
Level: 1836
Class: Seer

Joined: Mon Jan 24, 2011 9:14 pm
Location: Behind you
Post Re: Extend the prawn family?
Its a shame to the OP kidd family.

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Tue Apr 24, 2012 8:30 pm
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Team: Strawberry Pancakes
Main: Dark Phantom
Level: 2387
Class: Berserker

Joined: Sat Dec 29, 2007 8:24 pm
Location: In Phatnoms world
Post Re: Extend the prawn family?
Max235 wrote:
No. This would bring back the UZ situation. No game wants everyone at any stage to look the same. It means the game has no creativity and therefore either a fail game or is way to small to be worth it.

The portrayal of the game needs to be bigger than "In our basement".


I agree. Needs more originality.


Tue Apr 24, 2012 9:18 pm
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Extend the prawn family?
More Enigmatic Sector style places! :D

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Tue Apr 24, 2012 10:28 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Extend the prawn family?
Camsy wrote:
More Enigmatic Sector style places! :D


A dev already said he was working on it, iirc.


Tue Apr 24, 2012 10:42 pm
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Joined: Mon May 17, 2010 11:18 am
Post Re: Extend the prawn family?
Max235 wrote:
A dev already said he was working on it, iirc.

I was working on an area similar to ES a while ago, but the project has been cancelled. It was simply too much work and most of my progress was made useless in the C1->C2 transition

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Wed Apr 25, 2012 4:14 am
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Extend the prawn family?
Nuuuu whyyyyy! :cry:

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Wed Apr 25, 2012 4:18 am
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Team: None
Main: Blizzara
Level: 2100
Class: Engineer

Joined: Wed Dec 05, 2007 4:25 pm
Location: Oulu, Finland
Post Re: Extend the prawn family?
Would be boring to see all the endgame ships look the same. Also, prawn is ugly.

Not signed.


Wed Apr 25, 2012 6:48 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Extend the prawn family?
s_m_w wrote:
Max235 wrote:
A dev already said he was working on it, iirc.

I was working on an area similar to ES a while ago, but the project has been cancelled. It was simply too much work and most of my progress was made useless in the C1->C2 transition


Now I think I know who you are...

Camsy wrote:
Nuuuu whyyyyy! :cry:


Meh, if the entire Layer cannot be done, I think we'll be happy with a more expanded Lore Skill Gear, and those Ruin Dig Sites.


Wed Apr 25, 2012 6:54 pm
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Team: Eminence Front
Main: Spatzz
Level: 2402
Class: Engineer

Joined: Mon Jul 27, 2009 12:40 am
Post Re: Extend the prawn family?
He's a dev. If he wanted folks to know/care who he was I am sure he would simply post on his account.

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Wed Apr 25, 2012 8:29 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Extend the prawn family?
No extension to Prawn family, period. Get more ships added.





Way fucking off topic wrote:
Devs don't do it normally out of the fact that what they do often really piss people off. Take BA(He has a cool first name :D). BA's attitude of "Get over it or I perma ban you"...is, good for a game that needs authority somewhere(Jeff isn't much of a leader), but had royally pissed off some people.

It didn't get much better when BA's director, warred said angry people. And it certainly wasn't a good thing when BA tried hiding behind the "I'm a peaceful player; theres no reason to kill me over and over".


And this has come full circle. Some players, pirate or otherwise, had wanted to kill AEM for a long time because of that stuck up "I'm better than you" attitude she seemed to have.

Said people accused some player of being AEM, and camped the spirit. Whether or not this was AEM, normally a dev doesn't reveal who he or she is unless the account is long defunct.


Defunct as in like:

- The last time you logged in, t16 was the endgame tech.

- The last time you actually played more than one day, Capitalists was #1.

- The last time you led a team, you were a raving lunatic in game.


These three devs are well known, senior members of the devmin team. Their history ended so long ago, any personality quirks or actions that'd normally get them killed were forgotten.

Such as the time one of those three healed the wrong people in Bana, which caused the squad to majorly fail, therefore he became the laughingstock of the game overnight.



The devs have accounts that rarely are based on the in game characters for their own protection. Or until they log the wrong account or blurt out their name to the world.

/me looks at Bobbo


Wed Apr 25, 2012 9:31 pm
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Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Extend the prawn family?
You guys are forgetting Lobsters.

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Wed Apr 25, 2012 10:41 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Extend the prawn family?
thecrazygamemaster wrote:
You guys are forgetting Lobsters.


Thats T22.


Wed Apr 25, 2012 10:42 pm
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Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Extend the prawn family?
Alpheidae for T20
and Nautilus for T23?

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Wed Apr 25, 2012 10:57 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Extend the prawn family?
thecrazygamemaster wrote:
Alpheidae for T20
and Nautilus for T23?


Anything that sounds or looks similar to a prawn is not needed. As Spatzz says, originality.

Otherwise it means the devs of Starsonata look like they have no or limited ability to add content.


Wed Apr 25, 2012 11:11 pm
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