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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Gunner Vulnerability Change
Change Gunner vulnerability so that it can be useful in squad runs, without taking the soy of a Fleet Commander.

Basically the vulnerability from Destruction would be placed into stats other than damage that could be useful. My idea is to have it be shields and shield regeneration. Theoretically it should not do much extra damage, but it is extremely useful in BvB/ubers.

For example:

Quote:
Target gets -0.5% shields and shield charge per second on impact.


So yeah, what does everyone think? It's just an idea I've tossed around and I'm sure the devs have probably already thought of something similar.

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Mon Apr 23, 2012 3:36 pm
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Team: Dark Traders
Main: Kyp
Level: 2610
Class: Engineer

Joined: Mon Oct 25, 2004 8:49 pm
Location: my desk
Post Re: Gunner Vulnerability Change
I'm not sure you understand how the math works out... 20% vulnerability = 20% more damage; if you're doing some decent dps on top of that you've already made yourself an asset. If other people also don't understand it, its their loss. Had a PWave gunner on my oly run yesterday.

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Mon Apr 23, 2012 3:39 pm
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Team: Dark Traders
Main: Kyp
Level: 2610
Class: Engineer

Joined: Mon Oct 25, 2004 8:49 pm
Location: my desk
Post Re: Gunner Vulnerability Change
To be clear: anything you suggest that will transform the vulnerability into a different, but equivalent, function won't change anything... If you want a beef say it outright; if you dont understand the mechanic gtfo of suggestions

-20% shield regen => worse than 20% vuln

heres why:
Case 1: you're doing more dps than thier regen, your contribution is less
Case 2: you're not doing enough dps, your contribution is equal to before, but meaningless since you're not going to kill it.

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Mon Apr 23, 2012 3:41 pm
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Gunner Vulnerability Change
This is shield AND shield regen. It's slightly stronger than damage in any case by applying massive degeneration until the Target reaches 80% shields, and then a flat -20% shield regen on top.

Fleet Commanders get about +40% damage for the squad. WHICH DOES NOT STACK. So if you're unfamiliar with the situation, this is why this is needed. I should have included this in the original post.

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Mon Apr 23, 2012 3:46 pm
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Team: Dark Traders
Main: Kyp
Level: 2610
Class: Engineer

Joined: Mon Oct 25, 2004 8:49 pm
Location: my desk
Post Re: Gunner Vulnerability Change
Griffin wrote:
Fleet Commanders get about +40% damage for the squad. WHICH DOES NOT STACK. So if you're unfamiliar with the situation, this is why this is needed. I should have included this in the original post.


I've stated this before elsewhere but I'll do it again for your benefit:

The ideal squad contains an FC, engineer, and a gunner. Why? Because their auras DO stack. Not in the way that ACnC 25% + Bodacious Bravado 38% = 63%, but in that ACnC +25% damage, Enlightenment 21.06% rof, and Gunner Vuln => something like 82% increased damage output, not to mention the shield regen bonus for shms from Enlightenment, the dps from fc slaves and gunner himself, whatever drones engineer chooses to lay, the elec beam, the utility tractor FC... Shall I continue?

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Mon Apr 23, 2012 3:55 pm
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Gunner Vulnerability Change
They do not stack. It has been stated many times by the devs.

Zekk wrote:
if you dont understand the mechanic gtfo of suggestions


If you had a clue of what you were talking about, you know that would be completely broken because you'd be doing insane amounts of damage.

Hell, get an Engi, a Gunner, an FC, then get a Panther Seer to one-shot anything.

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Last edited by Griffin on Mon Apr 23, 2012 3:59 pm, edited 1 time in total.

Mon Apr 23, 2012 3:57 pm
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Team: Dark Traders
Main: Kyp
Level: 2610
Class: Engineer

Joined: Mon Oct 25, 2004 8:49 pm
Location: my desk
Post Re: Gunner Vulnerability Change
Griffin wrote:
This is shield AND shield regen. It's slightly stronger than damage in any case by applying massive degeneration until the Target reaches 80% shields, and then a flat -20% shield regen on top.

Sorry, forgot to respond to this bit: as mentioned -20% regen is worse, and letting you take the boss down to 80% shields near instantly is both useless and broken at the same time. Plus I believe you can get -10% shields with primal lincins already...

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Mon Apr 23, 2012 3:58 pm
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Team: Dark Traders
Main: Kyp
Level: 2610
Class: Engineer

Joined: Mon Oct 25, 2004 8:49 pm
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Post Re: Gunner Vulnerability Change
Griffin wrote:
They do not stack. It has been stated many times by the devs.

Zekk wrote:
if you dont understand the mechanic gtfo of suggestions


The Synergy, or stacking, of a ROF aura, a Damage aura, and a Vulnerability aura DOES operate as I've described.

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Mon Apr 23, 2012 4:00 pm
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Gunner Vulnerability Change
Another thought I had was that Gunners could get a low base stat reduction on the Target, and then make it cumulative as long as the Gunner keeps shooting. This means that the Gunner can't just bring the shields of everything down to 80% instantly, and instead it would be over time.

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Mon Apr 23, 2012 4:01 pm
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Gunner Vulnerability Change
There is no Vulnerability aura. It's a misnomer. All it does is increase damage of a player using the same damage type. It DOES NOT decrease resistances.

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Mon Apr 23, 2012 4:05 pm
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Team: Strawberry Pancakes
Main: Nuroshounin
Level: 833
Class: Engineer

Joined: Sat Aug 21, 2004 6:48 pm
Location: Hoboken, NJ
Post Re: Gunner Vulnerability Change
Griffin wrote:
There is no Vulnerability aura. It's a misnomer. All it does is increase damage of a player using the same damage type. It DOES NOT decrease resistances.


That's the same thing, though.

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Mon Apr 23, 2012 4:45 pm
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Gunner Vulnerability Change
Vulnerability would decrease the resistances of the target, however it's not possible in the game's code. Unfortunately, in the state it currently is, it's half of what an FC can provide, and it's only to ONE target and ONE damage type. It's fairly useless.

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Mon Apr 23, 2012 4:49 pm
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Team: Strawberry Pancakes
Main: Nuroshounin
Level: 833
Class: Engineer

Joined: Sat Aug 21, 2004 6:48 pm
Location: Hoboken, NJ
Post Re: Gunner Vulnerability Change
Griffin wrote:
Vulnerability would decrease the resistances of the target


Decreasing the resistances of a target to a specific damage type is equivalent to increasing the damage output of that specific damage type versus the target. They have the same result, albeit with a different number for +damage and -resistance depending on the formula.

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Mon Apr 23, 2012 4:55 pm
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Gunner Vulnerability Change
Like I said before, they don't stack. An FC aura will override the Gunner "vulnerability" on target because it works like a damage aura.

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Mon Apr 23, 2012 4:57 pm
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Team: Eminence Front
Main: urzaserra2
Level: 2549
Class: Gunner

Joined: Wed Apr 06, 2005 1:34 am
Post Re: Gunner Vulnerability Change
Yikes!

No wonder people dont want gunners on groups if there primary group thing is overwritten by an FC with a superior buff/debuff in every way.


Mon Apr 23, 2012 5:03 pm
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