Re: Immediate Class Skill Bonuses.
^ The wiki sometimes takes care of that, but since people underestimate such a powerful thing as an incomplete dictionary of Star Sonata, they miss out on quite a bit (Like how I didn't discover warpastic drones for some time).
I say beef all classes in this way: Slaves gain
HALF your Class bonuses (FC or no), then add in some decent weaponry (I'm hardly dealing above 200 dmg with a t7 weapon, kinda mad about that), and possibly a small assortment of ships that are more class-specific. Not to hate on the Interdiction Frigate, of course.
With mentioned half bonuses, then i.e. if you're an SD, then your slaves will be faster, and you'll have similar damage bonuses. I see that inbuilts help with this (Wing3 mobbing is fun!), but the simple fact that I can only eliminate Turtles in w1 in minutes slows down my levelling quite a bit. Hunting said AI is a slow process- Especially given their spawning rate- but is a safe way to a decent 200-ish level. When I get into w2, a sawtooth almost always instantly grems me, then kills me (Even if my slaves all shoot the hell out of it), or if I try to pick a fight with...Hell...ANYTHING with a higher level, it seems I need to be part of a group of players. I would rather work alone (though having someone lend a hand occasionally if I get held up is preferrable), but getting instantaneously killed with a nice setup for someone under level 200 in w2 is annoying, seeing as there are few AI in w1 that support my training.
I would almost call this a bug in a regular MMO, but this seemed almost done on purpose. If it were due to PvP reasons, I could see the point, but for training reasons, some sort of bonus needs to be given to lower-levels to help keep them hooked on the game. I am on the verge of ragequitting due to the simple fact that almost NOTHING has been nerfed in w2, so I constantly find myself under threat when I try to level more decently.
I have the setup, but R.S.I. doesn't have enough low-level alts to find the time to play with me in almost any way.
Almost as if the game's point is going back on itself (shoot everything, get more powerful, find a station to get better skills, repeat). In C1, I was getting 500 dmg with a Mag IV. That's on a weakling, too- Now, with a (Relatively) strong SD in comparison to the AI i should hunt, the Mag IV's damage seemed to be nerfed here in C2. Not that the clients themselves made the differences, ofc.