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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Swarm, leave stasis
Basically making it so rather than having to click them 1 at a time to get your slaves out of stasis, just 1 group command.

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Tue Apr 17, 2012 2:38 am
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Team: The Originals
Main: Lol imra15
Level: 641
Class: Berserker

Joined: Thu Jun 30, 2011 9:30 pm
Location: Where do you think
Post Re: Swarm, leave stasis
/signed

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Tue Apr 17, 2012 2:47 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Swarm, leave stasis
An incentive to not use swarms. Admins do not like swarms, never will. And actively were nerfing them.


Tue Apr 17, 2012 4:55 am
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Team: The Originals
Main: Lol imra15
Level: 641
Class: Berserker

Joined: Thu Jun 30, 2011 9:30 pm
Location: Where do you think
Post Re: Swarm, leave stasis
Eww i hate devs now :(

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Tue Apr 17, 2012 4:58 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Swarm, leave stasis
A bunch of people got together, spent ~1/10 what most people spend with their setups, and started to kill ubers and players.

Would you find it fun if 4 people who spent 500b together is now being destroyed by 4 other people who spent 50b or less together?

Absentis Sniper, Zerk Lion, Monk Rhino, and Engineer Rhino.
vs.
4 FC Dreads with helga/paxi swarms.

This is an equal fight.


That was what happened before.


Tue Apr 17, 2012 5:10 am
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Joined: Mon May 17, 2010 11:18 am
Post Re: Swarm, leave stasis
Max235 wrote:
An incentive to not use swarms. Admins do not like swarms, never will. And actively were nerfing them.


There is a large difference between a change to game mechanics and improving GUI usability. I see no reason why you shouldn't be able to release all your slaves from stasis at once. I'm not a coder though and I'm not sure how high of a priority a change like this would be

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Tue Apr 17, 2012 6:39 am
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Swarm, leave stasis
I dont really see how this could be a bad thing. You still loose durability from your slaves when they die. It's mainly because I find myself and see other people (more at lower levels) doing a dg and dieing. Then not being able to get going again cause its goes: Unstasis slave, slave dies to ai, unstasis slave, slave dies to ai. Etc.

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Tue Apr 17, 2012 7:49 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Swarm, leave stasis
I see it as a fun way to ambush people.

Basically, I spend 300m outfitting 9 slaves. I drag them to an enemy's AP route, and kill them. Using low tech gear, I don't lose much if they die.

So when someone, afk or not, comes nearby, all of them come out of stasis and start to rape the guy! Then my teammate jumps in with his sniper and murders the guy.

I take the slaves away and kill them for the next ambush.

+1 cookie if they're all stealthy seer slaves!


Tue Apr 17, 2012 9:26 am
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Team: Eminence Front
Main: Mew Meeow
Level: 1244
Class: Shield Monkey

Joined: Sun Nov 07, 2010 9:55 pm
Post Re: Swarm, leave stasis
9 Seer Mini kasper or Kasper stealth + Tear augs whit Gremcannon :)

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Aurora Ex Machina wrote:
Nerf time.


playerboy345 wrote:
Swift.Kill wrote:
u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN :D


u havent tryed 5 STFU WITH YOUR BS WHIT GTFO :D


Mon Apr 23, 2012 10:58 pm
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Team: Dark Traders
Main: Qlimax
Level: 1753
Class: Seer

Joined: Fri Feb 12, 2010 9:28 am
Post Re: Swarm, leave stasis
18 helga swarms i miss em.


Mon Apr 23, 2012 11:49 pm
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