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Team: Strawberry Pancakes
Main: Dark Phantom
Level: 2387
Class: Berserker

Joined: Sat Dec 29, 2007 8:24 pm
Location: In Phatnoms world
Post Re: reflectivity
paxiprime wrote:
If you think about it a seer should get 0% reflectivity as a class in almost any ship, because they are using a cloak that puts them in another dimention, like the sodan in stargate using a cloak making them "out of phase matter". Reflectivity doesn't effect out of phase matter but they can still interact with real world objects (using weapons).

Really a seer should only be able to be collision coded with non-eth weapons and should never be seen when cloaked. But since no one is going to agree with that, how about making it so that a seer is only ever seen right after shooting there weapon.

Which includes high vis gals!


So you're basing your argument on how you imagine a cloak works? Nice.


Wed Apr 18, 2012 5:02 am
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Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
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Post Re: reflectivity
No I was only talking about a seers cloak, essentially they are the only class in game that is supposed to be low vis, and thus there theoretical cloak should work in a different way than other classes cloak.

Was just trying to be creative with my example lol. The only thing this would change is that seers wouldnt get added viability from suns, only there gear.

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Wed Apr 18, 2012 9:32 am
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Team: Eminence Front
Main: Eurus
Level: 2330
Class: Shield Monkey

Joined: Fri Aug 14, 2009 5:27 pm
Post Re: reflectivity
Not that I'm complaining or anything, but I gave my slave 3 athena+ augs and they still barely reacted when shot by a panther seer.

I don't really think that seers need to be any stealthier in normal galaxies...

If it's such a huge problem maybe some kind of item limiting effect of these suns would be in order.

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Wed Apr 18, 2012 10:59 am
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Team: AUSTRALIA
Main: Bastamental
Level: 1836
Class: Seer

Joined: Mon Jan 24, 2011 9:14 pm
Location: Behind you
Post Re: reflectivity
A diffuser with -reflectivity and 0% fail rate could work.

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Jiraque wrote:
It's a seer thing.

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Use that yellow thingy on that zerk!


Wed Apr 18, 2012 11:39 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: reflectivity
Bastamental wrote:
A diffuser with -reflectivity and 0% fail rate could work.


Or an overloader.

If you want extreme stealth, you're either going to sacrifice what little "conventional" defenses you have, or your ability to deal extreme damage.

I'm not saying negate these things, I'm saying reduce. Add to one side, take from another.


Wed Apr 18, 2012 11:43 am
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Team: AUSTRALIA
Main: Bastamental
Level: 1836
Class: Seer

Joined: Mon Jan 24, 2011 9:14 pm
Location: Behind you
Post Re: reflectivity
Never!

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Wed Apr 18, 2012 11:45 am
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: reflectivity
All that means is you have to carry 2 OL's around and hotkey them.

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Wed Apr 18, 2012 12:21 pm
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Team: AUSTRALIA
Main: Bastamental
Level: 1836
Class: Seer

Joined: Mon Jan 24, 2011 9:14 pm
Location: Behind you
Post Re: reflectivity
That's 1 more OL to hotkey

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Wed Apr 18, 2012 12:49 pm
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