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Fallen-
Team:
Main: Lilith
Level: 840 Class:
Speed Demon
Joined: Sun Aug 28, 2011 9:47 pm Location: -----
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Colony ships
Hydroponics + a few hardware compnments a massif II and Colonial administratior skill 20 stasis gen bam a colonyship
doesnt really go anywher do anything makes money litte bits of it but money.
takes slaveslots exct. ship dies orstasis colony dies . period
only real big thing is it can dock at a base and improve a colony or you can dock with it and make trades
inspiration The nexus's paxian battleship
and the movie pandorum
_________________ I'm Selfish , Impatient and a little insecure.I make mistakes, I am out of control and at times hard to handle. But,if you can't handle me at my worst,You sure as hell don't deserve me at my best.
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Sun Apr 01, 2012 9:33 am |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Colony ships
Pandorum is an awesome movie. It's definitely my favorite sci-fi horror.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Sun Apr 01, 2012 9:55 am |
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Fallen-
Team:
Main: Lilith
Level: 840 Class:
Speed Demon
Joined: Sun Aug 28, 2011 9:47 pm Location: -----
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Re: Colony ships
I also wanted to add that the ship would nto be limited to a massif II that was just an example.
I was figuring that a specialised Colony Blueprint or similar to that item be made available strictly to CA. and be available in Free Market.
Rough cost about say 50 m give or take Status of item : Locked to freighter Size say circa.... 5 k or 15 k raw item size not including needed peasents and materials.
the item would basicly react like a colony blue print but would constantly be constructing, in side a ship
hence whatever peasents and workers n such u put in. is what the colony has. This cant be exploited as there is a capacity limit to any ship
the colony would be able to flourish immediatly from start. but would be limited by that ships capacity completely. The standard suit of the ship would be 75 % suitability .unchangeable.
another add in idea is the blueprint would need a specialized AI put into it for example if you made the ship a Trade slave it could dock and buy materials and keep the colony running.
or you could do it manually over riding the AI colony bot.
Necesary items for colony ship to work
Sufficient power sufficient shield w/e amount engine of course....
a specialized Colony control bot a specialized CA colony blueprint like item a amount of peasents rations workers and so on.
how this works basicly is liek a colony, der however as said if the ship dies the colony dies and all work so far.
the peasents and such would buy the materials you put in to the ship
ex rations w/e u get the idea.
_________________ I'm Selfish , Impatient and a little insecure.I make mistakes, I am out of control and at times hard to handle. But,if you can't handle me at my worst,You sure as hell don't deserve me at my best.
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Thu Apr 05, 2012 12:01 am |
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