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Team: Dark Traders
Main: Max235
Level: 1821
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Joined: Sat Jan 21, 2006 11:16 am
Post Launcher Scripting(Gunner, for AEM).
Is it possible, if not already done, to script Missile Launchers into firing a combination you set automatically?

Of course only limited to Gunner and cannot be used with slaves.

I would like to be a lazy bastard and have to time my shots to correspond to the individual recoils of the launches.


Sat Mar 31, 2012 2:55 pm
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Joined: Mon Jul 19, 2010 1:43 pm
Post Re: Launcher Scripting(Gunner, for AEM).
Max235 wrote:
Is it possible, if not already done, to script Missile Launchers into firing a combination you set automatically?

Of course only limited to Gunner and cannot be used with slaves.

I would like to be a lazy bastard and have to time my shots to correspond to the individual recoils of the launches.



This is a very interesting suggestion ~ I did some tinkering around to attempt to allow players to use x2 or even x3 missiles at a time (like infernoes), but it isn't currently possible.

What you're asking for is essentially an in-game macro that uses hot keys in sequence; not sure if that's legal. I'll ask Jeff / Jey about it.


Sat Mar 31, 2012 2:59 pm
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Team: Contingency
Main: Stabberz
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Joined: Sat Mar 03, 2007 10:55 am
Post Re: Launcher Scripting(Gunner, for AEM).
I would love this.

Hitting hotkeys 5 times at once only to repeat it in another 2 seconds or so sucks.

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Sat Mar 31, 2012 3:01 pm
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Post Re: Launcher Scripting(Gunner, for AEM).
Blue Dwarf had the genius idea to tie this to programming.

e.g. 1 hot key / 5 levels of programming.

So, with 23 programming, you could chain 4 hot keys to a single key press.


But ~ needs to go higher up, to be discussed, aka Jeff.


Sun Apr 01, 2012 8:28 am
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Team: Heaven
Main: Cpt Mawson
Level: 1011
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Joined: Fri Apr 02, 2010 6:46 am
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Post Re: Launcher Scripting(Gunner, for AEM).
Aurora Ex Machina wrote:
Blue Dwarf had the genius idea to tie this to programming.

e.g. 1 hot key / 5 levels of programming.

So, with 23 programming, you could chain 4 hot keys to a single key press.


But ~ needs to go higher up, to be discussed, aka Jeff.


So long as we don't go higher than 6 missiles on UHCL this would be fine.

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Sat Apr 07, 2012 4:38 pm
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Joined: Mon Jul 19, 2010 1:43 pm
Post Re: Launcher Scripting(Gunner, for AEM).
This has been taken up by other devs:

Preliminary fact finding


Sat Apr 07, 2012 4:44 pm
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